terrain/Terrain2
Eryn Wells 96730ecd41 Use a fixed size 512x512 texture for the height map
This will make implementing other algorithms easier. :D
2018-11-04 11:34:25 -05:00
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Assets.xcassets Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Base.lproj Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
AppDelegate.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
GameViewController.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Info.plist Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Renderer.swift Use a fixed size 512x512 texture for the height map 2018-11-04 11:34:25 -05:00
Shaders.metal Use a fixed size 512x512 texture for the height map 2018-11-04 11:34:25 -05:00
ShaderTypes.h Add grid coordinate argument encoding stuff and a texture to hold heights 2018-11-03 16:25:19 -04:00
Terrain.swift Use a fixed size 512x512 texture for the height map 2018-11-04 11:34:25 -05:00
Terrain2.entitlements Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00