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eddb49a4a8
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[Renderer] Fiddling with RenderingSurface; added OpenGL and GLKit to the linked frameworks
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2015-11-15 08:53:46 -08:00 |
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cb22821fc5
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[Renderer] Move around OpenGLView setup to allow calling start() and stop()
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2015-11-15 08:29:07 -08:00 |
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c14a4fcd24
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[Renderer] No need to nil out the renderer property
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2015-11-15 08:18:22 -08:00 |
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f8ec516b2f
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[Renderer] Override prepareOpenGL to do some more setup
Set the clear color and some depth buffer stuff. Eventually I want to move this
to the delegate, but not totally sure how yet.
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2015-11-14 23:46:47 -08:00 |
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cae145e0c1
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[Renderer] Add RenderingSurface protocol
The OpenGLView implements RenderingSurface and passes itself in the newly
updated renderOntoSurface(_:atTime:) call.
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2015-11-14 23:46:37 -08:00 |
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207765654f
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[Renderer] Move OpenGLView to OpenGL directory
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2015-11-14 23:21:55 -08:00 |
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c9f24e095b
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[Renderer] Delete and rebuild the Renderer project
It's just easier this way...
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2015-11-13 22:45:17 -08:00 |
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6fc2cd0a10
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[Renderer] Rename OpenGLRenderer source directory to OpenGL
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2015-11-13 22:41:47 -08:00 |
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