[Renderer] Rename OpenGLRenderer source directory to OpenGL
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28
Renderer/OpenGL/Info.plist
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28
Renderer/OpenGL/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2015 Eryn Wells. All rights reserved.</string>
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<key>NSPrincipalClass</key>
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<string></string>
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</dict>
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</plist>
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19
Renderer/OpenGL/OpenGLRenderer.h
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Renderer/OpenGL/OpenGLRenderer.h
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//
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// OpenGLRenderer.h
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// OpenGLRenderer
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//
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// Created by Eryn Wells on 11/12/15.
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// Copyright © 2015 Eryn Wells. All rights reserved.
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//
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#import <Cocoa/Cocoa.h>
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//! Project version number for OpenGLRenderer.
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FOUNDATION_EXPORT double OpenGLRendererVersionNumber;
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//! Project version string for OpenGLRenderer.
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FOUNDATION_EXPORT const unsigned char OpenGLRendererVersionString[];
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// In this header, you should import all the public headers of your framework using statements like #import <OpenGLRenderer/PublicHeader.h>
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104
Renderer/OpenGL/OpenGLView.swift
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Renderer/OpenGL/OpenGLView.swift
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//
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// OpenGLView.swift
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// OpenGLRenderer
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//
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// Created by Eryn Wells on 11/12/15.
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// Copyright © 2015 Eryn Wells. All rights reserved.
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//
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import Foundation
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import Cocoa
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import OpenGL
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import CoreVideo
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class OpenGLView: NSOpenGLView {
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private var didSetupOpenGL = false
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private var displayLink: CVDisplayLink? = nil
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override func viewWillMoveToSuperview(newSuperview: NSView?) {
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if newSuperview != nil {
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setupOpenGL()
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startRenderingLoop()
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} else {
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stopRenderingLoop()
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}
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}
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private func setupOpenGL() {
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if didSetupOpenGL {
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return
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}
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defer { didSetupOpenGL = true }
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let attrs = [NSOpenGLPFAAccelerated,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAOpenGLProfile,
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NSOpenGLProfileVersion4_1Core]
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let format = NSOpenGLPixelFormat(attributes: UnsafePointer<UInt32>(attrs))
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guard format != nil else {
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// TODO: Throw an error?
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return
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}
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let context = NSOpenGLContext(format: format!, shareContext: nil)
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guard context != nil else {
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// TODO: Throw an error?
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return
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}
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CGLEnable(context!.CGLContextObj, kCGLCECrashOnRemovedFunctions)
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pixelFormat = format
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openGLContext = context
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wantsBestResolutionOpenGLSurface = true
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}
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private func startRenderingLoop() {
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var success = kCVReturnSuccess
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success = CVDisplayLinkCreateWithActiveCGDisplays(&displayLink)
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guard success == kCVReturnSuccess && displayLink != nil else {
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// TODO: Throw an error?
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return
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}
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success = CVDisplayLinkSetOutputHandler(displayLink!) {
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(displayLink: CVDisplayLink,
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currentTime: UnsafePointer<CVTimeStamp>,
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displayTime: UnsafePointer<CVTimeStamp>,
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optionsIn: CVOptionFlags,
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optionsOut: UnsafeMutablePointer<CVOptionFlags>) -> CVReturn in
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var result = kCVReturnSuccess
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autoreleasepool {
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result = self._renderAtTime(currentTime.memory)
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}
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return result
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}
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guard success == kCVReturnSuccess else {
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// TODO: Throw an error?
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return
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}
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if let context = self.openGLContext?.CGLContextObj, format = self.pixelFormat?.CGLPixelFormatObj {
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink!, context, format)
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} else {
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// TODO: Throw an error?
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return
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}
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CVDisplayLinkStart(displayLink!)
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}
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private func stopRenderingLoop() {
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guard displayLink != nil else { return }
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CVDisplayLinkStop(displayLink!)
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displayLink = nil
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}
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private func _renderAtTime(time: CVTimeStamp) -> CVReturn {
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return kCVReturnSuccess
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}
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}
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