terrain/Terrain2/Shaders
2018-11-22 11:14:34 -07:00
..
Random.hh Move PRNG to Random.hh 2018-11-22 07:58:36 -07:00
Shaders.metal Pass through uniforms for normals, which means different colors for vertex and face normals! 2018-11-22 08:52:15 -07:00
ShaderTypes.h Pass through uniforms for normals, which means different colors for vertex and face normals! 2018-11-22 08:52:15 -07:00
TerrainAlgorithms.metal Fix the off-by-ones 2018-11-22 11:14:34 -07:00