Print pixel progress
Not entirely convinced this is a good idea yet. It slows down rendering by almost 2x.
This commit is contained in:
		
							parent
							
								
									ea1fac7501
								
							
						
					
					
						commit
						fdd96dbc27
					
				
					 1 changed files with 10 additions and 1 deletions
				
			
		
							
								
								
									
										11
									
								
								src/scene.cc
									
										
									
									
									
								
							
							
						
						
									
										11
									
								
								src/scene.cc
									
										
									
									
									
								
							|  | @ -155,17 +155,26 @@ Scene::render() | |||
| 
 | ||||
|     pixels = new Color[width * height]; | ||||
| 
 | ||||
|     unsigned long numPrimaryRays = width * height; | ||||
| 
 | ||||
|     Ray primary_ray; | ||||
|     Vector3 o, d; | ||||
|     for (int y = 0; y < height; y++) { | ||||
|         for (int x = 0; x < width; x++) { | ||||
|             primary_ray = mCamera->compute_primary_ray(x, width, y, height); | ||||
|             mStats.primaryRays++; | ||||
| 
 | ||||
|             printf("\rRendering pixels... (%ld/%ld) %3.0f%%", | ||||
|                    mStats.primaryRays, numPrimaryRays, | ||||
|                    ((float)mStats.primaryRays / (float)numPrimaryRays) * 100); | ||||
| 
 | ||||
|             primary_ray = mCamera->compute_primary_ray(x, width, y, height); | ||||
|             Color c = trace_ray(primary_ray); | ||||
|             pixels[y * width + x] = c; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     printf("\n"); | ||||
| 
 | ||||
|     end = std::chrono::system_clock::now(); | ||||
|     std::chrono::duration<float> seconds = end - start; | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue