[Renderer] Use a guard instead of an if

This commit is contained in:
Eryn Wells 2015-11-14 09:58:38 -08:00
parent c9f24e095b
commit 79ddf9ee54

View file

@ -25,10 +25,7 @@ class OpenGLView: NSOpenGLView {
}
private func setupOpenGL() {
if didSetupOpenGL {
return
}
guard didSetupOpenGL else { return }
defer { didSetupOpenGL = true }
let attrs = [NSOpenGLPFAAccelerated,