Some tweaks to floating point utility methods
- Implement NearlyEqual - NearZero and TooFar take const Double& - NearZero and NearlyEqual are templated to take Double& and Double&& (and anything else that can be subtracted and/or passed into std::fabs.
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1 changed files with 13 additions and 5 deletions
18
src/basics.h
18
src/basics.h
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@ -39,27 +39,35 @@ const Double MAX_DISTANCE = 1.0e7;
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* @param [in] value The value to check
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* @returns `true` if the value is close enough to zero
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*/
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template <typename T>
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inline bool
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NearZero(Double& value)
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NearZero(const T value)
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{
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return std::fabs(value) < EPSILON;
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}
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/**
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* Same as NearZero, but for temporary values.
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* Determine if two values are "close enough" to be considered equal. Subtracts
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* one from the other and checks if the result is near zero.
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*
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* @see NearZero
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*
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* @param [in] left The left parameter
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* @param [in] right The right parameter
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* @returns `true` if the values are close enough to be equal
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*/
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template <typename T>
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inline bool
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NearZero(Double&& value)
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NearlyEqual(const T left,
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const T right)
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{
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return std::fabs(value) < EPSILON;
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return NearZero(left - right);
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}
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inline bool
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TooFar(Double& value)
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TooFar(const Double& value)
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{
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return value > MAX_DISTANCE;
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}
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