From bf6cd3ca15ad92d9f124c1f9ef435f6f458bc5dc Mon Sep 17 00:00:00 2001 From: Eryn Wells Date: Sat, 3 Nov 2018 15:44:02 -0400 Subject: [PATCH] Take another stab at getting Terrain to render, but no :( --- Terrain/Renderer.swift | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Terrain/Renderer.swift b/Terrain/Renderer.swift index cf53ced..1a143f6 100644 --- a/Terrain/Renderer.swift +++ b/Terrain/Renderer.swift @@ -37,7 +37,7 @@ class Renderer: NSObject, MTKViewDelegate { let bundle = Bundle(for: type(of: self)) self.library = try! device.makeDefaultLibrary(bundle: bundle) - setupRenderPipeline(withDevice: device, library: library, pixelFormat: view.colorPixelFormat) + setupRenderPipeline(withDevice: device, library: library, view: view) } func setup(view: MTKView, withDevice device: MTLDevice) { @@ -46,7 +46,7 @@ class Renderer: NSObject, MTKViewDelegate { view.colorPixelFormat = .bgra8Unorm } - func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, pixelFormat: MTLPixelFormat) { + func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, view: MTKView) { let vertexShader = library.makeFunction(name: "passthroughVertex") let fragmentShader = library.makeFunction(name: "passthroughFragment") @@ -54,9 +54,9 @@ class Renderer: NSObject, MTKViewDelegate { desc.label = "Passthrough Pipeline" desc.vertexFunction = vertexShader desc.fragmentFunction = fragmentShader - if let renderAttachment = desc.colorAttachments[0] { - renderAttachment.pixelFormat = pixelFormat - } + desc.colorAttachments[0].pixelFormat = view.colorPixelFormat + desc.depthAttachmentPixelFormat = view.depthStencilPixelFormat + desc.stencilAttachmentPixelFormat = view.depthStencilPixelFormat do { renderPipeline = try device.makeRenderPipelineState(descriptor: desc)