Fixing up SConstruct
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parent
22f75f5e86
commit
ab85d0cd32
1 changed files with 39 additions and 21 deletions
60
SConstruct
60
SConstruct
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@ -20,32 +20,50 @@ DEBUG = True
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# some nice messages for each step of the build.
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BUILD_CMDS = False
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# Source directories. New directories should contain a SConscript file and be
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# added here.
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source_directories = Split("""
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#src
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""")
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#
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# BUILD STUFF BELOW HERE
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#
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import os
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import os.path
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def which(program):
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def is_executable(path):
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return os.path.exists(path) and os.access(path, os.X_OK)
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path, name = os.path.split(program)
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if path:
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if is_executable(program):
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return program
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else:
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pathext = [''] + os.environ.get('PATHEXT', '').split(os.pathsep)
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for path in os.environ.get('PATH', '').split(os.pathsep):
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exe = os.path.join(path, program)
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for ext in pathext:
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candidate = exe + ext
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if is_executable(candidate):
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return candidate
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return None
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def get_bool_argument(arg):
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try:
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return bool(int(arg))
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except ValueError:
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pass
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if arg in ('False', 'FALSE', 'false', ''):
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return False
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return True
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cflags='-Wall -Wextra -pedantic'
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common_env = Environment(
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CC='clang',
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CXX='clang++',
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CC='clang' if which('clang') else 'gcc',
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CXX='clang++' if which('clang++') else 'g++',
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CFLAGS=cflags + ' -std=c99',
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CXXFLAGS=cflags + ' -std=c++11')
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def get_bool_argument(arg):
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if bool(int(arg)):
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return True
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if arg == ('True', 'TRUE', 'true'):
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return True
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return False
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BUILD_CMDS = get_bool_argument(ARGUMENTS.get('BUILD_CMDS', BUILD_CMDS))
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if not BUILD_CMDS:
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def generate_comstr(action):
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@ -57,18 +75,18 @@ if not BUILD_CMDS:
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common_env['ARCOMSTR'] = generate_comstr('Archiving'),
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common_env['RANLIBCOMSTR'] = generate_comstr('Indexing')
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src_dir = Dir('#src')
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debug_env = common_env.Clone()
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debug_env.VariantDir(os.path.join('build', 'debug'), 'src', duplicate=0)
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debug_env.VariantDir(os.path.join('build', 'debug'), src_dir, duplicate=0)
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debug_env.Append(CPPDEFINES=['DEBUG'])
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debug_cflags = ' -O0 -g'
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debug_env.Append(CFLAGS=debug_cflags, CXXFLAGS=debug_cflags)
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release_env = common_env.Clone()
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release_env.VariantDir(os.path.join('build', 'release'), 'src', duplicate=0)
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release_env.VariantDir(os.path.join('build', 'release'), src_dir, duplicate=0)
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release_cflags = ' -O2'
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release_env.Append(CPPDEFINES=['RELEASE'])
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for d in source_directories:
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sc = os.path.join(d, 'SConscript')
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debug_env.SConscript(sc, {'env': debug_env})
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release_env.SConscript(sc, {'env': release_env})
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for mode, env in {'debug': debug_env, 'release': release_env}.iteritems():
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env.SConscript(os.path.join('build', mode, 'SConscript'), {'env': env})
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