terrain/Terrain2/GameViewController.swift

66 lines
1.7 KiB
Swift

//
// GameViewController.swift
// Terrain2
//
// Created by Eryn Wells on 11/3/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
import Cocoa
import MetalKit
// Our macOS specific view controller
class GameViewController: NSViewController {
var renderer: Renderer!
var mtkView: MTKView!
override func viewDidLoad() {
super.viewDidLoad()
guard let mtkView = self.view as? MTKView else {
print("View attached to GameViewController is not an MTKView")
return
}
// Select the device to render with. We choose the default device
guard let defaultDevice = MTLCreateSystemDefaultDevice() else {
print("Metal is not supported on this device")
return
}
mtkView.device = defaultDevice
guard let newRenderer = Renderer(metalKitView: mtkView) else {
print("Renderer cannot be initialized")
return
}
renderer = newRenderer
renderer.mtkView(mtkView, drawableSizeWillChange: mtkView.drawableSize)
mtkView.delegate = renderer
}
override func viewWillAppear() {
super.viewWillAppear()
view.window?.makeFirstResponder(self)
}
override var acceptsFirstResponder: Bool {
return true
}
override func keyDown(with event: NSEvent) {
switch event.charactersIgnoringModifiers {
case .some("n"):
renderer.scheduleAlgorithmIteration()
case .some("z"):
renderer.drawLines = !renderer.drawLines
default:
print("key down: \(String(describing: event.charactersIgnoringModifiers))")
super.keyDown(with: event)
}
}
}