A ray tracer, Ray Charles
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Eryn Wells 07e75c663d Convert normal from object to world space
Properly doing this is a bit more complicated because it has to be normalized and pointing in the right direction. Just applying the inverse of the transform matrix doesn't quite do it.
2014-08-20 10:04:38 -07:00
doc Some notes 2014-07-20 08:36:46 -07:00
lib Remove libyaml Makefiles 2014-07-13 09:47:51 -07:00
scenes threeSpheres.yml should be 800x600 2014-08-18 09:04:40 -07:00
src Convert normal from object to world space 2014-08-20 10:04:38 -07:00
test Add a vector translation multiplication test 2014-08-16 16:57:08 -07:00
.gitignore Ignore .DS_Store files 2014-08-04 07:09:42 -07:00
charles.sublime-project Sublime project and workspace settings 2014-07-19 11:27:32 -07:00
charles.sublime-workspace Sublime project and workspace settings 2014-07-19 11:27:32 -07:00
Doxyfile Mostly default Doxyfile 2014-08-13 09:04:11 -07:00
README.md Initial commit 2014-01-30 13:39:51 -08:00
SConstruct Don't duplicate build files 2014-07-20 12:17:55 -07:00
tags Add ctags file 2014-08-02 00:42:59 -07:00