Attach height texture to vertex shader

This commit is contained in:
Eryn Wells 2018-11-03 16:35:23 -04:00
parent a5d08d6974
commit d4d4a0a7ba

View file

@ -202,7 +202,8 @@ class Renderer: NSObject, MTKViewDelegate {
renderEncoder.setVertexBuffer(buffer.buffer, offset:buffer.offset, index: index)
}
}
renderEncoder.setVertexTexture(terrain.heights, index: 0)
renderEncoder.setFragmentTexture(colorMap, index: TextureIndex.color.rawValue)
for submesh in terrain.mesh.submeshes {
@ -211,7 +212,6 @@ class Renderer: NSObject, MTKViewDelegate {
indexType: submesh.indexType,
indexBuffer: submesh.indexBuffer.buffer,
indexBufferOffset: submesh.indexBuffer.offset)
}
renderEncoder.popDebugGroup()