6b6e317a9c
Make Point and Size honest to goodness structs
2018-11-10 13:50:28 -05:00
a58241cd13
Rename Algorithm -> TerrainGenerator
2018-11-10 13:16:22 -05:00
48425d5cb8
Tests for breadth first search
2018-11-10 12:47:04 -05:00
25abb91476
Move BFS stuff to use the new helper method
2018-11-10 10:40:29 -05:00
cd48797fa9
Fix the build; test box subdivisions
2018-11-10 10:30:07 -05:00
cce59a45dc
Get down an initial diamond-squares implementation
2018-11-10 09:53:37 -05:00
11b9cba8ac
Add a Uniform object for RandomAlgorithm
...
This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
8ffb0a1cfe
Generate terrain on a keypress
2018-11-04 14:19:02 -05:00
55a134882d
Proof of concept for Algorithm objects
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Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00