Create Terrain2 app, using Xcode's boilerplate
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Terrain2/Assets.xcassets/ColorMap.textureset/Contents.json
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Terrain2/Assets.xcassets/ColorMap.textureset/Contents.json
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{
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"info" : {
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"version" : 1,
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"author" : "xcode"
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},
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"properties" : {
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"origin" : "bottom-left",
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"interpretation" : "non-premultiplied-colors"
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},
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"textures" : [
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{
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"idiom" : "universal",
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"filename" : "Universal.mipmapset"
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}
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]
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}
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