chessfriend/board/src/position/position.rs

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// Eryn Wells <eryn@erynwells.me>
use super::{flags::Flags, piece_sets::PieceBitBoards, Pieces};
use crate::{
move_generator::Moves,
piece::{Color, Piece, PlacedPiece, Shape},
sight::Sight,
BitBoard, Move, Square,
};
use std::cell::OnceCell;
/// A lateral side of the board relative to the player. Kingside is the side the
/// player's king starts on. Queenside is the side of the board the player's
/// queen starts on.
pub(crate) enum BoardSide {
King,
Queen,
}
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct Position {
color_to_move: Color,
flags: Flags,
pieces: PieceBitBoards,
en_passant_square: Option<Square>,
sight: [OnceCell<BitBoard>; 2],
}
impl Position {
pub fn empty() -> Position {
Position {
color_to_move: Color::White,
flags: Default::default(),
pieces: PieceBitBoards::default(),
en_passant_square: None,
sight: [OnceCell::new(), OnceCell::new()],
}
}
/// Return a starting position.
pub fn starting() -> Self {
let white_pieces = [
BitBoard::new(0x00FF000000000000),
BitBoard::new(0x4200000000000000),
BitBoard::new(0x2400000000000000),
BitBoard::new(0x8100000000000000),
BitBoard::new(0x1000000000000000),
BitBoard::new(0x0800000000000000),
];
let black_pieces = [
BitBoard::new(0xFF00),
BitBoard::new(0x0042),
BitBoard::new(0x0024),
BitBoard::new(0x0081),
BitBoard::new(0x0010),
BitBoard::new(0x0008),
];
Self {
color_to_move: Color::White,
flags: Flags::default(),
pieces: PieceBitBoards::new([white_pieces, black_pieces]),
en_passant_square: None,
sight: [OnceCell::new(), OnceCell::new()],
}
}
pub fn player_to_move(&self) -> Color {
self.color_to_move
}
/// Returns true if the player has the right to castle on the given side of
/// the board.
///
/// The right to castle on a particular side of the board is retained as
/// long as the player has not moved their king, or the rook on that side of
/// the board.
///
/// The following requirements must also be met:
///
/// 1. The spaces between the king and rook must be clear
/// 2. The king must not be in check
/// 3. In the course of castling on that side, the king must not pass
/// through a square that an enemy piece can see
pub(crate) fn player_has_right_to_castle(&self, color: Color, side: BoardSide) -> bool {
self.flags.player_has_right_to_castle(color, side)
}
pub fn moves(&self) -> Moves {
Moves::new(self, self.color_to_move)
}
/// Return a BitBoard representing the set of squares containing a piece.
#[inline]
pub(crate) fn occupied_squares(&self) -> &BitBoard {
&self.pieces.all_pieces()
}
#[inline]
pub(crate) fn friendly_pieces(&self) -> &BitBoard {
self.pieces.all_pieces_of_color(self.color_to_move)
}
#[inline]
pub(crate) fn opposing_pieces(&self) -> &BitBoard {
self.pieces.all_pieces_of_color(self.color_to_move.other())
}
pub(crate) fn all_pieces(&self) -> (&BitBoard, &BitBoard) {
(self.friendly_pieces(), self.opposing_pieces())
}
/// Return a BitBoard representing the set of squares containing a piece.
/// This set is the inverse of `occupied_squares`.
#[inline]
pub(crate) fn empty_squares(&self) -> BitBoard {
!self.occupied_squares()
}
pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
for color in Color::iter() {
for shape in Shape::iter() {
let piece = Piece::new(color, *shape);
if self.pieces.bitboard_for_piece(piece).is_set(sq) {
return Some(PlacedPiece::new(piece, sq));
}
}
}
None
}
pub fn pieces(&self, color: Color) -> Pieces {
Pieces::new(&self, color)
}
pub fn en_passant_square(&self) -> Option<Square> {
self.en_passant_square
}
pub(crate) fn sight_of_player(&self, color: Color) -> BitBoard {
*self.sight[color as usize].get_or_init(|| {
self.pieces(color).fold(BitBoard::empty(), |acc, pp| {
acc | pp.sight_in_position(&self)
})
})
}
pub(crate) fn is_king_in_check(&self) -> bool {
let sight_of_opposing_player = self.sight_of_player(self.color_to_move.other());
sight_of_opposing_player.is_set(self.king_square())
}
fn king_square(&self) -> Square {
self.pieces
.bitboard_for_piece(Piece::king(self.color_to_move))
.occupied_squares()
.next()
.unwrap()
}
pub(crate) fn move_is_legal(&self, mv: Move) -> bool {
true
}
}
// crate::position methods
impl Position {
pub(super) fn new(
player_to_move: Color,
flags: Flags,
pieces: PieceBitBoards,
en_passant_square: Option<Square>,
) -> Self {
Self {
color_to_move: player_to_move,
flags,
en_passant_square,
pieces,
sight: [OnceCell::new(), OnceCell::new()],
}
}
pub(super) fn flags(&self) -> Flags {
self.flags
}
}
// crate methods
impl Position {
pub(crate) fn bitboard_for_color(&self, color: Color) -> &BitBoard {
self.pieces.bitboard_for_color(color)
}
pub(crate) fn bitboard_for_piece(&self, piece: Piece) -> &BitBoard {
self.pieces.bitboard_for_piece(piece)
}
}
#[cfg(test)]
impl Position {
pub(crate) fn test_set_en_passant_square(&mut self, square: Square) {
self.en_passant_square = Some(square);
}
}
impl Default for Position {
fn default() -> Self {
Self::empty()
}
}
#[cfg(test)]
mod tests {
use crate::position;
#[test]
fn king_is_in_check() {
let pos = position![
White King on E1,
Black Rook on E8,
];
assert!(pos.is_king_in_check());
}
#[test]
fn king_is_not_in_check() {
let pos = position![
White King on F1,
Black Rook on E8,
];
assert!(!pos.is_king_in_check());
}
}