terrain/Terrain2
2018-11-10 21:46:32 -05:00
..
Assets.xcassets Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Base.lproj Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Shaders Pass normals through to the fragment shader 2018-11-10 21:46:32 -05:00
Algorithms.swift Dispatch the Diamond-Square render pass onto a worker queue to keep the main thread free 2018-11-10 20:57:23 -05:00
AppDelegate.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
GameViewController.swift Wrap algorithm iteration flag in a semaphore 2018-11-07 17:11:30 -05:00
Info.plist Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Queue.swift Add a basic Queue data structure 2018-11-10 17:42:23 -05:00
Renderer.swift Dispatch the Diamond-Square render pass onto a worker queue to keep the main thread free 2018-11-10 20:57:23 -05:00
ShaderTypes.h Include the normals in the generated Plane geometry 2018-11-10 21:10:03 -05:00
Terrain.swift Include the normals in the generated Plane geometry 2018-11-10 21:10:03 -05:00
Terrain2.entitlements Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Uniforms.m Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00