2024-01-15 16:03:06 -08:00
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// Eryn Wells <eryn@erynwells.me>
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2024-03-08 08:04:21 -08:00
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//! Defines routines for computing sight of a piece. Sight is the set of squares
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//! that a piece can see. In other words, it's the set of squares attacked or
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//! controled by a piece.
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2025-05-18 08:08:47 -07:00
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//!
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//! These functions use some common terms to describe arguments.
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//!
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//! occupancy
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//! : The set of occupied squares on the board.
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//!
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//! vacancy
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//! : The set of empty squares on the board, `!occpuancy`.
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//!
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//! blockers
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//! : The set of squares occupied by friendly pieces that block moves to that
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//! square and beyond.
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2024-03-08 08:04:21 -08:00
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2024-01-24 09:18:12 -08:00
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use chessfriend_bitboard::BitBoard;
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2024-07-13 12:08:20 -07:00
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use chessfriend_board::Board;
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use chessfriend_core::{Color, Direction, Piece, Shape, Square};
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pub trait Sight {
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fn sight(&self, square: Square, board: &Board) -> BitBoard;
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}
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impl Sight for Piece {
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fn sight(&self, square: Square, board: &Board) -> BitBoard {
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let occupancy = board.occupancy();
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let info = SightInfo {
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square,
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occupancy,
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friendly_occupancy: board.friendly_occupancy(self.color),
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};
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match self.shape {
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Shape::Pawn => {
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let en_passant_square: BitBoard = board.en_passant_target.into();
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match self.color {
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Color::White => white_pawn_sight(&info, en_passant_square),
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Color::Black => black_pawn_sight(&info, en_passant_square),
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}
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}
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Shape::Knight => knight_sight(&info),
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Shape::Bishop => bishop_sight(&info),
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Shape::Rook => rook_sight(&info),
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Shape::Queen => queen_sight(&info),
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Shape::King => king_sight(&info),
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}
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}
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}
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struct SightInfo {
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square: Square,
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occupancy: BitBoard,
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friendly_occupancy: BitBoard,
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}
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2024-01-15 16:03:06 -08:00
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2024-02-01 08:43:03 -08:00
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macro_rules! ray_in_direction {
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($square:expr, $blockers:expr, $direction:ident, $first_occupied_square:tt) => {{
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let ray = BitBoard::ray($square, Direction::$direction);
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let ray_blockers = ray & $blockers;
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if let Some(first_occupied_square) = ray_blockers.$first_occupied_square() {
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let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
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let attack_ray = ray & !remainder;
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attack_ray
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} else {
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ray
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}
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}};
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}
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/// Compute sight of a white pawn.
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fn white_pawn_sight(info: &SightInfo, en_passant_square: BitBoard) -> BitBoard {
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let possible_squares = !info.friendly_occupancy | en_passant_square;
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let pawn: BitBoard = info.square.into();
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let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
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pawn & possible_squares
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}
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fn black_pawn_sight(info: &SightInfo, en_passant_square: BitBoard) -> BitBoard {
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let possible_squares = !info.friendly_occupancy | en_passant_square;
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let pawn: BitBoard = info.square.into();
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let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
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pawn & possible_squares
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}
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fn knight_sight(info: &SightInfo) -> BitBoard {
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BitBoard::knight_moves(info.square)
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}
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fn bishop_sight(info: &SightInfo) -> BitBoard {
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let bishop = info.square;
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let occupancy = info.occupancy;
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#[rustfmt::skip]
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let sight = ray_in_direction!(bishop, occupancy, NorthEast, first_occupied_square_trailing)
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| ray_in_direction!(bishop, occupancy, SouthEast, first_occupied_square_leading)
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| ray_in_direction!(bishop, occupancy, SouthWest, first_occupied_square_leading)
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| ray_in_direction!(bishop, occupancy, NorthWest, first_occupied_square_trailing);
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sight
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}
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fn rook_sight(info: &SightInfo) -> BitBoard {
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let rook = info.square;
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let occupancy = info.occupancy;
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#[rustfmt::skip]
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let sight = ray_in_direction!(rook, occupancy, North, first_occupied_square_trailing)
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| ray_in_direction!(rook, occupancy, East, first_occupied_square_trailing)
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| ray_in_direction!(rook, occupancy, South, first_occupied_square_leading)
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| ray_in_direction!(rook, occupancy, West, first_occupied_square_leading);
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sight
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}
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fn queen_sight(info: &SightInfo) -> BitBoard {
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let queen = info.square;
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let occupancy = info.occupancy;
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2025-05-18 08:08:47 -07:00
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#[rustfmt::skip]
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let sight = ray_in_direction!(queen, occupancy, NorthWest, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, North, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, NorthEast, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, East, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, SouthEast, first_occupied_square_leading)
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| ray_in_direction!(queen, occupancy, South, first_occupied_square_leading)
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| ray_in_direction!(queen, occupancy, SouthWest, first_occupied_square_leading)
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| ray_in_direction!(queen, occupancy, West, first_occupied_square_leading);
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sight
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}
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fn king_sight(info: &SightInfo) -> BitBoard {
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BitBoard::king_moves(info.square)
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}
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#[cfg(test)]
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mod tests {
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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macro_rules! sight_test {
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($test_name:ident, $position:expr, $piece:expr, $square:expr, $bitboard:expr) => {
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#[test]
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fn $test_name() {
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use chessfriend_core::Square;
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use $crate::sight::Sight;
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let pos = $position;
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let piece = $piece;
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let sight = piece.sight($square, &pos.board);
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assert_eq!(sight, $bitboard);
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}
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};
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($test_name:ident, $piece:expr, $square:expr, $bitboard:expr) => {
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sight_test! {$test_name, $crate::Position::empty(), $piece, $square, $bitboard}
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};
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}
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// #[test]
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// fn pawns_and_knights_cannot_make_rays() {
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// assert_eq!(Shape::Pawn.ray_to_square(Square::F7, Square::E8), None);
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// assert_eq!(Shape::Knight.ray_to_square(Square::F6, Square::E8), None);
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// }
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mod pawn {
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use crate::{sight::Sight, test_position};
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use chessfriend_bitboard::{bitboard, BitBoard};
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use chessfriend_core::{piece, Square};
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sight_test!(e4_pawn, piece!(White Pawn), Square::E4, bitboard![D5 F5]);
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sight_test!(
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e4_pawn_one_blocker,
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test_position![
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White Bishop on D5,
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White Pawn on E4,
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],
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piece!(White Pawn),
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Square::E4,
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bitboard!(F5)
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);
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#[test]
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fn e4_pawn_two_blocker() {
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let pos = test_position!(
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White Bishop on D5,
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White Queen on F5,
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White Pawn on E4,
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);
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let piece = piece!(White Pawn);
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let sight = piece.sight(Square::E4, &pos.board);
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assert_eq!(sight, BitBoard::empty());
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}
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#[test]
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fn e4_pawn_capturable() {
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let pos = test_position!(
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Black Bishop on D5,
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White Queen on F5,
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White Pawn on E4,
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);
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let piece = piece!(White Pawn);
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let sight = piece.sight(Square::E4, &pos.board);
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assert_eq!(sight, bitboard![D5]);
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}
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#[test]
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fn e5_en_passant() {
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let pos = test_position!(White, [
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White Pawn on E5,
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Black Pawn on D5,
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], D6);
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let piece = piece!(White Pawn);
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let sight = piece.sight(Square::E5, &pos.board);
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assert_eq!(sight, bitboard!(D6 F6));
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}
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}
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#[macro_use]
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mod knight {
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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sight_test!(
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f6_knight,
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piece!(Black Knight),
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Square::F6,
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bitboard![H7 G8 E8 D7 D5 E4 G4 H5]
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);
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}
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mod bishop {
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use super::*;
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sight_test!(
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c2_bishop,
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piece!(Black Bishop),
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Square::C2,
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bitboard![D1 B3 A4 B1 D3 E4 F5 G6 H7]
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);
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// #[test]
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// fn ray_to_square() {
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// let generated_ray = Shape::Bishop.ray_to_square(Square::C5, Square::E7);
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// let expected_ray = bitboard![D6 E7];
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// assert_eq!(generated_ray, Some(expected_ray));
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// }
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}
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mod rook {
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use super::*;
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use crate::test_position;
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sight_test!(
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g3_rook,
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piece!(White Rook),
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Square::G3,
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bitboard![G1 G2 G4 G5 G6 G7 G8 A3 B3 C3 D3 E3 F3 H3]
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2024-01-17 08:44:27 -08:00
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|
);
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2024-01-28 00:25:53 -08:00
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|
|
|
|
|
|
|
sight_test!(
|
|
|
|
|
e4_rook_with_e1_white_king_e7_black_king,
|
|
|
|
|
test_position![
|
|
|
|
|
White Rook on E4,
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2025-05-18 08:08:47 -07:00
|
|
|
White King on E2,
|
2024-01-28 00:25:53 -08:00
|
|
|
Black King on E7,
|
|
|
|
|
],
|
2025-05-18 08:08:47 -07:00
|
|
|
piece!(White Rook),
|
|
|
|
|
Square::E4,
|
|
|
|
|
bitboard![A4 B4 C4 D4 F4 G4 H4 E2 E3 E5 E6 E7]
|
2024-01-28 00:25:53 -08:00
|
|
|
);
|
2024-02-01 08:42:19 -08:00
|
|
|
|
2025-05-18 08:08:47 -07:00
|
|
|
// #[test]
|
|
|
|
|
// fn ray_to_square() {
|
|
|
|
|
// let generated_ray = Shape::Rook.ray_to_square(Square::C2, Square::C6);
|
|
|
|
|
// let expected_ray = bitboard![C3 C4 C5 C6];
|
|
|
|
|
// assert_eq!(generated_ray, Some(expected_ray));
|
|
|
|
|
|
|
|
|
|
// let generated_ray = Shape::Rook.ray_to_square(Square::D2, Square::H2);
|
|
|
|
|
// let expected_ray = bitboard![E2 F2 G2 H2];
|
|
|
|
|
// assert_eq!(generated_ray, Some(expected_ray));
|
|
|
|
|
|
|
|
|
|
// let generated_ray = Shape::Rook.ray_to_square(Square::G6, Square::B6);
|
|
|
|
|
// let expected_ray = bitboard![B6 C6 D6 E6 F6];
|
|
|
|
|
// assert_eq!(generated_ray, Some(expected_ray));
|
|
|
|
|
|
|
|
|
|
// let generated_ray = Shape::Rook.ray_to_square(Square::A6, Square::A3);
|
|
|
|
|
// let expected_ray = bitboard![A5 A4 A3];
|
|
|
|
|
// assert_eq!(generated_ray, Some(expected_ray));
|
|
|
|
|
// }
|
2024-01-28 00:25:53 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mod king {
|
|
|
|
|
use chessfriend_bitboard::bitboard;
|
|
|
|
|
use chessfriend_core::piece;
|
|
|
|
|
|
2025-05-18 08:08:47 -07:00
|
|
|
sight_test!(
|
|
|
|
|
e1_king,
|
|
|
|
|
piece!(White King),
|
|
|
|
|
Square::E1,
|
|
|
|
|
bitboard![D1 D2 E2 F2 F1]
|
|
|
|
|
);
|
2024-01-17 08:44:27 -08:00
|
|
|
}
|
|
|
|
|
}
|