7343f0a83a
Wrap algorithm iteration flag in a semaphore
2018-11-07 17:11:30 -05:00
1a5ed92c14
Regeneration on ever 'n' now, but it gets scheduled on every frame in that semaphore group
2018-11-07 17:05:28 -05:00
11b9cba8ac
Add a Uniform object for RandomAlgorithm
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This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
8ffb0a1cfe
Generate terrain on a keypress
2018-11-04 14:19:02 -05:00
55a134882d
Proof of concept for Algorithm objects
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Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00
96730ecd41
Use a fixed size 512x512 texture for the height map
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This will make implementing other algorithms easier. :D
2018-11-04 11:34:25 -05:00
d4d4a0a7ba
Attach height texture to vertex shader
2018-11-03 16:35:23 -04:00
5fa89d1e47
Extract Terrain into its own class
2018-11-03 15:59:11 -04:00
dc179036dc
Render a plane in Terrain2 instead of a box
2018-11-03 15:43:47 -04:00
a771c2622a
Create Terrain2 app, using Xcode's boilerplate
2018-11-03 15:15:03 -04:00