terrain/Terrain2/GameViewController.swift

96 lines
3.3 KiB
Swift

//
// GameViewController.swift
// Terrain2
//
// Created by Eryn Wells on 11/3/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
import Cocoa
import MetalKit
// Our macOS specific view controller
class GameViewController: NSViewController {
var renderer: Renderer!
var mtkView: MTKView!
var progressIndicator: NSProgressIndicator!
private var progressObservation: NSKeyValueObservation?
override func viewDidLoad() {
super.viewDidLoad()
guard let mtkView = self.view as? MTKView else {
print("View attached to GameViewController is not an MTKView")
return
}
// Select the device to render with. We choose the default device
guard let defaultDevice = MTLCreateSystemDefaultDevice() else {
print("Metal is not supported on this device")
return
}
mtkView.device = defaultDevice
guard let newRenderer = Renderer(metalKitView: mtkView) else {
print("Renderer cannot be initialized")
return
}
renderer = newRenderer
renderer.mtkView(mtkView, drawableSizeWillChange: mtkView.drawableSize)
mtkView.delegate = renderer
progressIndicator = NSProgressIndicator()
progressIndicator.isIndeterminate = false
progressIndicator.minValue = 0.0
progressIndicator.maxValue = 1.0
self.view.addSubview(progressIndicator)
progressIndicator.translatesAutoresizingMaskIntoConstraints = false
progressIndicator.widthAnchor.constraint(equalToConstant: 200.0).isActive = true
progressIndicator.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
progressIndicator.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: -40.0).isActive = true
progressIndicator.isHidden = true
}
override func viewWillAppear() {
super.viewWillAppear()
view.window?.makeFirstResponder(self)
}
override var acceptsFirstResponder: Bool {
return true
}
override func keyDown(with event: NSEvent) {
switch event.charactersIgnoringModifiers {
case .some("n"):
if let progress = renderer.scheduleAlgorithmIteration() {
progressIndicator.isHidden = false
progressObservation = progress.observe(\.fractionCompleted) { [weak self] (progress: Progress, change: NSKeyValueObservedChange<Double>) in
print("Observing progress change: \(progress.fractionCompleted)")
DispatchQueue.main.async {
guard let strongSelf = self else {
return
}
strongSelf.progressIndicator.doubleValue = progress.fractionCompleted
if progress.isFinished {
// TODO: Delay this.
strongSelf.progressIndicator.isHidden = true
strongSelf.progressObservation = nil
}
}
}
}
case .some("z"):
renderer.drawLines = !renderer.drawLines
default:
print("key down: \(String(describing: event.charactersIgnoringModifiers))")
super.keyDown(with: event)
}
}
}