Comment about lambert shading
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daeb052003
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@ -256,6 +256,9 @@ Scene::trace_ray(const Ray &ray,
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}
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}
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/*
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* Compute basic Lambert diffuse shading for this object.
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*/
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out_color += shape_color * ( ambient_level * ambient->compute_color_contribution()
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+ diffuse_level * ldotn);
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}
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