[Renderer] Convert CV stuff to callback
Use callback instead of handler because the latter is apparently broken? Fix a few issues I found by trying to build a simple app with it.
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7f27ca7bc6
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2abf63e6fc
1 changed files with 33 additions and 14 deletions
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@ -18,6 +18,15 @@ public class OpenGLView: NSOpenGLView {
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// TODO: Should this be weak?
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public var renderer: FrameRenderer? = nil
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deinit {
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stopRenderingLoop()
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}
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override public func awakeFromNib() {
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setupOpenGL()
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startRenderingLoop()
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}
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override public func viewWillMoveToSuperview(newSuperview: NSView?) {
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if newSuperview != nil {
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setupOpenGL()
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@ -28,7 +37,7 @@ public class OpenGLView: NSOpenGLView {
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}
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private func setupOpenGL() {
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guard didSetupOpenGL else { return }
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guard !didSetupOpenGL else { return }
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defer { didSetupOpenGL = true }
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let attrs = [NSOpenGLPFAAccelerated,
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@ -65,18 +74,8 @@ public class OpenGLView: NSOpenGLView {
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return
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}
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success = CVDisplayLinkSetOutputHandler(displayLink!) {
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(displayLink: CVDisplayLink,
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currentTime: UnsafePointer<CVTimeStamp>,
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displayTime: UnsafePointer<CVTimeStamp>,
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optionsIn: CVOptionFlags,
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optionsOut: UnsafeMutablePointer<CVOptionFlags>) -> CVReturn in
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var result = kCVReturnSuccess
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autoreleasepool {
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result = self.renderAtTime(currentTime.memory)
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}
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return result
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}
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let unsafeSelf = UnsafeMutablePointer<Void>(unsafeAddressOf(self))
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success = CVDisplayLinkSetOutputCallback(displayLink!, displayLinkCallback, unsafeSelf)
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guard success == kCVReturnSuccess else {
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// TODO: Throw an error?
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return
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@ -89,7 +88,11 @@ public class OpenGLView: NSOpenGLView {
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return
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}
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CVDisplayLinkStart(displayLink!)
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success = CVDisplayLinkStart(displayLink!)
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guard success == kCVReturnSuccess else {
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// TODO: Throw an error?
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return
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}
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}
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private func stopRenderingLoop() {
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@ -122,4 +125,20 @@ public class OpenGLView: NSOpenGLView {
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return kCVReturnSuccess
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}
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}
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private func displayLinkCallback(
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displayLink: CVDisplayLink,
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currentTime: UnsafePointer<CVTimeStamp>,
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outputTime: UnsafePointer<CVTimeStamp>,
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flags: CVOptionFlags,
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flagsOut: UnsafeMutablePointer<CVOptionFlags>,
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context: UnsafeMutablePointer<Void>) -> CVReturn
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{
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var result = kCVReturnSuccess
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autoreleasepool {
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let glView = unsafeBitCast(context, OpenGLView.self)
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result = glView.renderAtTime(currentTime.memory)
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}
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return result
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}
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