terrain/Terrain2
2018-11-10 09:53:37 -05:00
..
Assets.xcassets Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Base.lproj Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Algorithms.swift Get down an initial diamond-squares implementation 2018-11-10 09:53:37 -05:00
AppDelegate.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
GameViewController.swift Wrap algorithm iteration flag in a semaphore 2018-11-07 17:11:30 -05:00
Info.plist Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Renderer.swift Wrap algorithm iteration flag in a semaphore 2018-11-07 17:11:30 -05:00
Shaders.metal Use a fixed size 512x512 texture for the height map 2018-11-04 11:34:25 -05:00
ShaderTypes.h Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00
Terrain.swift Get rid of an unused static let 2018-11-04 14:26:15 -05:00
Terrain2.entitlements Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
TerrainAlgorithms.metal Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00
Uniforms.m Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00