Static-ify scene_trace_ray()
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1 changed files with 4 additions and 4 deletions
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@ -19,7 +19,7 @@ struct _ObjectList
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};
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};
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Color _scene_trace(Scene *scene, const Ray ray, const int depth);
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static Color scene_trace_ray(Scene *scene, const Ray ray, const int depth);
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/*
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/*
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@ -104,7 +104,7 @@ scene_render(Scene *scene)
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// Assemble a ray and trace it.
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// Assemble a ray and trace it.
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direction = vector_init(xx, yy, 1);
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direction = vector_init(xx, yy, 1);
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primary_ray = ray_init(ZeroVector3, vector_normalize(direction));
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primary_ray = ray_init(ZeroVector3, vector_normalize(direction));
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scene->pixels[y * scene->height + x] = _scene_trace(scene, primary_ray, 0);
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scene->pixels[y * scene->height + x] = scene_trace_ray(scene, primary_ray, 0);
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}
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}
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}
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}
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@ -138,8 +138,8 @@ scene_add_object(Scene *scene, Object *obj)
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}
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}
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Color
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/* static */ Color
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_scene_trace(Scene *scene, const Ray ray, const int depth)
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scene_trace_ray(Scene *scene, const Ray ray, const int depth)
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{
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{
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Color out_color = {0, 0, 0};
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Color out_color = {0, 0, 0};
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