TODO: Lighting
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@ -167,6 +167,8 @@ scene_trace_ray(Scene *scene, const Ray ray, const int depth)
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return out_color;
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return out_color;
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}
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}
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// TODO: Lighting.
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Texture *tex = object_get_texture(intersected_obj);
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Texture *tex = object_get_texture(intersected_obj);
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return texture_get_color(tex);
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return texture_get_color(tex);
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}
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}
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