Set diffuse parameters for materials
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3dbde9a60d
1 changed files with 6 additions and 3 deletions
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@ -26,11 +26,14 @@ main(int argc,
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scene.get_ambient().set_intensity(1.0);
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Material *m1 = new Material();
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m1->set_color(Color(1, 0, 0, 1));
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m1->set_diffuse_color(Color::Red);
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m1->set_diffuse_level(0.8);
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Material *m2 = new Material();
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m2->set_color(Color(0, 1, 0, 1));
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m2->set_diffuse_color(Color::Green);
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m2->set_diffuse_level(0.8);
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Material *m3 = new Material();
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m3->set_color(Color(0, 0, 1, 1));
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m3->set_diffuse_color(Color::Blue);
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m3->set_diffuse_level(0.8);
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// Make some spheres.
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Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0);
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