Work in the normal calculations
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parent
f6f01b6419
commit
e62dd1b0f2
3 changed files with 43 additions and 12 deletions
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@ -32,7 +32,8 @@ class Renderer: NSObject, MTKViewDelegate {
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var depthState: MTLDepthStencilState
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var colorMap: MTLTexture
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var updateGeometryHeightsPipeline: MTLComputePipelineState
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let updateGeometryHeightsPipeline: MTLComputePipelineState
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let updateGeometryNormalsPipeline: MTLComputePipelineState
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let inFlightSemaphore = DispatchSemaphore(value: maxBuffersInFlight)
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let regenerationSemaphore = DispatchSemaphore(value: 1)
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@ -101,7 +102,8 @@ class Renderer: NSObject, MTKViewDelegate {
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}
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do {
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updateGeometryHeightsPipeline = try Renderer.buildUpdateGeometryPipeline(withDevice: device, library: library)
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updateGeometryHeightsPipeline = try Renderer.buildUpdateGeometryHeightsPipeline(withDevice: device, library: library)
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updateGeometryNormalsPipeline = try Renderer.buildUpdateGeometryNormalsPipeline(withDevice: device, library: library)
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} catch {
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print("Unable to create update geometry pipeline. Error: \(error)")
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return nil
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@ -134,13 +136,20 @@ class Renderer: NSObject, MTKViewDelegate {
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return try device.makeRenderPipelineState(descriptor: pipelineDescriptor)
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}
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class func buildUpdateGeometryPipeline(withDevice device: MTLDevice, library: MTLLibrary) throws -> MTLComputePipelineState {
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class func buildUpdateGeometryHeightsPipeline(withDevice device: MTLDevice, library: MTLLibrary) throws -> MTLComputePipelineState {
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guard let computeFunction = library.makeFunction(name: "updateGeometryHeights") else {
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throw RendererError.badComputeFunction
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}
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return try device.makeComputePipelineState(function: computeFunction)
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}
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class func buildUpdateGeometryNormalsPipeline(withDevice device: MTLDevice, library: MTLLibrary) throws -> MTLComputePipelineState {
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guard let computeFunction = library.makeFunction(name: "updateGeometryNormals") else {
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throw RendererError.badComputeFunction
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}
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return try device.makeComputePipelineState(function: computeFunction)
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}
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class func loadTexture(device: MTLDevice,
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textureName: String) throws -> MTLTexture {
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/// Load texture data with optimal parameters for sampling
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@ -238,8 +247,9 @@ class Renderer: NSObject, MTKViewDelegate {
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didScheduleAlgorithmIteration = true
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}
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if didScheduleAlgorithmIteration || needsGeometryUpdate, let computeEncoder = commandBuffer.makeComputeCommandEncoder() {
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print("Scheduling update geometry iteration")
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if didScheduleAlgorithmIteration || needsGeometryUpdate {
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if let computeEncoder = commandBuffer.makeComputeCommandEncoder() {
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print("Scheduling update geometry heights")
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computeEncoder.label = "Geometry Heights Encoder"
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computeEncoder.pushDebugGroup("Update Geometry: Heights")
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computeEncoder.setComputePipelineState(updateGeometryHeightsPipeline)
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@ -252,6 +262,23 @@ class Renderer: NSObject, MTKViewDelegate {
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computeEncoder.dispatchThreads(MTLSize(width: Int(terrain.segments.x + 1), height: Int(terrain.segments.y + 1), depth: 1), threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1))
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computeEncoder.popDebugGroup()
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computeEncoder.endEncoding()
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}
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if let computeEncoder = commandBuffer.makeComputeCommandEncoder() {
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print("Scheduling update geometry normals")
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computeEncoder.label = "Geometry Normals Encoder"
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computeEncoder.pushDebugGroup("Update Geometry: Normals")
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computeEncoder.setComputePipelineState(updateGeometryNormalsPipeline)
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let indexBuffer = terrain.mesh.submeshes[0].indexBuffer
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computeEncoder.setBuffer(indexBuffer.buffer, offset: indexBuffer.offset, index: GeneratorBufferIndex.indexes.rawValue)
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let vertexBuffer = terrain.mesh.vertexBuffers[BufferIndex.meshPositions.rawValue]
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computeEncoder.setBuffer(vertexBuffer.buffer, offset: vertexBuffer.offset, index: GeneratorBufferIndex.vertexes.rawValue)
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let normalBuffer = terrain.mesh.vertexBuffers[BufferIndex.normals.rawValue]
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computeEncoder.setBuffer(normalBuffer.buffer, offset: normalBuffer.offset, index: GeneratorBufferIndex.normals.rawValue)
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computeEncoder.dispatchThreads(MTLSize(width: terrain.mesh.vertexCount, height: 1, depth: 1), threadsPerThreadgroup: MTLSize(width: 64, height: 1, depth: 1))
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computeEncoder.popDebugGroup()
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computeEncoder.endEncoding()
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}
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}
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/// Delay getting the currentRenderPassDescriptor until we absolutely need it to avoid
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@ -45,7 +45,8 @@ typedef NS_ENUM(NSInteger, GeneratorBufferIndex) {
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GeneratorBufferIndexVertexes = 0,
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GeneratorBufferIndexTexCoords = 1,
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GeneratorBufferIndexIndexes = 2,
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GeneratorBufferIndexUniforms = 3,
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GeneratorBufferIndexNormals = 3,
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GeneratorBufferIndexUniforms = 4,
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};
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typedef NS_ENUM(NSInteger, GeneratorTextureIndex) {
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@ -61,13 +61,16 @@ kernel void updateGeometryHeights(texture2d<float> texture [[texture(GeneratorTe
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vertexes[vIdx].y = height.r;
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}
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kernel void updateGeometryNormals(texture2d<float> texture [[texture(GeneratorTextureIndexIn)]],
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constant float3 *vertexes [[buffer(GeneratorBufferIndexVertexes)]],
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constant float2 *texCoords [[buffer(GeneratorBufferIndexTexCoords)]],
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constant uint *indexes [[buffer(GeneratorBufferIndexIndexes)]],
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constant Uniforms &uniforms [[buffer(GeneratorBufferIndexUniforms)]],
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uint2 tid [[thread_position_in_grid]])
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kernel void updateGeometryNormals(constant float3 *vertexes [[buffer(GeneratorBufferIndexVertexes)]],
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constant packed_uint3 *indexes [[buffer(GeneratorBufferIndexIndexes)]],
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device packed_float3 *normals [[buffer(GeneratorBufferIndexNormals)]],
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uint tid [[thread_position_in_grid]])
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{
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const uint3 triIdx = indexes[tid];
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float3 side1(vertexes[triIdx.y] - vertexes[triIdx.x]);
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float3 side2(vertexes[triIdx.y] - vertexes[triIdx.z]);
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float3 normal(normalize(cross(side1, side2)));
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normals[tid] = normal;
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}
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#pragma mark - ZeroGenerator
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