Shift scene objects around to try to see a plane...
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1 changed files with 10 additions and 10 deletions
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@ -28,34 +28,34 @@ main(int argc,
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Material *m1 = new Material();
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m1->set_diffuse_color(Color::Red);
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m1->set_diffuse_level(0.8);
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Material *m2 = new Material();
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m2->set_diffuse_color(Color::Green);
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m2->set_diffuse_level(0.8);
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Material *m3 = new Material();
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m3->set_diffuse_color(Color::Blue);
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m3->set_diffuse_level(0.8);
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Material *m4 = new Material();
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m4->set_diffuse_color(Color(1.0, 0.0, 1.0));
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// Make some spheres.
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Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0);
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Sphere *s2 = new Sphere(Vector3(407, 290, 0), 100.0);
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Sphere *s3 = new Sphere(Vector3(320, 140, 0), 100.0);
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Sphere *s1 = new Sphere(Vector3(233, 290, 0), 80.0);
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Sphere *s2 = new Sphere(Vector3(407, 290, 0), 80.0);
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Sphere *s3 = new Sphere(Vector3(320, 140, 0), 80.0);
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Sphere *s4 = new Sphere(Vector3(620, 360, 0), 20.0);
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s1->set_material(m1);
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s2->set_material(m2);
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s3->set_material(m3);
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s4->set_material(m4);
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scene.add_shape(s1);
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scene.add_shape(s2);
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scene.add_shape(s3);
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scene.add_shape(s4);
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// Make a plane
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Plane *p1 = new Plane(Vector3(0, 420, 0), Vector3::Y);
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Plane *p1 = new Plane(Vector3(0, 460, 400), Vector3(0, 1, 0.01));
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p1->set_material(m1);
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scene.add_shape(p1);
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PointLight *l1 = new PointLight(Vector3(0.0, 240.0, 100.0), Color(1.0, 1.0, 1.0), 1.0);
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//Light *l2 = new Light(Vector3(640.0, 240.0, 10000.0), 0.2);
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PointLight *l1 = new PointLight(Vector3(0.0, 240.0, 100.0), Color::White, 1.0);
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scene.add_light(l1);
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//scene.add_light(l2);
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// Render.
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scene.render();
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