Static-ify scene_trace_ray()

This commit is contained in:
Eryn Wells 2013-09-07 21:35:19 -07:00
parent 8df7a5a6a1
commit 4e3092eecc

View file

@ -19,7 +19,7 @@ struct _ObjectList
}; };
Color _scene_trace(Scene *scene, const Ray ray, const int depth); static Color scene_trace_ray(Scene *scene, const Ray ray, const int depth);
/* /*
@ -104,7 +104,7 @@ scene_render(Scene *scene)
// Assemble a ray and trace it. // Assemble a ray and trace it.
direction = vector_init(xx, yy, 1); direction = vector_init(xx, yy, 1);
primary_ray = ray_init(ZeroVector3, vector_normalize(direction)); primary_ray = ray_init(ZeroVector3, vector_normalize(direction));
scene->pixels[y * scene->height + x] = _scene_trace(scene, primary_ray, 0); scene->pixels[y * scene->height + x] = scene_trace_ray(scene, primary_ray, 0);
} }
} }
@ -138,8 +138,8 @@ scene_add_object(Scene *scene, Object *obj)
} }
Color /* static */ Color
_scene_trace(Scene *scene, const Ray ray, const int depth) scene_trace_ray(Scene *scene, const Ray ray, const int depth)
{ {
Color out_color = {0, 0, 0}; Color out_color = {0, 0, 0};