Adjust segments of terrain
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@ -18,7 +18,7 @@ let alignedUniformsSize = (MemoryLayout<Uniforms>.size & ~0xFF) + 0x100
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let maxBuffersInFlight = 3
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let maxBuffersInFlight = 3
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let terrainDimensions = float2(10, 10)
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let terrainDimensions = float2(10, 10)
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let terrainSegments = uint2(5, 5)
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let terrainSegments = uint2(20, 20)
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enum RendererError: Error {
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enum RendererError: Error {
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case badVertexDescriptor
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case badVertexDescriptor
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