Comment out all the old Matrix4 stuff
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@ -276,6 +276,7 @@ LinearCombination(const Double k1, const Vector3& v1,
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#pragma mark - Matrices
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#if 0
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/* static */ Matrix4
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Matrix4::Zero()
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{
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@ -488,6 +489,7 @@ operator*(const Double rhs,
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/* Scalar multiplication is commutative. */
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return lhs * rhs;
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}
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#endif
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#pragma mark - Rays
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@ -119,6 +119,7 @@ Vector3 LinearCombination(const Double k1, const Vector3& v1,
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const Double k3, const Vector3& v3);
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#if 0
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struct Matrix4
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{
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/** Create a 4x4 zero matrix. That is, all cells are 0. */
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@ -192,6 +193,7 @@ private:
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Matrix4 operator*(const Double lhs, const Matrix4& rhs);
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#endif
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struct Ray
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