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07c70b2bc7
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Initialize ray before testing intersection
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2013-09-09 09:03:07 -07:00 |
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ee536de7dc
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Add tests for sphere_point_lies_on_surface and sphere_compute_normal
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2013-09-09 08:53:19 -07:00 |
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600f93b908
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Use test_assert_within_epsilon for testing floating point equality
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2013-09-09 08:53:05 -07:00 |
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45b71f18db
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Move checking intersection of ray and sphere in unit tests to check_sphere_intersection
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2013-09-08 18:07:30 -07:00 |
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0fa10c3220
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Sphere intersection test
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2013-09-08 15:35:58 -07:00 |
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5a0d215789
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Add test modules
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2013-09-08 15:18:22 -07:00 |
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