Musings and adventures in 3D programming with OpenGL, Swift, and maybe some other stuff. We'll see. :)
This protocol is a delegate of the view/window/whatever that is running the animation timer. When its renderAtTime() method is called, the rendering surface should be fully prepared for drawing commands. |
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|---|---|---|
| COLLADA | ||
| Math | ||
| Renderer | ||
| ThreeDee.xcworkspace | ||
| README.md | ||
ThreeDee
Musings and adventures in 3D programming with OpenGL, Swift, and maybe some other stuff. We'll see. :)