Set diffuse parameters for materials
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					 1 changed files with 6 additions and 3 deletions
				
			
		|  | @ -26,11 +26,14 @@ main(int argc, | |||
|     scene.get_ambient().set_intensity(1.0); | ||||
| 
 | ||||
|     Material *m1 = new Material(); | ||||
|     m1->set_color(Color(1, 0, 0, 1)); | ||||
|     m1->set_diffuse_color(Color::Red); | ||||
|     m1->set_diffuse_level(0.8); | ||||
|     Material *m2 = new Material(); | ||||
|     m2->set_color(Color(0, 1, 0, 1)); | ||||
|     m2->set_diffuse_color(Color::Green); | ||||
|     m2->set_diffuse_level(0.8); | ||||
|     Material *m3 = new Material(); | ||||
|     m3->set_color(Color(0, 0, 1, 1)); | ||||
|     m3->set_diffuse_color(Color::Blue); | ||||
|     m3->set_diffuse_level(0.8); | ||||
| 
 | ||||
|     // Make some spheres.
 | ||||
|     Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0); | ||||
|  |  | |||
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