Attach height texture to vertex shader

This commit is contained in:
Eryn Wells 2018-11-03 16:35:23 -04:00
parent a5d08d6974
commit d4d4a0a7ba

View file

@ -203,6 +203,7 @@ class Renderer: NSObject, MTKViewDelegate {
} }
} }
renderEncoder.setVertexTexture(terrain.heights, index: 0)
renderEncoder.setFragmentTexture(colorMap, index: TextureIndex.color.rawValue) renderEncoder.setFragmentTexture(colorMap, index: TextureIndex.color.rawValue)
for submesh in terrain.mesh.submeshes { for submesh in terrain.mesh.submeshes {
@ -211,7 +212,6 @@ class Renderer: NSObject, MTKViewDelegate {
indexType: submesh.indexType, indexType: submesh.indexType,
indexBuffer: submesh.indexBuffer.buffer, indexBuffer: submesh.indexBuffer.buffer,
indexBufferOffset: submesh.indexBuffer.offset) indexBufferOffset: submesh.indexBuffer.offset)
} }
renderEncoder.popDebugGroup() renderEncoder.popDebugGroup()