From e56f94dc564e1539a1c4fc6c4de083715349aac8 Mon Sep 17 00:00:00 2001 From: Eryn Wells Date: Sun, 18 Nov 2018 21:17:52 -0700 Subject: [PATCH] Fix up indentation --- Terrain2/Renderer.swift | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Terrain2/Renderer.swift b/Terrain2/Renderer.swift index 06de93d..fcdff15 100644 --- a/Terrain2/Renderer.swift +++ b/Terrain2/Renderer.swift @@ -248,19 +248,19 @@ class Renderer: NSObject, MTKViewDelegate { if didScheduleAlgorithmIteration || needsGeometryUpdate { if let computeEncoder = commandBuffer.makeComputeCommandEncoder() { - print("Scheduling update geometry heights") - computeEncoder.label = "Geometry Heights Encoder" - computeEncoder.pushDebugGroup("Update Geometry: Heights") - computeEncoder.setComputePipelineState(updateGeometryHeightsPipeline) - computeEncoder.setTexture(terrain.generator.outTexture, index: GeneratorTextureIndex.in.rawValue) - let vertexBuffer = terrain.mesh.vertexBuffers[BufferIndex.meshPositions.rawValue] - computeEncoder.setBuffer(vertexBuffer.buffer, offset: vertexBuffer.offset, index: GeneratorBufferIndex.vertexes.rawValue) - let texCoordBuffer = terrain.mesh.vertexBuffers[BufferIndex.meshGenerics.rawValue] - computeEncoder.setBuffer(texCoordBuffer.buffer, offset: texCoordBuffer.offset, index: GeneratorBufferIndex.texCoords.rawValue) - computeEncoder.setBuffer(dynamicUniformBuffer, offset: uniformBufferOffset, index: GeneratorBufferIndex.uniforms.rawValue) - computeEncoder.dispatchThreads(MTLSize(width: Int(terrain.segments.x + 1), height: Int(terrain.segments.y + 1), depth: 1), threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1)) - computeEncoder.popDebugGroup() - computeEncoder.endEncoding() + print("Scheduling update geometry heights") + computeEncoder.label = "Geometry Heights Encoder" + computeEncoder.pushDebugGroup("Update Geometry: Heights") + computeEncoder.setComputePipelineState(updateGeometryHeightsPipeline) + computeEncoder.setTexture(terrain.generator.outTexture, index: GeneratorTextureIndex.in.rawValue) + let vertexBuffer = terrain.mesh.vertexBuffers[BufferIndex.meshPositions.rawValue] + computeEncoder.setBuffer(vertexBuffer.buffer, offset: vertexBuffer.offset, index: GeneratorBufferIndex.vertexes.rawValue) + let texCoordBuffer = terrain.mesh.vertexBuffers[BufferIndex.meshGenerics.rawValue] + computeEncoder.setBuffer(texCoordBuffer.buffer, offset: texCoordBuffer.offset, index: GeneratorBufferIndex.texCoords.rawValue) + computeEncoder.setBuffer(dynamicUniformBuffer, offset: uniformBufferOffset, index: GeneratorBufferIndex.uniforms.rawValue) + computeEncoder.dispatchThreads(MTLSize(width: Int(terrain.segments.x + 1), height: Int(terrain.segments.y + 1), depth: 1), threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1)) + computeEncoder.popDebugGroup() + computeEncoder.endEncoding() } if let computeEncoder = commandBuffer.makeComputeCommandEncoder() {