Musings and adventures in 3D programming with OpenGL, Swift, and maybe some other stuff. We'll see. :)
This protocol is a delegate of the view/window/whatever that is running the animation timer. When its renderAtTime() method is called, the rendering surface should be fully prepared for drawing commands. |
||
---|---|---|
COLLADA | ||
Math | ||
Renderer | ||
ThreeDee.xcworkspace | ||
README.md |
ThreeDee
Musings and adventures in 3D programming with OpenGL, Swift, and maybe some other stuff. We'll see. :)