Render a plane in Terrain2 instead of a box
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a771c2622a
commit
dc179036dc
1 changed files with 9 additions and 8 deletions
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@ -150,10 +150,9 @@ class Renderer: NSObject, MTKViewDelegate {
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let metalAllocator = MTKMeshBufferAllocator(device: device)
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let mdlMesh = MDLMesh.newBox(withDimensions: float3(4, 4, 4),
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segments: uint3(2, 2, 2),
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geometryType: MDLGeometryType.triangles,
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inwardNormals:false,
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let plane = MDLMesh.newPlane(withDimensions: float2(6, 6),
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segments: uint2(20, 20),
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geometryType: .triangles,
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allocator: metalAllocator)
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let mdlVertexDescriptor = MTKModelIOVertexDescriptorFromMetal(mtlVertexDescriptor)
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@ -164,9 +163,9 @@ class Renderer: NSObject, MTKViewDelegate {
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attributes[VertexAttribute.position.rawValue].name = MDLVertexAttributePosition
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attributes[VertexAttribute.texcoord.rawValue].name = MDLVertexAttributeTextureCoordinate
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mdlMesh.vertexDescriptor = mdlVertexDescriptor
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plane.vertexDescriptor = mdlVertexDescriptor
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return try MTKMesh(mesh:mdlMesh, device:device)
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return try MTKMesh(mesh:plane, device:device)
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}
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class func loadTexture(device: MTLDevice,
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@ -234,9 +233,9 @@ class Renderer: NSObject, MTKViewDelegate {
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if let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) {
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renderEncoder.label = "Primary Render Encoder"
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renderEncoder.pushDebugGroup("Draw Box")
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renderEncoder.pushDebugGroup("Draw Plane")
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renderEncoder.setCullMode(.back)
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renderEncoder.setCullMode(.none)
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renderEncoder.setFrontFacing(.counterClockwise)
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@ -244,6 +243,8 @@ class Renderer: NSObject, MTKViewDelegate {
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renderEncoder.setDepthStencilState(depthState)
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renderEncoder.setTriangleFillMode(.lines)
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renderEncoder.setVertexBuffer(dynamicUniformBuffer, offset:uniformBufferOffset, index: BufferIndex.uniforms.rawValue)
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renderEncoder.setFragmentBuffer(dynamicUniformBuffer, offset:uniformBufferOffset, index: BufferIndex.uniforms.rawValue)
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