Add unit test target for Terrain2
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Terrain2Tests/Info.plist
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Terrain2Tests/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>BNDL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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</dict>
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</plist>
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Terrain2Tests/Terrain2Tests.swift
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Terrain2Tests/Terrain2Tests.swift
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//
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// Terrain2Tests.swift
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// Terrain2Tests
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//
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// Created by Eryn Wells on 11/8/18.
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// Copyright © 2018 Eryn Wells. All rights reserved.
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//
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import XCTest
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class Terrain2Tests: XCTestCase {
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override func setUp() {
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// Put setup code here. This method is called before the invocation of each test method in the class.
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}
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override func tearDown() {
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// Put teardown code here. This method is called after the invocation of each test method in the class.
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}
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func testExample() {
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// This is an example of a functional test case.
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// Use XCTAssert and related functions to verify your tests produce the correct results.
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}
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func testPerformanceExample() {
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// This is an example of a performance test case.
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self.measure {
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// Put the code you want to measure the time of here.
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}
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}
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}
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