[Renderer] Use a guard instead of an if
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1 changed files with 1 additions and 4 deletions
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@ -25,10 +25,7 @@ class OpenGLView: NSOpenGLView {
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}
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}
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private func setupOpenGL() {
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private func setupOpenGL() {
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if didSetupOpenGL {
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guard didSetupOpenGL else { return }
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return
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}
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defer { didSetupOpenGL = true }
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defer { didSetupOpenGL = true }
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let attrs = [NSOpenGLPFAAccelerated,
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let attrs = [NSOpenGLPFAAccelerated,
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