Comment about lambert shading
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		|  | @ -256,6 +256,9 @@ Scene::trace_ray(const Ray &ray, | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /*
 | ||||
|          * Compute basic Lambert diffuse shading for this object. | ||||
|          */ | ||||
|         out_color += shape_color * (  ambient_level * ambient->compute_color_contribution() | ||||
|                                     + diffuse_level * ldotn); | ||||
|     } | ||||
|  |  | |||
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