Print number of objects in the scene before rendering

This commit is contained in:
Eryn Wells 2014-07-22 21:40:25 -07:00
parent deff3079b8
commit f5f47f5a9a

View file

@ -144,6 +144,7 @@ Scene::write(Writer &writer, const std::string &filename)
void
Scene::render()
{
printf("Rendering scene with %lu objects.\n", shapes.size());
std::chrono::time_point<std::chrono::system_clock> start, end;
start = std::chrono::system_clock::now();