Commit graph

8 commits

Author SHA1 Message Date
eddb49a4a8 [Renderer] Fiddling with RenderingSurface; added OpenGL and GLKit to the linked frameworks 2015-11-15 08:53:46 -08:00
cb22821fc5 [Renderer] Move around OpenGLView setup to allow calling start() and stop() 2015-11-15 08:29:07 -08:00
c14a4fcd24 [Renderer] No need to nil out the renderer property 2015-11-15 08:18:22 -08:00
f8ec516b2f [Renderer] Override prepareOpenGL to do some more setup
Set the clear color and some depth buffer stuff. Eventually I want to move this
to the delegate, but not totally sure how yet.
2015-11-14 23:46:47 -08:00
cae145e0c1 [Renderer] Add RenderingSurface protocol
The OpenGLView implements RenderingSurface and passes itself in the newly
updated renderOntoSurface(_:atTime:) call.
2015-11-14 23:46:37 -08:00
207765654f [Renderer] Move OpenGLView to OpenGL directory 2015-11-14 23:21:55 -08:00
c9f24e095b [Renderer] Delete and rebuild the Renderer project
It's just easier this way...
2015-11-13 22:45:17 -08:00
6fc2cd0a10 [Renderer] Rename OpenGLRenderer source directory to OpenGL 2015-11-13 22:41:47 -08:00
Renamed from Renderer/OpenGLRenderer/OpenGLView.swift (Browse further)