Set diffuse parameters for materials

This commit is contained in:
Eryn Wells 2013-09-13 18:39:31 -07:00
parent 529b1978a6
commit 3dbde9a60d

View file

@ -26,11 +26,14 @@ main(int argc,
scene.get_ambient().set_intensity(1.0);
Material *m1 = new Material();
m1->set_color(Color(1, 0, 0, 1));
m1->set_diffuse_color(Color::Red);
m1->set_diffuse_level(0.8);
Material *m2 = new Material();
m2->set_color(Color(0, 1, 0, 1));
m2->set_diffuse_color(Color::Green);
m2->set_diffuse_level(0.8);
Material *m3 = new Material();
m3->set_color(Color(0, 0, 1, 1));
m3->set_diffuse_color(Color::Blue);
m3->set_diffuse_level(0.8);
// Make some spheres.
Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0);