Vector4 +, -, negation, and *
+, -, and negation were easy. Multiplication is wacky because the Matrix class does it. So, to do binary * (not *=) I needed to dynamic_cast the resulting Matrix<4,1> to a Vector4&&.
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@ -78,6 +78,9 @@ Vector4::Z()
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}
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/*
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* charles::basics::Vector4::Z --
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*/
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const Double&
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Vector4::Z()
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const
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@ -86,6 +89,73 @@ Vector4::Z()
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}
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/*
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* charles::basics::Vector4::operator* --
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*/
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Vector4
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Vector4::operator*(const Double& rhs)
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const
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{
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return dynamic_cast<Vector4&&>(*this * rhs);
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}
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/*
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* charles::basics::Vector4::operator+ --
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*/
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Vector4
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Vector4::operator+(const Vector4& rhs)
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const
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{
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return Vector4(*this) += rhs;
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}
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/*
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* charles::basics::Vector4::operator+= --
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*/
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Vector4&
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Vector4::operator+=(const Vector4& rhs)
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{
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mData[0] += rhs.mData[0];
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mData[1] += rhs.mData[1];
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mData[2] += rhs.mData[2];
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return *this;
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}
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/*
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* charles::basics::Vector4::operator- --
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*/
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Vector4
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Vector4::operator-(const Vector4& rhs)
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const
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{
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return Vector4(*this) -= rhs;
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}
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/*
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* charles::basics::Vector4::operator-= --
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*/
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Vector4&
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Vector4::operator-=(const Vector4& rhs)
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{
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return *this += -rhs;
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}
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/*
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* charles::basics::Vector4::operator- --
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*/
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Vector4
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Vector4::operator-()
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const
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{
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return Vector4(-X(), -Y(), -Z());
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}
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/*
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* charles::basics::Vector4::Length2 --
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*/
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@ -146,6 +216,17 @@ Vector4::Normalize()
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return *this;
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}
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/*
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* charles::basics::operator* --
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*/
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Vector4
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operator*(const Double& lhs,
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const Vector4& rhs)
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{
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return rhs * lhs;
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}
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} /* namespace basics */
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} /* namespace charles */
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@ -32,6 +32,15 @@ struct Vector4
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Double& Z();
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const Double& Z() const;
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Vector4 operator*(const Double& rhs) const;
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Vector4 operator+(const Vector4& rhs) const;
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Vector4& operator+=(const Vector4& rhs);
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Vector4 operator-(const Vector4& rhs) const;
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Vector4& operator-=(const Vector4& rhs);
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Vector4 operator-() const;
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/** Get the length-squared of this vector. */
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Double Length2() const;
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@ -49,6 +58,10 @@ struct Vector4
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};
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/** Scalar multiplication of vectors, with the scalar factor on the left. */
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Vector4 operator*(const Double& lhs, const Vector4& rhs);
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/** Normalize the given vector and return a copy of it. */
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Vector4& Normalized(const Vector4& v);
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