[Math] Sort out Vector3, make it conform to Vector protocol

This commit is contained in:
Eryn Wells 2015-10-28 20:56:21 -07:00
parent 84f7d6bc2c
commit 2b1e3648f4
2 changed files with 178 additions and 0 deletions

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169
Math/Math/Matrices.swift Normal file
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@ -0,0 +1,169 @@
//
// Matrices.swift
// Game
//
// Created by Eryn Wells on 2015-10-24.
// Copyright © 2015 Eryn Wells. All rights reserved.
//
/** A square matrix. */
protocol Matrix {
typealias ElementType
static func dimension() -> Int
static func size() -> Int
init()
init?(values: [ElementType])
subscript(idx: Int) -> ElementType { get set }
subscript(row: Int, col: Int) -> ElementType { get set }
}
/** A vector. */
protocol Vector {
init()
/** Number of elements in the vector. */
var count: Int { get }
/** Element access by index. */
subscript(idx: Int) -> Float { get set }
/** Length of the vector. */
var length2: Float { get }
/** Length-squared of the vector. */
var length: Float { get }
}
// MARK: - Matrices
public struct Matrix4<T: FloatingPointType>: Matrix {
static func dimension() -> Int {
return 4
}
static func size() -> Int {
return dimension() * dimension()
}
public private(set) var data: [T]
public init() {
data = [T](count: Matrix4.size(), repeatedValue: T(0))
}
public init?(values: [T]) {
guard values.count == Matrix4.size() else { return nil }
data = values
}
public subscript(idx: Int) -> T {
get {
return data[idx]
}
set(value) {
data[idx] = value
}
}
public subscript(row: Int, col: Int) -> T {
get {
return data[indexFromCoordinates(row, col)]
}
set(value) {
data[indexFromCoordinates(row, col)] = value
}
}
/** Convert a (row, col) pair into an index into the data array. */
private func indexFromCoordinates(row: Int, _ col: Int) -> Int {
return row * Matrix4.dimension() + col
}
}
struct Matrix3 {
static let Rows = 3
static let Cols = 3
static let Size = Matrix3.Rows * Matrix3.Cols
}
// MARK: Vectors
public struct Vector4<T: FloatingPointType> {
static func size() -> Int {
return 4
}
public private(set) var data: [T]
init() {
self.init(x: T(0), y: T(0), z: T(0), w: T(0))
}
init(x: T, y: T, z: T, w: T = T(1)) {
data = [x, y, z, w]
}
subscript(idx: Int) -> T {
get {
return data[idx]
}
set(value) {
data[idx] = value
}
}
}
public struct Vector3: Vector {
private var data: [Float]
init() {
self.init(x: 0.0, y: 0.0, z: 0.0)
}
init(x: Float, y: Float, z: Float) {
data = [x, y, z]
}
var length: Float {
return sqrtf(length2)
}
var length2: Float {
return data.reduce(0.0) { $0 + $1 * $1 }
}
// MARK: Sequence-ish
var count: Int {
return 3
}
public subscript(idx: Int) -> Float {
get {
return data[idx]
}
set(value) {
data[idx] = value
}
}
}
// MARK: - Matrix-Scalar Multiplication
//func *<T: FloatingPointType>(matrix: Matrix4<T>, scalar: T) -> Matrix4<T> {
// var out: Matrix4<T>
// for i in 0..<out.data.count {
// out[i] = matrix.data[i] * scalar
// }
// return out
//}
// MARK: - Matrix-Vector Multiplication
//func *<T: FloatingPointType>(matrix: Matrix4<T>, vector: Vector4<T>) -> Vector4<T> {
// return Vector4<T>()
//}