[Math] Sort out Vector3, make it conform to Vector protocol
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2 changed files with 178 additions and 0 deletions
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@ -10,6 +10,7 @@
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@ -29,6 +30,7 @@
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@ -72,6 +74,7 @@
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isa = PBXGroup;
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children = (
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C005DFFD1BE1CBA700F1BD3C /* Math.h */,
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C005E0381BE1CC7A00F1BD3C /* Matrices.swift */,
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C005DFFF1BE1CBA700F1BD3C /* Info.plist */,
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);
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path = Math;
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@ -194,6 +197,7 @@
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buildActionMask = 2147483647;
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files = (
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C005E0391BE1CC7A00F1BD3C /* Matrices.swift in Sources */,
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@ -305,6 +309,7 @@
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buildSettings = {
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CLANG_ENABLE_MODULES = YES;
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COMBINE_HIDPI_IMAGES = YES;
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DEFINES_MODULE = YES;
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DYLIB_COMPATIBILITY_VERSION = 1;
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@ -317,12 +322,14 @@
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PRODUCT_BUNDLE_IDENTIFIER = me.erynwells.graphics.Math;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SKIP_INSTALL = YES;
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SWIFT_OPTIMIZATION_LEVEL = "-Onone";
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name = Debug;
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buildSettings = {
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CLANG_ENABLE_MODULES = YES;
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COMBINE_HIDPI_IMAGES = YES;
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DEFINES_MODULE = YES;
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DYLIB_COMPATIBILITY_VERSION = 1;
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@ -379,6 +386,7 @@
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169
Math/Math/Matrices.swift
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169
Math/Math/Matrices.swift
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//
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// Matrices.swift
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// Game
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//
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// Created by Eryn Wells on 2015-10-24.
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// Copyright © 2015 Eryn Wells. All rights reserved.
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//
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/** A square matrix. */
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protocol Matrix {
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typealias ElementType
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static func dimension() -> Int
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static func size() -> Int
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init()
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init?(values: [ElementType])
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subscript(idx: Int) -> ElementType { get set }
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subscript(row: Int, col: Int) -> ElementType { get set }
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}
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/** A vector. */
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protocol Vector {
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init()
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/** Number of elements in the vector. */
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var count: Int { get }
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/** Element access by index. */
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subscript(idx: Int) -> Float { get set }
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/** Length of the vector. */
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var length2: Float { get }
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/** Length-squared of the vector. */
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var length: Float { get }
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}
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// MARK: - Matrices
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public struct Matrix4<T: FloatingPointType>: Matrix {
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static func dimension() -> Int {
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return 4
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}
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static func size() -> Int {
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return dimension() * dimension()
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}
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public private(set) var data: [T]
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public init() {
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data = [T](count: Matrix4.size(), repeatedValue: T(0))
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}
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public init?(values: [T]) {
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guard values.count == Matrix4.size() else { return nil }
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data = values
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}
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public subscript(idx: Int) -> T {
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get {
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return data[idx]
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}
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set(value) {
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data[idx] = value
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}
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}
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public subscript(row: Int, col: Int) -> T {
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get {
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return data[indexFromCoordinates(row, col)]
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}
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set(value) {
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data[indexFromCoordinates(row, col)] = value
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}
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}
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/** Convert a (row, col) pair into an index into the data array. */
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private func indexFromCoordinates(row: Int, _ col: Int) -> Int {
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return row * Matrix4.dimension() + col
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}
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}
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struct Matrix3 {
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static let Rows = 3
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static let Cols = 3
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static let Size = Matrix3.Rows * Matrix3.Cols
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}
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// MARK: Vectors
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public struct Vector4<T: FloatingPointType> {
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static func size() -> Int {
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return 4
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}
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public private(set) var data: [T]
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init() {
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self.init(x: T(0), y: T(0), z: T(0), w: T(0))
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}
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init(x: T, y: T, z: T, w: T = T(1)) {
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data = [x, y, z, w]
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}
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subscript(idx: Int) -> T {
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get {
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return data[idx]
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}
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set(value) {
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data[idx] = value
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}
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}
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}
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public struct Vector3: Vector {
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private var data: [Float]
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init() {
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self.init(x: 0.0, y: 0.0, z: 0.0)
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}
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init(x: Float, y: Float, z: Float) {
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data = [x, y, z]
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}
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var length: Float {
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return sqrtf(length2)
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}
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var length2: Float {
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return data.reduce(0.0) { $0 + $1 * $1 }
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}
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// MARK: Sequence-ish
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var count: Int {
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return 3
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}
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public subscript(idx: Int) -> Float {
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get {
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return data[idx]
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}
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set(value) {
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data[idx] = value
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}
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}
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}
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// MARK: - Matrix-Scalar Multiplication
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//func *<T: FloatingPointType>(matrix: Matrix4<T>, scalar: T) -> Matrix4<T> {
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// var out: Matrix4<T>
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// for i in 0..<out.data.count {
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// out[i] = matrix.data[i] * scalar
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// }
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// return out
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//}
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// MARK: - Matrix-Vector Multiplication
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//func *<T: FloatingPointType>(matrix: Matrix4<T>, vector: Vector4<T>) -> Vector4<T> {
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// return Vector4<T>()
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//}
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