terrain/Terrain2
Eryn Wells 11b9cba8ac Add a Uniform object for RandomAlgorithm
This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
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Assets.xcassets Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Base.lproj Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Algorithms.swift Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00
AppDelegate.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
GameViewController.swift Generate terrain on a keypress 2018-11-04 14:19:02 -05:00
Info.plist Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Renderer.swift Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00
Shaders.metal Use a fixed size 512x512 texture for the height map 2018-11-04 11:34:25 -05:00
ShaderTypes.h Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00
Terrain.swift Get rid of an unused static let 2018-11-04 14:26:15 -05:00
Terrain2.entitlements Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
TerrainAlgorithms.metal Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00
Uniforms.m Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00