terrain/Terrain2
2018-11-21 08:19:41 -07:00
..
Assets.xcassets Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Base.lproj Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Shaders Attempt to do Phong shading in the fragment shader 2018-11-21 08:19:41 -07:00
Algorithms.swift Implement progress tracking 2018-11-18 21:15:20 -07:00
AppDelegate.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
GameViewController.swift Toggle rendering normals with 'n'; move Next iteration key to 'space' 2018-11-20 17:24:02 -07:00
Info.plist Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Math.swift Add Math module and an extension to float4 to make a float3 2018-11-20 11:00:59 -07:00
Queue.swift Add a basic Queue data structure 2018-11-10 17:42:23 -05:00
Renderer.swift A few misc cleanup things 2018-11-20 17:31:18 -07:00
ShaderTypes.h Get face normals rendering 2018-11-20 17:13:31 -07:00
Terrain.swift Per-pixel shading in the fragment shader instead of per-vertex in the vertex shader 2018-11-20 20:14:43 -07:00
Terrain2.entitlements Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Uniforms.m Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00