Directly rename board -> position
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7
board/Cargo.lock
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7
board/Cargo.lock
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@ -1,7 +0,0 @@
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 3
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[[package]]
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name = "board"
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version = "0.1.0"
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[package]
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name = "chessfriend_position"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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chessfriend_core = { path = "../core" }
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chessfriend_bitboard = { path = "../bitboard" }
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@ -1,15 +0,0 @@
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// Eryn Wells <eryn@erynwells.me>
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use std::fmt;
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pub(crate) trait ASCIIDisplay {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result;
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}
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pub(crate) trait UnicodeDisplay {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result;
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}
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pub(crate) trait FENDisplay {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result;
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}
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136
board/src/fen.rs
136
board/src/fen.rs
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@ -1,136 +0,0 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::{r#move::Castle, Position};
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use chessfriend_core::{Color, File, Piece, PlacedPiece, Rank, Square};
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use std::fmt::Write;
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum FenError {
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FmtError(std::fmt::Error),
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}
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pub trait ToFen {
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fn to_fen(&self) -> Result<String, FenError>;
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}
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impl ToFen for Position {
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fn to_fen(&self) -> Result<String, FenError> {
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let mut fen_string = String::new();
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let mut empty_squares: u8 = 0;
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for rank in Rank::ALL.iter().rev() {
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for file in File::ALL.iter() {
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let square = Square::from_file_rank(*file, *rank);
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match self.piece_on_square(square) {
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Some(piece) => {
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if empty_squares > 0 {
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write!(fen_string, "{}", empty_squares)
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.map_err(|err| FenError::FmtError(err))?;
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empty_squares = 0;
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}
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write!(fen_string, "{}", piece.to_fen()?)
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.map_err(|err| FenError::FmtError(err))?;
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}
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None => empty_squares += 1,
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}
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}
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if empty_squares > 0 {
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write!(fen_string, "{}", empty_squares).map_err(|err| FenError::FmtError(err))?;
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empty_squares = 0;
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}
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if rank != &Rank::ONE {
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write!(fen_string, "/").map_err(|err| FenError::FmtError(err))?;
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}
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}
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write!(fen_string, " {}", self.player_to_move().to_fen()?)
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.map_err(|err| FenError::FmtError(err))?;
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let castling = [
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(Color::White, Castle::KingSide),
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(Color::White, Castle::QueenSide),
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(Color::Black, Castle::KingSide),
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(Color::Black, Castle::QueenSide),
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]
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.map(|(color, castle)| {
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let can_castle = self.player_has_right_to_castle(color, castle);
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if !can_castle {
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""
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} else {
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match (color, castle) {
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(Color::White, Castle::KingSide) => "K",
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(Color::White, Castle::QueenSide) => "Q",
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(Color::Black, Castle::KingSide) => "k",
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(Color::Black, Castle::QueenSide) => "q",
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}
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}
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})
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.concat();
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write!(
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fen_string,
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" {}",
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if castling.len() > 0 { &castling } else { "-" }
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)
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.map_err(|err| FenError::FmtError(err))?;
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write!(
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fen_string,
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" {}",
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if let Some(en_passant_square) = self.en_passant_square() {
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en_passant_square.to_string()
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} else {
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"-".to_string()
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}
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)
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.map_err(|err| FenError::FmtError(err))?;
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write!(fen_string, " {}", self.ply_counter()).map_err(|err| FenError::FmtError(err))?;
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write!(fen_string, " {}", self.move_number()).map_err(|err| FenError::FmtError(err))?;
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Ok(fen_string)
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}
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}
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impl ToFen for Color {
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fn to_fen(&self) -> Result<String, FenError> {
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match self {
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Color::White => Ok("w".to_string()),
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Color::Black => Ok("b".to_string()),
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}
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}
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}
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impl ToFen for Piece {
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fn to_fen(&self) -> Result<String, FenError> {
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let ascii: char = self.to_ascii();
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Ok(String::from(match self.color() {
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Color::White => ascii.to_ascii_uppercase(),
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Color::Black => ascii.to_ascii_lowercase(),
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}))
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}
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}
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impl ToFen for PlacedPiece {
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fn to_fen(&self) -> Result<String, FenError> {
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Ok(self.piece().to_fen()?)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn starting_position() {
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let pos = Position::starting();
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println!("{pos:#?}");
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assert_eq!(
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pos.to_fen(),
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Ok(String::from(
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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))
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);
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}
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}
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@ -1,15 +0,0 @@
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// Eryn Wells <eryn@erynwells.me>
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pub mod fen;
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mod display;
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mod r#move;
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mod move_generator;
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mod position;
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mod sight;
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#[macro_use]
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mod macros;
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pub use position::{MoveBuilder as MakeMoveBuilder, Position, PositionBuilder};
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pub use r#move::{Castle, MakeMoveError, Move, MoveBuilder};
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// Eryn Wells <eryn@erynwells.me>
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#[macro_export]
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macro_rules! position {
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[$($color:ident $shape:ident on $square:ident),* $(,)?] => {
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$crate::PositionBuilder::new()
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$(.place_piece(
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chessfriend_core::PlacedPiece::new(
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chessfriend_core::Piece::new(
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chessfriend_core::Color::$color,
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chessfriend_core::Shape::$shape),
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chessfriend_core::Square::$square
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)
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))*
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.build()
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};
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}
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#[cfg(test)]
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#[macro_export]
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macro_rules! test_position {
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[$($color:ident $shape:ident on $square:ident),* $(,)?] => {
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{
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let pos = $crate::PositionBuilder::new()
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$(.place_piece(piece!($color $shape on $square)))*
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.build();
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println!("{pos}");
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pos
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}
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};
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(empty) => {
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{
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let pos = Position::empty();
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println!("{pos}");
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pos
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}
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};
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(starting) => {
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{
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let pos = Position::starting();
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println!("{pos}");
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pos
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}
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};
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}
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// Eryn Wells <eryn@erynwells.me>
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use chessfriend_core::{Piece, PlacedPiece, Rank, Shape, Square};
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use std::fmt;
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pub use castle::Castle;
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pub(crate) use move_formatter::AlgebraicMoveFormatter;
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum MakeMoveError {
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PlayerOutOfTurn,
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NoPiece,
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NoCapturedPiece,
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IllegalCastle,
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IllegalSquare(Square),
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}
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mod castle {
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use chessfriend_core::{Color, Square};
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#[repr(u16)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Castle {
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KingSide = 0b10,
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QueenSide = 0b11,
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}
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pub(crate) struct Squares {
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pub king: Square,
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pub rook: Square,
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}
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impl Castle {
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const STARTING_SQUARES: [[Squares; 2]; 2] = [
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[
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Squares {
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king: Square::E1,
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rook: Square::H1,
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},
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Squares {
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king: Square::E1,
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rook: Square::A1,
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},
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],
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[
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Squares {
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king: Square::E8,
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rook: Square::H8,
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},
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Squares {
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king: Square::E8,
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rook: Square::A8,
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},
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],
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];
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const TARGET_SQUARES: [[Squares; 2]; 2] = [
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[
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Squares {
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king: Square::G1,
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rook: Square::F1,
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},
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Squares {
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king: Square::C1,
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rook: Square::D1,
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},
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],
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[
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Squares {
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king: Square::G8,
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rook: Square::F8,
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},
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Squares {
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king: Square::C8,
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rook: Square::D8,
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},
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],
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];
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pub(crate) fn starting_squares(&self, color: Color) -> &'static Squares {
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&Castle::STARTING_SQUARES[color as usize][self.into_index()]
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}
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pub(crate) fn target_squares(&self, color: Color) -> &'static Squares {
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&Castle::TARGET_SQUARES[color as usize][self.into_index()]
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}
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pub(crate) fn into_index(&self) -> usize {
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match self {
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Castle::KingSide => 0,
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Castle::QueenSide => 1,
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}
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}
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}
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}
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#[repr(u16)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum PromotableShape {
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Knight = 0b00,
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Bishop = 0b01,
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Rook = 0b10,
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Queen = 0b11,
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}
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impl TryFrom<Shape> for PromotableShape {
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type Error = ();
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fn try_from(value: Shape) -> Result<Self, Self::Error> {
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match value {
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Shape::Knight => Ok(PromotableShape::Knight),
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Shape::Bishop => Ok(PromotableShape::Bishop),
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Shape::Rook => Ok(PromotableShape::Rook),
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Shape::Queen => Ok(PromotableShape::Queen),
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_ => Err(()),
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}
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}
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}
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#[repr(u16)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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enum Kind {
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Quiet = 0b00,
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DoublePush = 0b01,
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Castle(Castle),
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Capture(PlacedPiece) = 0b0100,
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EnPassantCapture(PlacedPiece) = 0b0101,
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Promotion(PromotableShape) = 0b1000,
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CapturePromotion(PlacedPiece, PromotableShape) = 0b1100,
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}
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impl Kind {
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fn bits(&self) -> u16 {
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match self {
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Self::Promotion(shape) => self.discriminant() | *shape as u16,
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Self::CapturePromotion(_, shape) => self.discriminant() | *shape as u16,
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Self::Castle(castle) => *castle as u16,
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_ => self.discriminant(),
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}
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}
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/// Return the discriminant value. This implementation is copied from the Rust docs.
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/// See https://doc.rust-lang.org/std/mem/fn.discriminant.html
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fn discriminant(&self) -> u16 {
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unsafe { *<*const _>::from(self).cast::<u16>() }
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}
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}
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impl Default for Kind {
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fn default() -> Self {
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Self::Quiet
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}
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}
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/// A single player's move. In chess parlance, this is a "ply".
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#[derive(Clone, Copy, Eq, Hash, PartialEq)]
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pub struct Move(u16);
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impl Move {
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pub fn from_square(&self) -> Square {
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((self.0 >> 4) & 0b111111).try_into().unwrap()
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}
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pub fn to_square(&self) -> Square {
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(self.0 >> 10).try_into().unwrap()
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}
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pub fn is_quiet(&self) -> bool {
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self.flags() == Kind::Quiet.discriminant()
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}
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pub fn is_double_push(&self) -> bool {
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self.flags() == Kind::DoublePush.discriminant()
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}
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pub fn is_castle(&self) -> bool {
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self.castle().is_some()
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}
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pub fn castle(&self) -> Option<Castle> {
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match self.flags() {
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0b0010 => Some(Castle::KingSide),
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0b0011 => Some(Castle::QueenSide),
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_ => None,
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}
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}
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pub fn is_capture(&self) -> bool {
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(self.0 & 0b0100) != 0
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}
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pub fn is_en_passant(&self) -> bool {
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self.flags() == 0b0101
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}
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pub fn is_promotion(&self) -> bool {
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(self.0 & 0b1000) != 0
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}
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pub fn promotion(&self) -> Option<Shape> {
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if !self.is_promotion() {
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return None;
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}
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Some(match self.special() {
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0b00 => Shape::Knight,
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0b01 => Shape::Bishop,
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0b10 => Shape::Rook,
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0b11 => Shape::Queen,
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_ => unreachable!(),
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})
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}
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|
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#[inline]
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fn flags(&self) -> u16 {
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self.0 & 0b1111
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}
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|
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#[inline]
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fn special(&self) -> u16 {
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self.0 & 0b11
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}
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}
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impl fmt::Debug for Move {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_tuple("Move")
|
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.field(&format_args!("{:08b}", &self.0))
|
||||
.finish()
|
||||
}
|
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}
|
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|
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#[derive(Clone, Debug)]
|
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pub struct MoveBuilder {
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piece: Piece,
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from: Square,
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to: Square,
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kind: Kind,
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}
|
||||
|
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impl MoveBuilder {
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pub fn new(piece: Piece, from: Square, to: Square) -> Self {
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let kind = match piece.shape() {
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Shape::Pawn => {
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let from_rank = from.rank();
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let to_rank = to.rank();
|
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let is_white_double_push = from_rank == Rank::TWO && to_rank == Rank::FOUR;
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let is_black_double_push = from_rank == Rank::SEVEN && to_rank == Rank::FIVE;
|
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if is_white_double_push || is_black_double_push {
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Kind::DoublePush
|
||||
} else {
|
||||
Kind::Quiet
|
||||
}
|
||||
}
|
||||
_ => Kind::Quiet,
|
||||
};
|
||||
|
||||
Self {
|
||||
piece,
|
||||
from,
|
||||
to,
|
||||
kind,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn castle(mut self, castle: Castle) -> Self {
|
||||
self.kind = Kind::Castle(castle);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn capturing(mut self, captured_piece: PlacedPiece) -> Self {
|
||||
self.kind = match self.kind {
|
||||
Kind::Promotion(shape) => Kind::CapturePromotion(captured_piece, shape),
|
||||
_ => Kind::Capture(captured_piece),
|
||||
};
|
||||
self
|
||||
}
|
||||
|
||||
pub fn capturing_en_passant(mut self, captured_piece: PlacedPiece) -> Self {
|
||||
self.kind = Kind::EnPassantCapture(captured_piece);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn promoting_to(mut self, shape: Shape) -> Self {
|
||||
if let Some(shape) = PromotableShape::try_from(shape).ok() {
|
||||
self.kind = match self.kind {
|
||||
Kind::Capture(piece) => Kind::CapturePromotion(piece, shape),
|
||||
Kind::CapturePromotion(piece, _) => Kind::CapturePromotion(piece, shape),
|
||||
_ => Kind::Promotion(shape),
|
||||
};
|
||||
}
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(&self) -> Move {
|
||||
Move(
|
||||
self.kind.bits()
|
||||
| ((self.from as u16 & 0b111111) << 4)
|
||||
| ((self.to as u16 & 0b111111) << 10),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
mod move_formatter {
|
||||
use super::{Castle, Move};
|
||||
use crate::Position;
|
||||
use chessfriend_core::Shape;
|
||||
use std::fmt;
|
||||
|
||||
enum Style {
|
||||
Short,
|
||||
Long,
|
||||
}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Self {
|
||||
Style::Long
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) struct AlgebraicMoveFormatter<'m, 'pos> {
|
||||
position: &'pos Position,
|
||||
r#move: &'m Move,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'pos, 'm> AlgebraicMoveFormatter<'m, 'pos> {
|
||||
pub(crate) fn new(
|
||||
mv: &'m Move,
|
||||
position: &'pos Position,
|
||||
) -> AlgebraicMoveFormatter<'m, 'pos> {
|
||||
AlgebraicMoveFormatter {
|
||||
position,
|
||||
r#move: mv,
|
||||
style: Style::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn style(mut self, style: Style) -> Self {
|
||||
self.style = style;
|
||||
self
|
||||
}
|
||||
|
||||
fn fmt_kingside_castle(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "0-0")
|
||||
}
|
||||
|
||||
fn fmt_queenside_castle(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "0-0-0")
|
||||
}
|
||||
|
||||
fn fmt_short(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
unimplemented!()
|
||||
}
|
||||
|
||||
fn fmt_long(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
// TODO: Figure out how to write the short algebraic form, where a
|
||||
// disambiguating coordiate is specified when two of the same piece
|
||||
// cam move to the same square.
|
||||
|
||||
// TODO: Write better pawn moves.
|
||||
|
||||
let mv = self.r#move;
|
||||
let from_square = mv.from_square();
|
||||
let to_square = mv.to_square();
|
||||
|
||||
let piece = self
|
||||
.position
|
||||
.piece_on_square(from_square)
|
||||
.expect(&format!("No piece on {}", from_square));
|
||||
if piece.shape() != Shape::Pawn {
|
||||
write!(f, "{}", piece.shape())?;
|
||||
}
|
||||
|
||||
write!(
|
||||
f,
|
||||
"{}{}{}",
|
||||
from_square,
|
||||
if mv.is_capture() { 'x' } else { '-' },
|
||||
to_square,
|
||||
)?;
|
||||
|
||||
if let Some(promotion) = mv.promotion() {
|
||||
write!(f, "={}", promotion)?;
|
||||
}
|
||||
|
||||
// TODO: Write check (+) and checkmate (#) symbols
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl<'pos, 'mv> fmt::Display for AlgebraicMoveFormatter<'mv, 'pos> {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
let mv = self.r#move;
|
||||
match mv.castle() {
|
||||
Some(Castle::KingSide) => return self.fmt_kingside_castle(f),
|
||||
Some(Castle::QueenSide) => return self.fmt_queenside_castle(f),
|
||||
_ => {}
|
||||
}
|
||||
|
||||
match self.style {
|
||||
Style::Short => self.fmt_short(f),
|
||||
Style::Long => self.fmt_long(f),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{AlgebraicMoveFormatter, Style};
|
||||
use crate::position;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
macro_rules! chess_move {
|
||||
($color:ident $shape:ident $from_square:ident - $to_square:ident) => {
|
||||
$crate::MoveBuilder::new(
|
||||
chessfriend_core::Piece::new(
|
||||
chessfriend_core::Color::$color,
|
||||
chessfriend_core::Shape::$shape,
|
||||
),
|
||||
chessfriend_core::Square::$from_square,
|
||||
chessfriend_core::Square::$to_square,
|
||||
)
|
||||
.build()
|
||||
};
|
||||
($color:ident $shape:ident $from_square:ident x $to_square:ident, $captured_color:ident $captured_shape:ident) => {
|
||||
$crate::MoveBuilder::new(
|
||||
chessfriend_core::Piece::new(
|
||||
chessfriend_core::Color::$color,
|
||||
chessfriend_core::Shape::$shape,
|
||||
),
|
||||
chessfriend_core::Square::$from_square,
|
||||
chessfriend_core::Square::$to_square,
|
||||
)
|
||||
.capturing(chessfriend_core::PlacedPiece::new(
|
||||
chessfriend_core::Piece::new(
|
||||
chessfriend_core::Color::$captured_color,
|
||||
chessfriend_core::Shape::$captured_shape,
|
||||
),
|
||||
chessfriend_core::Square::$to_square,
|
||||
))
|
||||
.build()
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! test_algebraic_formatter {
|
||||
($test_name:ident, $style:ident, $color:ident $shape:ident $from_square:ident x $to_square:ident, $captured_color:ident $captured_shape:ident, $output:expr) => {
|
||||
#[test]
|
||||
fn $test_name() {
|
||||
let pos = position![
|
||||
$color $shape on $from_square,
|
||||
$captured_color $captured_shape on $to_square,
|
||||
];
|
||||
let mv = chess_move!(
|
||||
$color $shape $from_square x $to_square,
|
||||
$captured_color $captured_shape
|
||||
);
|
||||
|
||||
println!("{:?}", &mv);
|
||||
|
||||
let formatter = AlgebraicMoveFormatter::new(&mv, &pos).style(Style::$style);
|
||||
assert_eq!(format!("{}", formatter), $output);
|
||||
}
|
||||
};
|
||||
($test_name:ident, $style:ident, $color:ident $shape:ident $from_square:ident - $to_square:ident, $output:expr) => {
|
||||
#[test]
|
||||
fn $test_name() {
|
||||
let pos = position![
|
||||
$color $shape on $from_square,
|
||||
];
|
||||
|
||||
let mv = chess_move!($color $shape $from_square-$to_square);
|
||||
println!("{:?}", &mv);
|
||||
|
||||
let formatter = AlgebraicMoveFormatter::new(&mv, &pos).style(Style::$style);
|
||||
assert_eq!(format!("{}", formatter), $output);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test_algebraic_formatter!(long_pawn_move, Long, White Pawn E4 - E5, "e4-e5");
|
||||
test_algebraic_formatter!(long_bishop_move, Long, White Bishop A4 - D7, "Ba4-d7");
|
||||
test_algebraic_formatter!(long_bishop_capture, Long, White Bishop A2 x E6, Black Knight, "Ba2xe6");
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
macro_rules! assert_flag {
|
||||
($move:expr, $left:expr, $right:expr) => {
|
||||
assert_eq!($left, $right, "{:?}", $move)
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! assert_flags {
|
||||
($move:expr, $quiet:expr, $double_push:expr, $en_passant:expr, $capture:expr, $castle:expr, $promotion:expr) => {
|
||||
assert_flag!($move, $move.is_quiet(), $quiet);
|
||||
assert_flag!($move, $move.is_quiet(), $quiet);
|
||||
assert_flag!($move, $move.is_double_push(), $double_push);
|
||||
assert_flag!($move, $move.is_en_passant(), $en_passant);
|
||||
assert_flag!($move, $move.is_capture(), $capture);
|
||||
assert_flag!($move, $move.is_castle(), $castle);
|
||||
assert_flag!($move, $move.is_promotion(), $promotion);
|
||||
};
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_quiet() {
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::A4, Square::A5).build();
|
||||
assert_flags!(mv, true, false, false, false, false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_double_push() {
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::C2, Square::C4).build();
|
||||
assert_flags!(mv, false, true, false, false, false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_capture() {
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::A4, Square::B5)
|
||||
.capturing(piece!(Black Bishop on B5))
|
||||
.build();
|
||||
assert_flags!(mv, false, false, false, true, false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_en_passant_capture() {
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::A5, Square::B6)
|
||||
.capturing_en_passant(piece!(Black Pawn on B5))
|
||||
.build();
|
||||
assert_flags!(mv, false, false, true, true, false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_promotion() {
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::H7, Square::H8)
|
||||
.promoting_to(Shape::Queen)
|
||||
.build();
|
||||
assert_flags!(mv, false, false, false, false, false, true);
|
||||
assert_eq!(mv.promotion(), Some(Shape::Queen));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_capture_promotion() {
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::H7, Square::G8)
|
||||
.capturing(piece!(Black Knight on G8))
|
||||
.promoting_to(Shape::Queen)
|
||||
.build();
|
||||
assert_flags!(mv, false, false, false, true, false, true);
|
||||
assert_eq!(mv.promotion(), Some(Shape::Queen));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_flags_castle() {
|
||||
let mv = MoveBuilder::new(piece!(Black King), Square::E8, Square::G8)
|
||||
.castle(Castle::KingSide)
|
||||
.build();
|
||||
assert_flags!(mv, false, false, false, false, true, false);
|
||||
}
|
||||
}
|
|
@ -1,184 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
mod bishop;
|
||||
mod king;
|
||||
mod knight;
|
||||
mod move_set;
|
||||
mod pawn;
|
||||
mod queen;
|
||||
mod rook;
|
||||
|
||||
pub(crate) use move_set::MoveSet;
|
||||
|
||||
use self::{
|
||||
bishop::ClassicalMoveGenerator as BishopMoveGenerator, king::KingMoveGenerator,
|
||||
knight::KnightMoveGenerator, pawn::PawnMoveGenerator,
|
||||
queen::ClassicalMoveGenerator as QueenMoveGenerator,
|
||||
rook::ClassicalMoveGenerator as RookMoveGenerator,
|
||||
};
|
||||
use crate::{Move, Position};
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
trait MoveGenerator {
|
||||
fn iter(&self) -> dyn Iterator<Item = Move>;
|
||||
fn moves(&self, color: Color) -> dyn Iterator<Item = Move>;
|
||||
fn attacks(&self, color: Color) -> dyn Iterator<Item = Move>;
|
||||
}
|
||||
|
||||
macro_rules! move_generator_declaration {
|
||||
($name:ident) => {
|
||||
move_generator_declaration!($name, struct);
|
||||
move_generator_declaration!($name, new);
|
||||
move_generator_declaration!($name, getters);
|
||||
};
|
||||
($name:ident, struct) => {
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
pub(super) struct $name {
|
||||
color: chessfriend_core::Color,
|
||||
move_sets: std::collections::BTreeMap<
|
||||
chessfriend_core::Square,
|
||||
$crate::move_generator::MoveSet,
|
||||
>,
|
||||
}
|
||||
};
|
||||
($name:ident, new) => {
|
||||
impl $name {
|
||||
pub(super) fn new(
|
||||
position: &$crate::Position,
|
||||
color: chessfriend_core::Color,
|
||||
) -> $name {
|
||||
$name {
|
||||
color,
|
||||
move_sets: Self::move_sets(position, color),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
($name:ident, getters) => {
|
||||
impl $name {
|
||||
pub(super) fn iter(&self) -> impl Iterator<Item = &$crate::Move> + '_ {
|
||||
self.move_sets.values().map(|set| set.moves()).flatten()
|
||||
}
|
||||
|
||||
pub(crate) fn moves_for_piece(
|
||||
&self,
|
||||
piece: &chessfriend_core::PlacedPiece,
|
||||
) -> Option<&$crate::move_generator::move_set::MoveSet> {
|
||||
self.move_sets.get(&piece.square())
|
||||
}
|
||||
|
||||
fn bitboard(&self) -> chessfriend_bitboard::BitBoard {
|
||||
self.move_sets.values().fold(
|
||||
chessfriend_bitboard::BitBoard::empty(),
|
||||
|partial, mv_set| partial | mv_set.bitboard(),
|
||||
)
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(self) use move_generator_declaration;
|
||||
|
||||
trait MoveGeneratorInternal {
|
||||
fn piece(color: Color) -> Piece;
|
||||
|
||||
fn move_sets(position: &Position, color: Color) -> BTreeMap<Square, MoveSet> {
|
||||
let piece = Self::piece(color);
|
||||
BTreeMap::from_iter(
|
||||
position
|
||||
.bitboard_for_piece(piece)
|
||||
.occupied_squares()
|
||||
.map(|sq| {
|
||||
let placed_piece = PlacedPiece::new(piece, sq);
|
||||
let move_set = Self::move_set_for_piece(position, placed_piece);
|
||||
(sq, move_set)
|
||||
}),
|
||||
)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet;
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
pub struct Moves {
|
||||
pawn_moves: PawnMoveGenerator,
|
||||
knight_moves: KnightMoveGenerator,
|
||||
bishop_moves: BishopMoveGenerator,
|
||||
rook_moves: RookMoveGenerator,
|
||||
queen_moves: QueenMoveGenerator,
|
||||
king_moves: KingMoveGenerator,
|
||||
}
|
||||
|
||||
impl Moves {
|
||||
pub fn new(position: &Position, color: Color) -> Moves {
|
||||
Moves {
|
||||
pawn_moves: PawnMoveGenerator::new(position, color),
|
||||
knight_moves: KnightMoveGenerator::new(position, color),
|
||||
bishop_moves: BishopMoveGenerator::new(position, color),
|
||||
rook_moves: RookMoveGenerator::new(position, color),
|
||||
queen_moves: QueenMoveGenerator::new(position, color),
|
||||
king_moves: KingMoveGenerator::new(position, color),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn moves_for_piece(&self, piece: &PlacedPiece) -> Option<&MoveSet> {
|
||||
match piece.shape() {
|
||||
Shape::Pawn => self.pawn_moves.moves_for_piece(piece),
|
||||
Shape::Knight => self.knight_moves.moves_for_piece(piece),
|
||||
Shape::Bishop => self.bishop_moves.moves_for_piece(piece),
|
||||
Shape::Rook => self.rook_moves.moves_for_piece(piece),
|
||||
Shape::Queen => self.queen_moves.moves_for_piece(piece),
|
||||
Shape::King => self.king_moves.moves_for_piece(piece),
|
||||
}
|
||||
}
|
||||
|
||||
fn iter(&self) -> impl Iterator<Item = Move> + '_ {
|
||||
self.pawn_moves
|
||||
.iter()
|
||||
.chain(self.knight_moves.iter())
|
||||
.chain(self.bishop_moves.iter())
|
||||
.chain(self.rook_moves.iter())
|
||||
.chain(self.queen_moves.iter())
|
||||
.chain(self.king_moves.iter())
|
||||
.cloned()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::{position, r#move::AlgebraicMoveFormatter, Move, MoveBuilder};
|
||||
use chessfriend_core::{piece, Square};
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[test]
|
||||
fn one_king() {
|
||||
let pos = position![
|
||||
White King on D3,
|
||||
Black King on H6,
|
||||
];
|
||||
|
||||
let expected_moves = HashSet::from_iter([
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::D4).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::E4).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::E3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::E2).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::D2).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::C2).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::C3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::D3, Square::C4).build(),
|
||||
]);
|
||||
|
||||
let generated_moves: HashSet<Move> = pos.moves().iter().collect();
|
||||
|
||||
assert_eq!(
|
||||
generated_moves,
|
||||
expected_moves,
|
||||
"{:?}",
|
||||
generated_moves
|
||||
.symmetric_difference(&expected_moves)
|
||||
.map(|m| format!("{}", AlgebraicMoveFormatter::new(&m, &pos)))
|
||||
.collect::<Vec<String>>()
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,139 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Direction, Piece, PlacedPiece};
|
||||
|
||||
move_generator_declaration!(ClassicalMoveGenerator);
|
||||
|
||||
impl MoveGeneratorInternal for ClassicalMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::bishop(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let piece = placed_piece.piece();
|
||||
let square = placed_piece.square();
|
||||
|
||||
let blockers = position.occupied_squares();
|
||||
let empty_squares = !blockers;
|
||||
let (friendly_pieces, opposing_pieces) = position.all_pieces();
|
||||
|
||||
let mut all_moves = BitBoard::empty();
|
||||
|
||||
macro_rules! update_moves_with_ray {
|
||||
($direction:ident, $occupied_squares:tt) => {
|
||||
let ray = BitBoard::ray(square, Direction::$direction);
|
||||
if let Some(first_occupied_square) =
|
||||
BitBoard::$occupied_squares(&(ray & blockers)).next()
|
||||
{
|
||||
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
|
||||
let attack_ray = ray & !remainder;
|
||||
all_moves |= attack_ray;
|
||||
} else {
|
||||
all_moves |= ray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
|
||||
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
|
||||
update_moves_with_ray!(SouthEast, occupied_squares);
|
||||
update_moves_with_ray!(SouthWest, occupied_squares);
|
||||
|
||||
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
|
||||
let capture_moves_bb = all_moves & opposing_pieces;
|
||||
|
||||
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
|
||||
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
|
||||
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bb, quiet_moves)
|
||||
.capture_moves(capture_moves_bb, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, position::DiagramFormatter};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::Color;
|
||||
|
||||
#[test]
|
||||
fn classical_single_bishop_bitboard() {
|
||||
let pos = position![
|
||||
White Bishop on A1,
|
||||
];
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
BitBoard::new(
|
||||
0b10000000_01000000_00100000_00010000_00001000_00000100_00000010_00000000
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/// Test that a bishop can move up to, but not onto, a friendly piece.
|
||||
#[test]
|
||||
fn classical_single_bishop_with_same_color_blocker_bitboard() {
|
||||
let pos = position![
|
||||
White Bishop on A1,
|
||||
White Knight on E5,
|
||||
];
|
||||
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
BitBoard::new(
|
||||
0b00000000_00000000_00000000_00000000_00001000_00000100_00000010_00000000
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/// Test that a rook can move up to, and then capture, an enemy piece.
|
||||
#[test]
|
||||
fn classical_single_bishop_with_opposing_color_blocker_bitboard() {
|
||||
let pos = position![
|
||||
White Bishop on A1,
|
||||
Black Knight on C3,
|
||||
];
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
BitBoard::new(
|
||||
0b00000000_00000000_00000000_00000000_00000000_00000100_00000010_00000000
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn classical_single_bishop_in_center() {
|
||||
let pos = position![
|
||||
White Bishop on E4,
|
||||
];
|
||||
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
let bitboard = generator.bitboard();
|
||||
let expected = BitBoard::new(
|
||||
0b00000001_10000010_01000100_00101000_00000000_00101000_01000100_10000010,
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
bitboard, expected,
|
||||
"actual:\n{}\nexpected:\n{}",
|
||||
bitboard, expected
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,193 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
//! Declares the KingMoveGenerator type. This struct is responsible for
|
||||
//! generating the possible moves for the king in the given position.
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{r#move::Castle, Move, MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece};
|
||||
|
||||
move_generator_declaration!(KingMoveGenerator, struct);
|
||||
move_generator_declaration!(KingMoveGenerator, new);
|
||||
move_generator_declaration!(KingMoveGenerator, getters);
|
||||
|
||||
impl KingMoveGenerator {
|
||||
#[allow(unused_variables)]
|
||||
fn king_side_castle(position: &Position, color: Color) -> Option<Move> {
|
||||
if !position.player_has_right_to_castle(color, Castle::KingSide) {
|
||||
return None;
|
||||
}
|
||||
|
||||
// TODO: Implement king side castle.
|
||||
None
|
||||
}
|
||||
|
||||
#[allow(unused_variables)]
|
||||
fn queen_side_castle(position: &Position, color: Color) -> Option<Move> {
|
||||
if !position.player_has_right_to_castle(color, Castle::QueenSide) {
|
||||
return None;
|
||||
}
|
||||
|
||||
// TODO: Implement queen side castle.
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl MoveGeneratorInternal for KingMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::king(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let piece = placed_piece.piece();
|
||||
let color = piece.color();
|
||||
let square = placed_piece.square();
|
||||
|
||||
let empty_squares = position.empty_squares();
|
||||
let opposing_pieces = position.bitboard_for_color(color.other());
|
||||
|
||||
let all_moves = BitBoard::king_moves(square);
|
||||
let quiet_moves_bb = all_moves & empty_squares;
|
||||
let capture_moves_bb = all_moves & opposing_pieces;
|
||||
|
||||
// TODO: Handle checks. Prevent moving a king to a square attacked by a
|
||||
// piece of the opposite color.
|
||||
|
||||
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
|
||||
|
||||
let king_side_castle = Self::king_side_castle(position, color);
|
||||
let queen_side_castle = Self::queen_side_castle(position, color);
|
||||
let quiet_moves = quiet_moves_bb
|
||||
.occupied_squares()
|
||||
.map(map_to_move)
|
||||
.chain(king_side_castle.iter().cloned())
|
||||
.chain(queen_side_castle.iter().cloned());
|
||||
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bb, quiet_moves)
|
||||
.capture_moves(capture_moves_bb, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, r#move::AlgebraicMoveFormatter, PositionBuilder};
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::{piece, Square};
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[test]
|
||||
fn one_king() {
|
||||
let pos = position![White King on E4];
|
||||
|
||||
let generator = KingMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![E5, F5, F4, F3, E3, D3, D4, D5]
|
||||
);
|
||||
|
||||
let expected_moves = [
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::D5).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::E5).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::F5).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::F4).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::F3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::E3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::D3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::D4).build(),
|
||||
];
|
||||
|
||||
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
for ex_move in expected_moves {
|
||||
assert!(
|
||||
generated_moves.remove(&ex_move),
|
||||
"{:#?} was not generated",
|
||||
&ex_move
|
||||
);
|
||||
}
|
||||
|
||||
assert!(
|
||||
generated_moves.is_empty(),
|
||||
"Moves unexpectedly present: {:#?}",
|
||||
generated_moves
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_king_corner() {
|
||||
let pos = position![White King on A1];
|
||||
|
||||
let generator = KingMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let generated_bitboard = generator.bitboard();
|
||||
let expected_bitboard = bitboard![A2, B2, B1];
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![A2, B2, B1],
|
||||
"Generated:\n{generated_bitboard}\nExpected:\n{expected_bitboard}"
|
||||
);
|
||||
|
||||
let expected_moves = [
|
||||
MoveBuilder::new(piece!(White King), Square::A1, Square::A2).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::A1, Square::B1).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::A1, Square::B2).build(),
|
||||
];
|
||||
|
||||
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
for ex_move in expected_moves {
|
||||
assert!(
|
||||
generated_moves.remove(&ex_move),
|
||||
"{:#?} was not generated",
|
||||
&ex_move
|
||||
);
|
||||
}
|
||||
|
||||
assert!(
|
||||
generated_moves.is_empty(),
|
||||
"Moves unexpectedly present: {:#?}",
|
||||
generated_moves
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn black_king_in_check_by_rook() {
|
||||
let pos = PositionBuilder::new()
|
||||
.place_piece(piece!(White King on E1))
|
||||
.place_piece(piece!(White Rook on E4))
|
||||
.place_piece(piece!(Black King on E7))
|
||||
.to_move(Color::Black)
|
||||
.build();
|
||||
|
||||
assert!(pos.is_king_in_check());
|
||||
|
||||
let generator = KingMoveGenerator::new(&pos, Color::Black);
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
let king = piece!(Black King);
|
||||
let from_square = Square::E7;
|
||||
let expected_moves = HashSet::from_iter([
|
||||
MoveBuilder::new(king, from_square, Square::D6).build(),
|
||||
MoveBuilder::new(king, from_square, Square::D7).build(),
|
||||
MoveBuilder::new(king, from_square, Square::D8).build(),
|
||||
MoveBuilder::new(king, from_square, Square::F6).build(),
|
||||
MoveBuilder::new(king, from_square, Square::F7).build(),
|
||||
MoveBuilder::new(king, from_square, Square::F8).build(),
|
||||
]);
|
||||
|
||||
assert_eq!(
|
||||
generated_moves,
|
||||
expected_moves,
|
||||
"Difference: {:?}",
|
||||
generated_moves
|
||||
.symmetric_difference(&expected_moves)
|
||||
.map(|mv| format!("{}", AlgebraicMoveFormatter::new(mv, &pos)))
|
||||
.collect::<Vec<_>>()
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,91 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece};
|
||||
|
||||
move_generator_declaration!(KnightMoveGenerator);
|
||||
|
||||
impl MoveGeneratorInternal for KnightMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::knight(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let opposing_pieces = position.bitboard_for_color(placed_piece.piece().color().other());
|
||||
let empty_squares = position.empty_squares();
|
||||
let knight_moves = BitBoard::knight_moves(placed_piece.square());
|
||||
|
||||
let quiet_moves_bb = knight_moves & empty_squares;
|
||||
let capture_moves_bb = knight_moves & opposing_pieces;
|
||||
|
||||
let quiet_moves = quiet_moves_bb.occupied_squares().map(|to_sq| {
|
||||
MoveBuilder::new(*placed_piece.piece(), placed_piece.square(), to_sq).build()
|
||||
});
|
||||
let capture_moves = capture_moves_bb.occupied_squares().map(|to_sq| {
|
||||
let captured_piece = position.piece_on_square(to_sq).unwrap();
|
||||
MoveBuilder::new(*placed_piece.piece(), placed_piece.square(), to_sq)
|
||||
.capturing(captured_piece)
|
||||
.build()
|
||||
});
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bb, quiet_moves)
|
||||
.capture_moves(capture_moves_bb, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, Move};
|
||||
use chessfriend_core::{piece, Square};
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[test]
|
||||
fn one_knight() {
|
||||
let pos = position![
|
||||
White Knight on E4,
|
||||
];
|
||||
|
||||
let generator = KnightMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
/*
|
||||
let bb = generator.bitboard();
|
||||
assert_eq!(
|
||||
bb,
|
||||
BitBoard::new(
|
||||
0b00000000_00000000_00000000_00111000_00101000_00111000_00000000_00000000
|
||||
)
|
||||
);
|
||||
*/
|
||||
|
||||
let expected_moves = [
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::C3).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::D2).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::F2).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::G3).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::C5).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::D6).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::G5).build(),
|
||||
MoveBuilder::new(piece!(White Knight), Square::E4, Square::F6).build(),
|
||||
];
|
||||
|
||||
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
for ex_move in expected_moves {
|
||||
assert!(
|
||||
generated_moves.remove(&ex_move),
|
||||
"{:#?} was not generated",
|
||||
&ex_move
|
||||
);
|
||||
}
|
||||
|
||||
assert!(
|
||||
generated_moves.is_empty(),
|
||||
"Moves unexpectedly present: {:#?}",
|
||||
generated_moves
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,81 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use crate::Move;
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::PlacedPiece;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
struct BitBoardSet {
|
||||
quiet: BitBoard,
|
||||
captures: BitBoard,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
struct MoveListSet {
|
||||
quiet: Vec<Move>,
|
||||
captures: Vec<Move>,
|
||||
}
|
||||
|
||||
impl MoveListSet {
|
||||
pub fn contains(&self, mv: &Move) -> bool {
|
||||
self.quiet.contains(mv) || self.captures.contains(mv)
|
||||
}
|
||||
}
|
||||
|
||||
/// A set of moves for a piece on the board.
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
pub(crate) struct MoveSet {
|
||||
piece: PlacedPiece,
|
||||
bitboards: BitBoardSet,
|
||||
move_lists: MoveListSet,
|
||||
}
|
||||
|
||||
impl MoveSet {
|
||||
pub(super) fn new(piece: PlacedPiece) -> MoveSet {
|
||||
MoveSet {
|
||||
piece,
|
||||
bitboards: BitBoardSet {
|
||||
quiet: BitBoard::empty(),
|
||||
captures: BitBoard::empty(),
|
||||
},
|
||||
move_lists: MoveListSet {
|
||||
quiet: Vec::new(),
|
||||
captures: Vec::new(),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn quiet_moves(
|
||||
mut self,
|
||||
bitboard: BitBoard,
|
||||
move_list: impl Iterator<Item = Move>,
|
||||
) -> MoveSet {
|
||||
self.bitboards.quiet = bitboard;
|
||||
self.move_lists.quiet = move_list.collect();
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
pub(super) fn capture_moves(
|
||||
mut self,
|
||||
bitboard: BitBoard,
|
||||
move_list: impl Iterator<Item = Move>,
|
||||
) -> MoveSet {
|
||||
self.bitboards.captures = bitboard;
|
||||
self.move_lists.captures = move_list.collect();
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Return a BitBoard representing all possible moves.
|
||||
pub(super) fn bitboard(&self) -> BitBoard {
|
||||
self.bitboards.captures | self.bitboards.quiet
|
||||
}
|
||||
|
||||
pub(super) fn moves(&self) -> impl Iterator<Item = &Move> {
|
||||
self.move_lists
|
||||
.captures
|
||||
.iter()
|
||||
.chain(self.move_lists.quiet.iter())
|
||||
}
|
||||
}
|
|
@ -1,240 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{Move, MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
|
||||
|
||||
enum MoveList {
|
||||
Quiet = 0,
|
||||
Promotions = 1,
|
||||
Captures = 2,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct MoveIterator(usize, usize);
|
||||
|
||||
struct MoveGenerationParameters {
|
||||
starting_rank: BitBoard,
|
||||
promotion_rank: BitBoard,
|
||||
push_shift: fn(&BitBoard) -> BitBoard,
|
||||
left_capture_shift: fn(&BitBoard) -> BitBoard,
|
||||
right_capture_shift: fn(&BitBoard) -> BitBoard,
|
||||
}
|
||||
|
||||
move_generator_declaration!(PawnMoveGenerator);
|
||||
|
||||
impl MoveGeneratorInternal for PawnMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::pawn(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let from_square = placed_piece.square();
|
||||
let parameters = Self::move_generation_parameters(placed_piece.color());
|
||||
|
||||
let opposing_pieces = position.opposing_pieces();
|
||||
|
||||
let captures_bitboard = Self::attacks(position, placed_piece, ¶meters);
|
||||
let quiet_moves_bitboard = Self::pushes(position, placed_piece, ¶meters);
|
||||
|
||||
let quiet_moves = quiet_moves_bitboard.occupied_squares().map(|to_square| {
|
||||
MoveBuilder::new(*placed_piece.piece(), from_square, to_square).build()
|
||||
});
|
||||
let capture_moves = captures_bitboard.occupied_squares().map(|to_square| {
|
||||
let captured_piece = position.piece_on_square(to_square).unwrap();
|
||||
MoveBuilder::new(*placed_piece.piece(), from_square, to_square)
|
||||
.capturing(captured_piece)
|
||||
.build()
|
||||
});
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bitboard, quiet_moves)
|
||||
.capture_moves(captures_bitboard, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
impl PawnMoveGenerator {
|
||||
fn move_generation_parameters(color: Color) -> MoveGenerationParameters {
|
||||
match color {
|
||||
Color::White => MoveGenerationParameters {
|
||||
starting_rank: BitBoard::rank(1),
|
||||
promotion_rank: BitBoard::rank(7),
|
||||
push_shift: BitBoard::shift_north_one,
|
||||
left_capture_shift: BitBoard::shift_north_west_one,
|
||||
right_capture_shift: BitBoard::shift_north_east_one,
|
||||
},
|
||||
Color::Black => MoveGenerationParameters {
|
||||
starting_rank: BitBoard::rank(6),
|
||||
promotion_rank: BitBoard::rank(0),
|
||||
push_shift: BitBoard::shift_south_one,
|
||||
left_capture_shift: BitBoard::shift_south_east_one,
|
||||
right_capture_shift: BitBoard::shift_south_west_one,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn pushes(
|
||||
position: &Position,
|
||||
piece: PlacedPiece,
|
||||
parameters: &MoveGenerationParameters,
|
||||
) -> BitBoard {
|
||||
let empty_squares = position.empty_squares();
|
||||
let from_square: BitBoard = piece.square().into();
|
||||
|
||||
(parameters.push_shift)(&from_square) & empty_squares
|
||||
}
|
||||
|
||||
fn attacks(
|
||||
position: &Position,
|
||||
piece: PlacedPiece,
|
||||
parameters: &MoveGenerationParameters,
|
||||
) -> BitBoard {
|
||||
let color = piece.color();
|
||||
|
||||
let opponent_pieces = position.bitboard_for_color(color.other());
|
||||
let en_passant_square = position
|
||||
.en_passant_square()
|
||||
.map(|square| <Square as Into<BitBoard>>::into(square))
|
||||
.unwrap_or(BitBoard::empty());
|
||||
|
||||
let from_square: BitBoard = piece.square().into();
|
||||
|
||||
((parameters.left_capture_shift)(&from_square)
|
||||
| (parameters.right_capture_shift)(&from_square))
|
||||
& (opponent_pieces | en_passant_square)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, position::DiagramFormatter};
|
||||
use chessfriend_core::{piece, Square};
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[test]
|
||||
fn one_2square_push() {
|
||||
let pos = position![White Pawn on E2];
|
||||
|
||||
let generator = PawnMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let expected_moves = HashSet::from_iter([
|
||||
MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E3).build(),
|
||||
MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E4).build(),
|
||||
]);
|
||||
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
assert_eq!(generated_moves, expected_moves);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_1square_push() {
|
||||
let mut pos = position![White Pawn on E3];
|
||||
|
||||
let generator = PawnMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let expected_moves = HashSet::from_iter([MoveBuilder::new(
|
||||
Piece::pawn(Color::White),
|
||||
Square::E3,
|
||||
Square::E4,
|
||||
)
|
||||
.build()]);
|
||||
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
assert_eq!(generated_moves, expected_moves);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_obstructed_2square_push() {
|
||||
let pos = position![
|
||||
White Pawn on E2,
|
||||
White Knight on E4,
|
||||
];
|
||||
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = PawnMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let expected_moves = HashSet::from_iter([MoveBuilder::new(
|
||||
Piece::pawn(Color::White),
|
||||
Square::E2,
|
||||
Square::E3,
|
||||
)
|
||||
.build()]);
|
||||
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
assert_eq!(generated_moves, expected_moves);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_obstructed_1square_push() {
|
||||
let mut pos = position![
|
||||
White Pawn on E2,
|
||||
White Knight on E3,
|
||||
];
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = PawnMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
assert_eq!(generated_moves, HashSet::new());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_attack() {
|
||||
let pos = position![
|
||||
White Pawn on E4,
|
||||
White Bishop on E5,
|
||||
Black Knight on D5,
|
||||
];
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = PawnMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let expected_moves =
|
||||
HashSet::from_iter(
|
||||
[MoveBuilder::new(piece!(White Pawn), Square::E4, Square::D5)
|
||||
.capturing(piece!(Black Knight on D5))
|
||||
.build()],
|
||||
);
|
||||
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
assert_eq!(generated_moves, expected_moves);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_double_attack() {
|
||||
let pos = position![
|
||||
White Pawn on E4,
|
||||
White Bishop on E5,
|
||||
Black Knight on D5,
|
||||
Black Queen on F5,
|
||||
];
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = PawnMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let expected_moves = HashSet::from_iter([
|
||||
MoveBuilder::new(piece!(White Pawn), Square::E4, Square::D5)
|
||||
.capturing(piece!(Black Knight on D5))
|
||||
.build(),
|
||||
MoveBuilder::new(piece!(White Pawn), Square::E4, Square::F5)
|
||||
.capturing(piece!(Black Queen on F5))
|
||||
.build(),
|
||||
]);
|
||||
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
assert_eq!(
|
||||
generated_moves, expected_moves,
|
||||
"generated: {:#?}\nexpected: {:#?}",
|
||||
generated_moves, expected_moves
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,153 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Direction, Piece, PlacedPiece};
|
||||
|
||||
move_generator_declaration!(ClassicalMoveGenerator);
|
||||
|
||||
impl MoveGeneratorInternal for ClassicalMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::queen(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let piece = placed_piece.piece();
|
||||
let color = piece.color();
|
||||
let square = placed_piece.square();
|
||||
|
||||
let blockers = position.occupied_squares();
|
||||
let empty_squares = !blockers;
|
||||
let friendly_pieces = position.bitboard_for_color(color);
|
||||
let opposing_pieces = position.bitboard_for_color(color.other());
|
||||
|
||||
let mut all_moves = BitBoard::empty();
|
||||
|
||||
macro_rules! update_moves_with_ray {
|
||||
($direction:ident, $occupied_squares:tt) => {
|
||||
let ray = BitBoard::ray(square, Direction::$direction);
|
||||
if let Some(first_occupied_square) =
|
||||
BitBoard::$occupied_squares(&(ray & blockers)).next()
|
||||
{
|
||||
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
|
||||
let attack_ray = ray & !remainder;
|
||||
all_moves |= attack_ray;
|
||||
} else {
|
||||
all_moves |= ray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
|
||||
update_moves_with_ray!(North, occupied_squares_trailing);
|
||||
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
|
||||
update_moves_with_ray!(East, occupied_squares_trailing);
|
||||
update_moves_with_ray!(SouthEast, occupied_squares);
|
||||
update_moves_with_ray!(South, occupied_squares);
|
||||
update_moves_with_ray!(SouthWest, occupied_squares);
|
||||
update_moves_with_ray!(West, occupied_squares);
|
||||
|
||||
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
|
||||
let capture_moves_bb = all_moves & opposing_pieces;
|
||||
|
||||
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
|
||||
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
|
||||
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bb, quiet_moves)
|
||||
.capture_moves(capture_moves_bb, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, position::DiagramFormatter};
|
||||
use chessfriend_bitboard::{bitboard, BitBoard};
|
||||
use chessfriend_core::Color;
|
||||
|
||||
#[test]
|
||||
fn classical_single_queen_bitboard() {
|
||||
let pos = position![White Queen on B2];
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
let bitboard = generator.bitboard();
|
||||
let expected = bitboard![
|
||||
A2, C2, D2, E2, F2, G2, H2, // Rank
|
||||
B1, B3, B4, B5, B6, B7, B8, // File
|
||||
A1, C3, D4, E5, F6, G7, H8, // Diagonal
|
||||
C1, A3 // Anti-diagonal
|
||||
];
|
||||
|
||||
assert_eq!(
|
||||
bitboard, expected,
|
||||
"actual:\n{}\nexpected:\n{}",
|
||||
bitboard, expected
|
||||
);
|
||||
}
|
||||
|
||||
/// Test that a rook can move up to, but not onto, a friendly piece.
|
||||
#[test]
|
||||
fn classical_single_queen_with_same_color_blocker_bitboard() {
|
||||
let pos = position![
|
||||
White Queen on A1,
|
||||
White Knight on E1,
|
||||
];
|
||||
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
let bitboard = generator.bitboard();
|
||||
let expected = BitBoard::new(
|
||||
0b10000001_01000001_00100001_00010001_00001001_00000101_00000011_00001110,
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
bitboard, expected,
|
||||
"actual:\n{}\nexpected:\n{}",
|
||||
bitboard, expected
|
||||
);
|
||||
}
|
||||
|
||||
/// Test that a rook can move up to, and then capture, an enemy piece.
|
||||
#[test]
|
||||
fn classical_single_queen_with_opposing_color_blocker_bitboard() {
|
||||
let pos = position![
|
||||
White Queen on B2,
|
||||
Black Knight on E5,
|
||||
];
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![
|
||||
A2, C2, D2, E2, F2, G2, H2, // Rank
|
||||
B1, B3, B4, B5, B6, B7, B8, // File
|
||||
A1, C3, D4, E5, // Diagonal
|
||||
C1, A3 // Anti-diagonal
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn classical_single_queen_in_center() {
|
||||
let pos = position![White Queen on D3];
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![
|
||||
A3, B3, C3, E3, F3, G3, H3, // Rank
|
||||
D1, D2, D4, D5, D6, D7, D8, // File
|
||||
B1, C2, E4, F5, G6, H7, // Diagonal
|
||||
F1, E2, C4, B5, A6, // Anti-diagonal
|
||||
]
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,127 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Direction, Piece, PlacedPiece};
|
||||
|
||||
move_generator_declaration!(ClassicalMoveGenerator);
|
||||
|
||||
impl MoveGeneratorInternal for ClassicalMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::rook(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let piece = placed_piece.piece();
|
||||
let color = piece.color();
|
||||
let square = placed_piece.square();
|
||||
|
||||
let blockers = position.occupied_squares();
|
||||
let empty_squares = !blockers;
|
||||
let friendly_pieces = position.bitboard_for_color(color);
|
||||
let opposing_pieces = position.bitboard_for_color(color.other());
|
||||
|
||||
let mut all_moves = BitBoard::empty();
|
||||
|
||||
macro_rules! update_moves_with_ray {
|
||||
($direction:ident, $occupied_squares:tt) => {
|
||||
let ray = BitBoard::ray(square, Direction::$direction);
|
||||
if let Some(first_occupied_square) =
|
||||
BitBoard::$occupied_squares(&(ray & blockers)).next()
|
||||
{
|
||||
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
|
||||
let attack_ray = ray & !remainder;
|
||||
all_moves |= attack_ray;
|
||||
} else {
|
||||
all_moves |= ray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
update_moves_with_ray!(North, occupied_squares_trailing);
|
||||
update_moves_with_ray!(East, occupied_squares_trailing);
|
||||
update_moves_with_ray!(South, occupied_squares);
|
||||
update_moves_with_ray!(West, occupied_squares);
|
||||
|
||||
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
|
||||
let capture_moves_bb = all_moves & opposing_pieces;
|
||||
|
||||
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
|
||||
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
|
||||
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bb, quiet_moves)
|
||||
.capture_moves(capture_moves_bb, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, position::DiagramFormatter};
|
||||
use chessfriend_bitboard::{bitboard, BitBoard};
|
||||
use chessfriend_core::Color;
|
||||
|
||||
#[test]
|
||||
fn classical_single_rook_bitboard() {
|
||||
let pos = position![White Rook on A2];
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![A1, A3, A4, A5, A6, A7, A8, B2, C2, D2, E2, F2, G2, H2]
|
||||
);
|
||||
}
|
||||
|
||||
/// Test that a rook can move up to, but not onto, a friendly piece.
|
||||
#[test]
|
||||
fn classical_single_rook_with_same_color_blocker_bitboard() {
|
||||
let mut pos = position![
|
||||
White Rook on A1,
|
||||
White Knight on E1,
|
||||
];
|
||||
|
||||
println!("{}", DiagramFormatter::new(&pos));
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
BitBoard::new(
|
||||
0b00000001_00000001_00000001_00000001_00000001_00000001_00000001_00001110
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/// Test that a rook can move up to, and then capture, an enemy piece.
|
||||
#[test]
|
||||
fn classical_single_rook_with_opposing_color_blocker_bitboard() {
|
||||
let pos = position![
|
||||
White Rook on A1,
|
||||
Black Knight on E1,
|
||||
];
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![A2, A3, A4, A5, A6, A7, A8, B1, C1, D1, E1]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn classical_single_rook_in_center() {
|
||||
let pos = position![White Rook on D4];
|
||||
|
||||
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![A4, B4, C4, E4, F4, G4, H4, D1, D2, D3, D5, D6, D7, D8]
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
mod move_builder;
|
||||
mod position_builder;
|
||||
|
||||
pub use move_builder::Builder as MoveBuilder;
|
||||
pub use position_builder::Builder as PositionBuilder;
|
|
@ -1,358 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use crate::{
|
||||
position::flags::Flags, r#move::Castle, sight::SightExt, MakeMoveError, Move, Position,
|
||||
};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Direction, Piece, PlacedPiece, Shape, Square};
|
||||
|
||||
/// A position builder that builds a new position by making a move.
|
||||
#[derive(Clone)]
|
||||
pub struct Builder<'p, M: MoveToMake> {
|
||||
position: &'p Position,
|
||||
move_to_make: M,
|
||||
}
|
||||
|
||||
pub trait MoveToMake {}
|
||||
|
||||
pub struct NoMove;
|
||||
|
||||
pub enum ValidatedMove {
|
||||
RegularMove {
|
||||
from_square: Square,
|
||||
to_square: Square,
|
||||
moving_piece: PlacedPiece,
|
||||
captured_piece: Option<PlacedPiece>,
|
||||
promotion: Option<Shape>,
|
||||
flags: Flags,
|
||||
en_passant_square: Option<Square>,
|
||||
increment_ply: bool,
|
||||
},
|
||||
Castle {
|
||||
castle: Castle,
|
||||
king: PlacedPiece,
|
||||
rook: PlacedPiece,
|
||||
flags: Flags,
|
||||
},
|
||||
}
|
||||
|
||||
impl MoveToMake for NoMove {}
|
||||
impl MoveToMake for ValidatedMove {}
|
||||
|
||||
impl<'p> Builder<'p, NoMove> {
|
||||
pub fn new(position: &'p Position) -> Builder<'p, NoMove> {
|
||||
Builder {
|
||||
position,
|
||||
move_to_make: NoMove,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'p, M> Builder<'p, M>
|
||||
where
|
||||
M: MoveToMake,
|
||||
{
|
||||
pub fn make(self, mv: &Move) -> Result<Builder<'p, ValidatedMove>, MakeMoveError> {
|
||||
let from_square = mv.from_square();
|
||||
|
||||
let piece = self
|
||||
.position
|
||||
.piece_on_square(from_square)
|
||||
.ok_or(MakeMoveError::NoPiece)?;
|
||||
|
||||
let to_square = mv.to_square();
|
||||
|
||||
let sight = self.position.sight_of_piece(&piece);
|
||||
if !sight.is_set(to_square) {
|
||||
return Err(MakeMoveError::IllegalSquare(to_square));
|
||||
}
|
||||
|
||||
let player = self.position.player_to_move();
|
||||
|
||||
let captured_piece: Option<PlacedPiece> = if mv.is_en_passant() {
|
||||
// En passant captures the pawn directly ahead (in the player's direction) of the en passant square.
|
||||
let capture_square = match player {
|
||||
Color::White => to_square.neighbor(Direction::South),
|
||||
Color::Black => to_square.neighbor(Direction::North),
|
||||
}
|
||||
.ok_or(MakeMoveError::NoCapturedPiece)?;
|
||||
|
||||
Some(
|
||||
self.position
|
||||
.piece_on_square(capture_square)
|
||||
.ok_or(MakeMoveError::NoCapturedPiece)?,
|
||||
)
|
||||
} else if mv.is_capture() {
|
||||
Some(
|
||||
self.position
|
||||
.piece_on_square(to_square)
|
||||
.ok_or(MakeMoveError::NoCapturedPiece)?,
|
||||
)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// TODO: Check whether the move is legal.
|
||||
|
||||
let piece_is_king = piece.is_king();
|
||||
let mut flags = self.position.flags().clone();
|
||||
|
||||
if piece_is_king {
|
||||
flags.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
|
||||
flags.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
|
||||
} else if piece.is_kingside_rook() {
|
||||
flags.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
|
||||
} else if piece.is_queenside_rook() {
|
||||
flags.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
|
||||
}
|
||||
|
||||
if let Some(castle) = mv.castle() {
|
||||
println!("piece is king: {}", piece_is_king);
|
||||
if !piece_is_king || !self.position.player_can_castle(player, castle) {
|
||||
return Err(MakeMoveError::IllegalCastle);
|
||||
}
|
||||
|
||||
let rook = self
|
||||
.position
|
||||
.rook_for_castle(player, castle)
|
||||
.ok_or(MakeMoveError::NoPiece)?;
|
||||
|
||||
Ok(Builder {
|
||||
position: self.position,
|
||||
move_to_make: ValidatedMove::Castle {
|
||||
castle,
|
||||
king: piece,
|
||||
rook,
|
||||
flags,
|
||||
},
|
||||
})
|
||||
} else {
|
||||
let en_passant_square: Option<Square> = if mv.is_double_push() {
|
||||
match piece.color() {
|
||||
Color::White => to_square.neighbor(Direction::South),
|
||||
Color::Black => to_square.neighbor(Direction::North),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(Builder {
|
||||
position: self.position,
|
||||
move_to_make: ValidatedMove::RegularMove {
|
||||
from_square,
|
||||
to_square,
|
||||
moving_piece: piece,
|
||||
captured_piece,
|
||||
promotion: mv.promotion(),
|
||||
flags,
|
||||
en_passant_square,
|
||||
increment_ply: !(mv.is_capture() || piece.is_pawn()),
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'p> Builder<'p, ValidatedMove> {
|
||||
pub fn build(&self) -> Position {
|
||||
let player = self.position.player_to_move();
|
||||
|
||||
let updated_move_number =
|
||||
self.position.move_number() + if player == Color::Black { 1 } else { 0 };
|
||||
|
||||
match self.move_to_make {
|
||||
ValidatedMove::RegularMove {
|
||||
from_square,
|
||||
to_square,
|
||||
moving_piece,
|
||||
captured_piece,
|
||||
promotion,
|
||||
flags,
|
||||
en_passant_square,
|
||||
increment_ply,
|
||||
} => {
|
||||
let mut pieces = self.position.piece_bitboards().clone();
|
||||
|
||||
if let Some(captured_piece) = captured_piece {
|
||||
pieces.remove_piece(&captured_piece);
|
||||
}
|
||||
|
||||
if let Some(promotion) = promotion {
|
||||
pieces.remove_piece(&moving_piece);
|
||||
let _ = pieces
|
||||
.place_piece(&PlacedPiece::new(Piece::new(player, promotion), to_square));
|
||||
} else {
|
||||
pieces.move_piece(moving_piece.piece(), from_square, to_square);
|
||||
}
|
||||
|
||||
let ply = if increment_ply {
|
||||
self.position.ply_counter() + 1
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
Position::new(
|
||||
self.position.player_to_move().other(),
|
||||
flags,
|
||||
pieces,
|
||||
en_passant_square,
|
||||
ply,
|
||||
updated_move_number,
|
||||
)
|
||||
}
|
||||
ValidatedMove::Castle {
|
||||
castle,
|
||||
king,
|
||||
rook,
|
||||
flags,
|
||||
} => {
|
||||
let mut pieces = self.position.piece_bitboards().clone();
|
||||
|
||||
let target_squares = castle.target_squares(player);
|
||||
|
||||
let king_from: BitBoard = king.square().into();
|
||||
let king_to: BitBoard = target_squares.king.into();
|
||||
*pieces.bitboard_for_piece_mut(king.piece()) ^= king_from | king_to;
|
||||
|
||||
let rook_from: BitBoard = rook.square().into();
|
||||
let rook_to: BitBoard = target_squares.rook.into();
|
||||
*pieces.bitboard_for_piece_mut(rook.piece()) ^= rook_from | rook_to;
|
||||
|
||||
*pieces.bitboard_for_color_mut(player) &=
|
||||
!(king_from | rook_from) | (king_to | rook_to);
|
||||
|
||||
Position::new(
|
||||
player.other(),
|
||||
flags,
|
||||
pieces,
|
||||
None,
|
||||
self.position.ply_counter() + 1,
|
||||
updated_move_number,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'p> From<&'p Position> for Builder<'p, NoMove> {
|
||||
fn from(position: &'p Position) -> Self {
|
||||
Self {
|
||||
position,
|
||||
move_to_make: NoMove,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, r#move::Castle, MoveBuilder, PositionBuilder};
|
||||
use chessfriend_core::piece;
|
||||
|
||||
#[test]
|
||||
fn move_white_pawn_one_square() -> Result<(), MakeMoveError> {
|
||||
let pos = position![White Pawn on E2];
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E3).build();
|
||||
|
||||
let new_position = Builder::<NoMove>::new(&pos).make(&mv)?.build();
|
||||
println!("{}", &new_position);
|
||||
|
||||
assert_eq!(
|
||||
new_position.piece_on_square(Square::E3),
|
||||
Some(piece!(White Pawn on E3))
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_white_pawn_two_squares() -> Result<(), MakeMoveError> {
|
||||
let pos = position![White Pawn on E2];
|
||||
let mv = MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E4).build();
|
||||
|
||||
let new_position = Builder::<NoMove>::new(&pos).make(&mv)?.build();
|
||||
println!("{}", &new_position);
|
||||
|
||||
assert_eq!(
|
||||
new_position.piece_on_square(Square::E4),
|
||||
Some(piece!(White Pawn on E4))
|
||||
);
|
||||
assert_eq!(new_position.en_passant_square(), Some(Square::E3));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn white_kingside_castle() -> Result<(), MakeMoveError> {
|
||||
let pos = position![
|
||||
White King on E1,
|
||||
White Rook on H1,
|
||||
White Pawn on E2,
|
||||
White Pawn on F2,
|
||||
White Pawn on G2,
|
||||
White Pawn on H2
|
||||
];
|
||||
println!("{}", &pos);
|
||||
|
||||
let mv = MoveBuilder::new(piece!(White King), Square::E1, Square::G1)
|
||||
.castle(Castle::KingSide)
|
||||
.build();
|
||||
|
||||
let new_position = Builder::<NoMove>::new(&pos).make(&mv)?.build();
|
||||
println!("{}", &new_position);
|
||||
|
||||
assert_eq!(
|
||||
new_position.piece_on_square(Square::G1),
|
||||
Some(piece!(White King on G1))
|
||||
);
|
||||
assert_eq!(
|
||||
new_position.piece_on_square(Square::F1),
|
||||
Some(piece!(White Rook on F1))
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn en_passant_capture() -> Result<(), MakeMoveError> {
|
||||
let pos = PositionBuilder::new()
|
||||
.place_piece(piece!(White Pawn on B5))
|
||||
.place_piece(piece!(Black Pawn on A7))
|
||||
.to_move(Color::Black)
|
||||
.build();
|
||||
println!("{pos}");
|
||||
|
||||
let black_pawn_move = MoveBuilder::new(piece!(Black Pawn), Square::A7, Square::A5).build();
|
||||
assert!(black_pawn_move.is_double_push());
|
||||
assert!(!black_pawn_move.is_en_passant());
|
||||
|
||||
let en_passant_position = Builder::<NoMove>::new(&pos).make(&black_pawn_move)?.build();
|
||||
println!("{en_passant_position}");
|
||||
|
||||
assert_eq!(
|
||||
en_passant_position.piece_on_square(Square::A5),
|
||||
Some(piece!(Black Pawn on A5))
|
||||
);
|
||||
assert_eq!(
|
||||
en_passant_position.piece_on_square(Square::B5),
|
||||
Some(piece!(White Pawn on B5))
|
||||
);
|
||||
|
||||
let white_pawn_capture = MoveBuilder::new(piece!(White Pawn), Square::B5, Square::A6)
|
||||
.capturing_en_passant(piece!(Black Pawn on A5))
|
||||
.build();
|
||||
let en_passant_capture = Builder::<NoMove>::new(&en_passant_position)
|
||||
.make(&white_pawn_capture)?
|
||||
.build();
|
||||
println!("{en_passant_capture}");
|
||||
|
||||
assert_eq!(en_passant_capture.piece_on_square(Square::A5), None);
|
||||
assert_eq!(en_passant_capture.piece_on_square(Square::B5), None);
|
||||
assert_eq!(
|
||||
en_passant_capture.piece_on_square(Square::A6),
|
||||
Some(piece!(White Pawn on A6))
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use crate::{
|
||||
position::{flags::Flags, piece_sets::PieceBitBoards},
|
||||
r#move::Castle,
|
||||
MakeMoveError, Move, Position,
|
||||
};
|
||||
use chessfriend_core::{piece, Color, Piece, PlacedPiece, Rank, Shape, Square};
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Builder {
|
||||
player_to_move: Color,
|
||||
flags: Flags,
|
||||
pieces: BTreeMap<Square, Piece>,
|
||||
kings: [Square; 2],
|
||||
ply_counter: u16,
|
||||
move_number: u16,
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
pub fn from_position(position: &Position) -> Self {
|
||||
let pieces = BTreeMap::from_iter(
|
||||
position
|
||||
.pieces(Color::White)
|
||||
.chain(position.pieces(Color::Black))
|
||||
.map(|placed_piece| (placed_piece.square(), *placed_piece.piece())),
|
||||
);
|
||||
|
||||
let white_king = position.king_square(Color::White);
|
||||
let black_king = position.king_square(Color::Black);
|
||||
|
||||
Self {
|
||||
player_to_move: position.player_to_move(),
|
||||
flags: position.flags(),
|
||||
pieces,
|
||||
kings: [white_king, black_king],
|
||||
ply_counter: position.ply_counter(),
|
||||
move_number: position.move_number(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_move(&mut self, player: Color) -> &mut Self {
|
||||
self.player_to_move = player;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn ply_counter(&mut self, num: u16) -> &mut Self {
|
||||
self.ply_counter = num;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn move_number(&mut self, num: u16) -> &mut Self {
|
||||
self.move_number = num;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn place_piece(&mut self, piece: PlacedPiece) -> &mut Self {
|
||||
let square = piece.square();
|
||||
|
||||
if piece.shape() == Shape::King {
|
||||
let color_index: usize = piece.color() as usize;
|
||||
self.pieces.remove(&self.kings[color_index]);
|
||||
self.kings[color_index] = square;
|
||||
}
|
||||
|
||||
self.pieces.insert(square, *piece.piece());
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(&self) -> Position {
|
||||
let pieces = PieceBitBoards::from_iter(
|
||||
self.pieces
|
||||
.iter()
|
||||
.map(PlacedPiece::from)
|
||||
.filter(Self::is_piece_placement_valid),
|
||||
);
|
||||
|
||||
Position::new(
|
||||
self.player_to_move,
|
||||
self.flags,
|
||||
pieces,
|
||||
None,
|
||||
self.ply_counter,
|
||||
self.move_number,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
fn is_piece_placement_valid(piece: &PlacedPiece) -> bool {
|
||||
if piece.shape() == Shape::Pawn {
|
||||
// Pawns cannot be placed on the first (back) rank of their side,
|
||||
// and cannot be placed on the final rank without a promotion.
|
||||
let rank = piece.square().rank();
|
||||
return rank != Rank::ONE && rank != Rank::EIGHT;
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Builder {
|
||||
fn default() -> Self {
|
||||
let white_king_square = Square::E1;
|
||||
let black_king_square = Square::E8;
|
||||
|
||||
let pieces = BTreeMap::from_iter([
|
||||
(white_king_square, piece!(White King)),
|
||||
(black_king_square, piece!(Black King)),
|
||||
]);
|
||||
|
||||
Self {
|
||||
player_to_move: Color::White,
|
||||
flags: Flags::default(),
|
||||
pieces: pieces,
|
||||
kings: [white_king_square, black_king_square],
|
||||
ply_counter: 0,
|
||||
move_number: 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::PositionBuilder;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
#[test]
|
||||
fn place_piece() {
|
||||
let piece = piece!(White Queen on E4);
|
||||
let builder = PositionBuilder::new().place_piece(piece).build();
|
||||
assert_eq!(builder.piece_on_square(piece.square()), Some(piece));
|
||||
}
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use crate::Position;
|
||||
use chessfriend_core::{File, Rank, Square};
|
||||
use std::fmt;
|
||||
|
||||
pub struct DiagramFormatter<'a>(&'a Position);
|
||||
|
||||
impl<'a> DiagramFormatter<'a> {
|
||||
pub fn new(position: &'a Position) -> DiagramFormatter {
|
||||
DiagramFormatter(position)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> fmt::Display for DiagramFormatter<'a> {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, " +-----------------+\n")?;
|
||||
|
||||
for rank in Rank::ALL.iter().rev() {
|
||||
write!(f, "{rank} | ")?;
|
||||
|
||||
for file in File::ALL.iter() {
|
||||
let square = Square::from_file_rank(*file, *rank);
|
||||
match self.0.piece_on_square(square) {
|
||||
Some(placed_piece) => write!(f, "{} ", placed_piece.piece())?,
|
||||
None => write!(f, ". ")?,
|
||||
}
|
||||
}
|
||||
|
||||
write!(f, "|\n")?;
|
||||
}
|
||||
|
||||
write!(f, " +-----------------+\n")?;
|
||||
write!(f, " a b c d e f g h\n")?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, Position};
|
||||
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn empty() {
|
||||
let pos = Position::empty();
|
||||
let diagram = DiagramFormatter(&pos);
|
||||
println!("{}", diagram);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn one_king() {
|
||||
let pos = position![Black King on H3];
|
||||
let diagram = DiagramFormatter(&pos);
|
||||
println!("{}", diagram);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn starting() {
|
||||
let pos = Position::starting();
|
||||
let diagram = DiagramFormatter(&pos);
|
||||
println!("{}", diagram);
|
||||
}
|
||||
}
|
|
@ -1,87 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use crate::r#move::Castle;
|
||||
use chessfriend_core::Color;
|
||||
use std::fmt;
|
||||
|
||||
#[derive(Clone, Copy, Eq, Hash, PartialEq)]
|
||||
pub(super) struct Flags(u8);
|
||||
|
||||
impl Flags {
|
||||
#[inline]
|
||||
pub(super) fn player_has_right_to_castle_flag_offset(color: Color, castle: Castle) -> usize {
|
||||
((color as usize) << 1) + castle.into_index()
|
||||
}
|
||||
|
||||
pub(super) fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
|
||||
(self.0 & (1 << Self::player_has_right_to_castle_flag_offset(color, castle))) != 0
|
||||
}
|
||||
|
||||
pub(super) fn set_player_has_right_to_castle_flag(&mut self, color: Color, castle: Castle) {
|
||||
self.0 |= 1 << Self::player_has_right_to_castle_flag_offset(color, castle);
|
||||
}
|
||||
|
||||
pub(super) fn clear_player_has_right_to_castle_flag(&mut self, color: Color, castle: Castle) {
|
||||
self.0 &= !(1 << Self::player_has_right_to_castle_flag_offset(color, castle));
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Debug for Flags {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "Flags({:08b})", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Flags {
|
||||
fn default() -> Self {
|
||||
Flags(0b00001111)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::r#move::Castle;
|
||||
use chessfriend_core::Color;
|
||||
|
||||
#[test]
|
||||
fn castle_flags() {
|
||||
assert_eq!(
|
||||
Flags::player_has_right_to_castle_flag_offset(Color::White, Castle::KingSide),
|
||||
0
|
||||
);
|
||||
assert_eq!(
|
||||
Flags::player_has_right_to_castle_flag_offset(Color::White, Castle::QueenSide),
|
||||
1
|
||||
);
|
||||
assert_eq!(
|
||||
Flags::player_has_right_to_castle_flag_offset(Color::Black, Castle::KingSide),
|
||||
2
|
||||
);
|
||||
assert_eq!(
|
||||
Flags::player_has_right_to_castle_flag_offset(Color::Black, Castle::QueenSide),
|
||||
3
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn defaults() {
|
||||
let mut flags: Flags = Default::default();
|
||||
assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
|
||||
|
||||
flags.clear_player_has_right_to_castle_flag(Color::White, Castle::QueenSide);
|
||||
assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
|
||||
assert!(!flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
|
||||
|
||||
flags.set_player_has_right_to_castle_flag(Color::White, Castle::QueenSide);
|
||||
assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
|
||||
assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
|
||||
}
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
pub mod piece_sets;
|
||||
|
||||
mod builders;
|
||||
mod diagram_formatter;
|
||||
mod flags;
|
||||
mod pieces;
|
||||
mod position;
|
||||
|
||||
pub use {
|
||||
builders::{MoveBuilder, PositionBuilder},
|
||||
diagram_formatter::DiagramFormatter,
|
||||
pieces::Pieces,
|
||||
position::Position,
|
||||
};
|
|
@ -1,181 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
|
||||
|
||||
#[derive(Debug, Eq, PartialEq)]
|
||||
pub enum PlacePieceStrategy {
|
||||
Replace,
|
||||
PreserveExisting,
|
||||
}
|
||||
|
||||
#[derive(Debug, Eq, PartialEq)]
|
||||
pub enum PlacePieceError {
|
||||
ExisitingPiece,
|
||||
}
|
||||
|
||||
impl Default for PlacePieceStrategy {
|
||||
fn default() -> Self {
|
||||
Self::Replace
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
||||
pub(crate) struct PieceBitBoards {
|
||||
by_color: ByColor,
|
||||
by_color_and_shape: ByColorAndShape,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
||||
struct ByColor(BitBoard, [BitBoard; 2]);
|
||||
|
||||
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
||||
struct ByColorAndShape([[BitBoard; 6]; 2]);
|
||||
|
||||
impl PieceBitBoards {
|
||||
pub(super) fn new(pieces: [[BitBoard; 6]; 2]) -> Self {
|
||||
use std::ops::BitOr;
|
||||
|
||||
let white_pieces = pieces[Color::White as usize]
|
||||
.iter()
|
||||
.fold(BitBoard::empty(), BitOr::bitor);
|
||||
let black_pieces = pieces[Color::Black as usize]
|
||||
.iter()
|
||||
.fold(BitBoard::empty(), BitOr::bitor);
|
||||
|
||||
let all_pieces = white_pieces | black_pieces;
|
||||
|
||||
Self {
|
||||
by_color: ByColor(all_pieces, [white_pieces, black_pieces]),
|
||||
by_color_and_shape: ByColorAndShape(pieces),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn king(&self, color: Color) -> &BitBoard {
|
||||
self.by_color_and_shape
|
||||
.bitboard_for_piece(&Piece::new(color, Shape::King))
|
||||
}
|
||||
|
||||
pub(crate) fn all_pieces(&self) -> &BitBoard {
|
||||
self.by_color.all()
|
||||
}
|
||||
|
||||
pub(crate) fn empty_squares(&self) -> BitBoard {
|
||||
!self.by_color.all()
|
||||
}
|
||||
|
||||
pub(crate) fn all_pieces_of_color(&self, color: Color) -> &BitBoard {
|
||||
self.by_color.bitboard(color)
|
||||
}
|
||||
|
||||
pub(super) fn bitboard_for_color(&self, color: Color) -> &BitBoard {
|
||||
self.by_color.bitboard(color)
|
||||
}
|
||||
|
||||
pub(super) fn bitboard_for_color_mut(&mut self, color: Color) -> &mut BitBoard {
|
||||
self.by_color.bitboard_mut(color)
|
||||
}
|
||||
|
||||
pub(super) fn bitboard_for_piece(&self, piece: &Piece) -> &BitBoard {
|
||||
self.by_color_and_shape.bitboard_for_piece(piece)
|
||||
}
|
||||
|
||||
pub(super) fn bitboard_for_piece_mut(&mut self, piece: &Piece) -> &mut BitBoard {
|
||||
self.by_color_and_shape.bitboard_for_piece_mut(piece)
|
||||
}
|
||||
|
||||
pub(super) fn place_piece(&mut self, piece: &PlacedPiece) -> Result<(), PlacePieceError> {
|
||||
self.place_piece_with_strategy(piece, Default::default())
|
||||
}
|
||||
|
||||
pub(super) fn place_piece_with_strategy(
|
||||
&mut self,
|
||||
piece: &PlacedPiece,
|
||||
strategy: PlacePieceStrategy,
|
||||
) -> Result<(), PlacePieceError> {
|
||||
let color = piece.color();
|
||||
let square = piece.square();
|
||||
|
||||
if strategy == PlacePieceStrategy::PreserveExisting
|
||||
&& self.by_color.bitboard(color).is_set(piece.square())
|
||||
{
|
||||
return Err(PlacePieceError::ExisitingPiece);
|
||||
}
|
||||
|
||||
self.by_color_and_shape.set_square(square, piece.piece());
|
||||
self.by_color.set_square(square, color);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(super) fn remove_piece(&mut self, piece: &PlacedPiece) {
|
||||
let color = piece.color();
|
||||
let square = piece.square();
|
||||
|
||||
self.by_color_and_shape.clear_square(square, piece.piece());
|
||||
self.by_color.clear_square(square, color);
|
||||
}
|
||||
|
||||
pub(super) fn move_piece(&mut self, piece: &Piece, from_square: Square, to_square: Square) {
|
||||
let color = piece.color();
|
||||
|
||||
self.by_color_and_shape.clear_square(from_square, piece);
|
||||
self.by_color.clear_square(from_square, color);
|
||||
self.by_color_and_shape.set_square(to_square, piece);
|
||||
self.by_color.set_square(to_square, color);
|
||||
}
|
||||
}
|
||||
|
||||
impl FromIterator<PlacedPiece> for PieceBitBoards {
|
||||
fn from_iter<T: IntoIterator<Item = PlacedPiece>>(iter: T) -> Self {
|
||||
let mut pieces: Self = Default::default();
|
||||
|
||||
for piece in iter {
|
||||
let _ = pieces.place_piece(&piece);
|
||||
}
|
||||
|
||||
pieces
|
||||
}
|
||||
}
|
||||
|
||||
impl ByColor {
|
||||
fn all(&self) -> &BitBoard {
|
||||
&self.0
|
||||
}
|
||||
|
||||
pub(super) fn bitboard(&self, color: Color) -> &BitBoard {
|
||||
&self.1[color as usize]
|
||||
}
|
||||
|
||||
pub(super) fn bitboard_mut(&mut self, color: Color) -> &mut BitBoard {
|
||||
&mut self.1[color as usize]
|
||||
}
|
||||
|
||||
fn set_square(&mut self, square: Square, color: Color) {
|
||||
self.0.set_square(square);
|
||||
self.1[color as usize].set_square(square)
|
||||
}
|
||||
|
||||
fn clear_square(&mut self, square: Square, color: Color) {
|
||||
self.0.clear_square(square);
|
||||
self.1[color as usize].clear_square(square);
|
||||
}
|
||||
}
|
||||
|
||||
impl ByColorAndShape {
|
||||
fn bitboard_for_piece(&self, piece: &Piece) -> &BitBoard {
|
||||
&self.0[piece.color() as usize][piece.shape() as usize]
|
||||
}
|
||||
|
||||
fn bitboard_for_piece_mut(&mut self, piece: &Piece) -> &mut BitBoard {
|
||||
&mut self.0[piece.color() as usize][piece.shape() as usize]
|
||||
}
|
||||
|
||||
fn set_square(&mut self, square: Square, piece: &Piece) {
|
||||
self.bitboard_for_piece_mut(piece).set_square(square);
|
||||
}
|
||||
|
||||
fn clear_square(&mut self, square: Square, piece: &Piece) {
|
||||
self.bitboard_for_piece_mut(piece).clear_square(square);
|
||||
}
|
||||
}
|
|
@ -1,130 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::Position;
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
|
||||
|
||||
pub struct Pieces<'a> {
|
||||
color: Color,
|
||||
position: &'a Position,
|
||||
|
||||
current_shape: Option<Shape>,
|
||||
|
||||
shape_iterator: Box<dyn Iterator<Item = &'static Shape>>,
|
||||
square_iterator: Option<Box<dyn Iterator<Item = Square>>>,
|
||||
}
|
||||
|
||||
impl<'a> Pieces<'a> {
|
||||
pub(crate) fn new(position: &Position, color: Color) -> Pieces {
|
||||
Pieces {
|
||||
color,
|
||||
position,
|
||||
current_shape: None,
|
||||
shape_iterator: Box::new(Shape::iter()),
|
||||
square_iterator: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Iterator for Pieces<'a> {
|
||||
type Item = PlacedPiece;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
if let Some(square_iterator) = &mut self.square_iterator {
|
||||
if let (Some(square), Some(shape)) = (square_iterator.next(), self.current_shape) {
|
||||
return Some(PlacedPiece::new(Piece::new(self.color, shape), square));
|
||||
}
|
||||
}
|
||||
|
||||
let mut current_shape: Option<Shape> = None;
|
||||
let mut next_nonempty_bitboard: Option<&BitBoard> = None;
|
||||
|
||||
while let Some(shape) = self.shape_iterator.next() {
|
||||
let piece = Piece::new(self.color, *shape);
|
||||
|
||||
let bitboard = self.position.bitboard_for_piece(piece);
|
||||
if bitboard.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
next_nonempty_bitboard = Some(bitboard);
|
||||
current_shape = Some(*shape);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if let (Some(bitboard), Some(shape)) = (next_nonempty_bitboard, current_shape) {
|
||||
let mut square_iterator = bitboard.occupied_squares();
|
||||
|
||||
let mut next_placed_piece: Option<PlacedPiece> = None;
|
||||
if let Some(square) = square_iterator.next() {
|
||||
next_placed_piece = Some(PlacedPiece::new(Piece::new(self.color, shape), square));
|
||||
}
|
||||
|
||||
self.square_iterator = Some(Box::new(square_iterator));
|
||||
self.current_shape = Some(shape);
|
||||
|
||||
return next_placed_piece;
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::{Position, PositionBuilder};
|
||||
use chessfriend_core::{piece, Color};
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[test]
|
||||
fn empty() {
|
||||
let pos = Position::empty();
|
||||
let mut pieces = pos.pieces(Color::White);
|
||||
assert_eq!(pieces.next(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one() {
|
||||
let pos = PositionBuilder::new()
|
||||
.place_piece(piece!(White Queen on E4))
|
||||
.build();
|
||||
println!("{:#?}", &pos);
|
||||
|
||||
let mut pieces = pos.pieces(Color::White);
|
||||
assert_eq!(pieces.next(), Some(piece!(White Queen on E4)));
|
||||
assert_eq!(pieces.next(), Some(piece!(White King on E1)));
|
||||
assert_eq!(pieces.next(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiple_pieces() {
|
||||
let pos = PositionBuilder::new()
|
||||
.place_piece(piece!(White Queen on E4))
|
||||
.place_piece(piece!(White King on A1))
|
||||
.place_piece(piece!(White Pawn on B2))
|
||||
.place_piece(piece!(White Pawn on C2))
|
||||
.build();
|
||||
println!("{}", crate::position::DiagramFormatter::new(&pos));
|
||||
|
||||
let expected_placed_pieces = HashSet::from([
|
||||
piece!(White Queen on E4),
|
||||
piece!(White King on A1),
|
||||
piece!(White Pawn on B2),
|
||||
piece!(White Pawn on C2),
|
||||
]);
|
||||
|
||||
let placed_pieces = HashSet::from_iter(pos.pieces(Color::White));
|
||||
|
||||
assert_eq!(
|
||||
placed_pieces,
|
||||
expected_placed_pieces,
|
||||
"{:#?}",
|
||||
placed_pieces
|
||||
.symmetric_difference(&expected_placed_pieces)
|
||||
.into_iter()
|
||||
.map(|pp| format!("{}", pp))
|
||||
.collect::<Vec<String>>()
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,402 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use super::{flags::Flags, piece_sets::PieceBitBoards, Pieces};
|
||||
use crate::{
|
||||
move_generator::{MoveSet, Moves},
|
||||
position::DiagramFormatter,
|
||||
r#move::Castle,
|
||||
sight::SightExt,
|
||||
Move,
|
||||
};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
|
||||
use std::{cell::OnceCell, fmt};
|
||||
|
||||
#[derive(Clone, Debug, Eq)]
|
||||
pub struct Position {
|
||||
color_to_move: Color,
|
||||
flags: Flags,
|
||||
pieces: PieceBitBoards,
|
||||
en_passant_square: Option<Square>,
|
||||
sight: [OnceCell<BitBoard>; 2],
|
||||
moves: OnceCell<Moves>,
|
||||
half_move_counter: u16,
|
||||
full_move_number: u16,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn empty() -> Position {
|
||||
Position {
|
||||
color_to_move: Color::White,
|
||||
flags: Default::default(),
|
||||
pieces: PieceBitBoards::default(),
|
||||
en_passant_square: None,
|
||||
sight: [OnceCell::new(), OnceCell::new()],
|
||||
moves: OnceCell::new(),
|
||||
half_move_counter: 0,
|
||||
full_move_number: 1,
|
||||
}
|
||||
}
|
||||
|
||||
/// Return a starting position.
|
||||
pub fn starting() -> Self {
|
||||
let black_pieces = [
|
||||
BitBoard::new(0b0000000011111111 << 48),
|
||||
BitBoard::new(0b0100001000000000 << 48),
|
||||
BitBoard::new(0b0010010000000000 << 48),
|
||||
BitBoard::new(0b1000000100000000 << 48),
|
||||
BitBoard::new(0b0000100000000000 << 48),
|
||||
BitBoard::new(0b0001000000000000 << 48),
|
||||
];
|
||||
|
||||
let white_pieces = [
|
||||
BitBoard::new(0b1111111100000000),
|
||||
BitBoard::new(0b0000000001000010),
|
||||
BitBoard::new(0b0000000000100100),
|
||||
BitBoard::new(0b0000000010000001),
|
||||
BitBoard::new(0b0000000000001000),
|
||||
BitBoard::new(0b0000000000010000),
|
||||
];
|
||||
|
||||
Self {
|
||||
color_to_move: Color::White,
|
||||
flags: Flags::default(),
|
||||
pieces: PieceBitBoards::new([white_pieces, black_pieces]),
|
||||
en_passant_square: None,
|
||||
sight: [OnceCell::new(), OnceCell::new()],
|
||||
moves: OnceCell::new(),
|
||||
half_move_counter: 0,
|
||||
full_move_number: 1,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn player_to_move(&self) -> Color {
|
||||
self.color_to_move
|
||||
}
|
||||
|
||||
pub fn move_number(&self) -> u16 {
|
||||
self.full_move_number
|
||||
}
|
||||
|
||||
pub fn ply_counter(&self) -> u16 {
|
||||
self.half_move_counter
|
||||
}
|
||||
|
||||
/// Returns true if the player has the right to castle on the given side of
|
||||
/// the board.
|
||||
///
|
||||
/// The right to castle on a particular side of the board is retained as
|
||||
/// long as the player has not moved their king, or the rook on that side of
|
||||
/// the board.
|
||||
pub(crate) fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
|
||||
self.flags.player_has_right_to_castle(color, castle)
|
||||
}
|
||||
|
||||
/// Returns `true` if the player is able to castle on the given side of the board.
|
||||
///
|
||||
/// The following requirements must be met:
|
||||
///
|
||||
/// 1. The player must still have the right to castle on that side of the
|
||||
/// board. The king and rook involved in the castle must not have moved.
|
||||
/// 1. The spaces between the king and rook must be clear
|
||||
/// 2. The king must not be in check
|
||||
/// 3. In the course of castling on that side, the king must not pass
|
||||
/// through a square that an enemy piece can see
|
||||
pub(crate) fn player_can_castle(&self, player: Color, castle: Castle) -> bool {
|
||||
if !self.player_has_right_to_castle(player, castle.into()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Perform a real check that the player can castle.
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
/// Return a PlacedPiece representing the rook to use for a castling move.
|
||||
pub(crate) fn rook_for_castle(&self, player: Color, castle: Castle) -> Option<PlacedPiece> {
|
||||
let square = match (player, castle) {
|
||||
(Color::White, Castle::KingSide) => Square::H1,
|
||||
(Color::White, Castle::QueenSide) => Square::A1,
|
||||
(Color::Black, Castle::KingSide) => Square::H8,
|
||||
(Color::Black, Castle::QueenSide) => Square::A8,
|
||||
};
|
||||
|
||||
self.piece_on_square(square)
|
||||
}
|
||||
|
||||
pub fn moves(&self) -> &Moves {
|
||||
self.moves
|
||||
.get_or_init(|| Moves::new(self, self.color_to_move))
|
||||
}
|
||||
|
||||
/// Return a BitBoard representing the set of squares containing a piece.
|
||||
#[inline]
|
||||
pub(crate) fn occupied_squares(&self) -> &BitBoard {
|
||||
&self.pieces.all_pieces()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn friendly_pieces(&self) -> &BitBoard {
|
||||
self.pieces.all_pieces_of_color(self.color_to_move)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn opposing_pieces(&self) -> &BitBoard {
|
||||
self.pieces.all_pieces_of_color(self.color_to_move.other())
|
||||
}
|
||||
|
||||
pub(crate) fn all_pieces(&self) -> (&BitBoard, &BitBoard) {
|
||||
(self.friendly_pieces(), self.opposing_pieces())
|
||||
}
|
||||
|
||||
/// Return a BitBoard representing the set of squares containing a piece.
|
||||
/// This set is the inverse of `occupied_squares`.
|
||||
#[inline]
|
||||
pub(crate) fn empty_squares(&self) -> BitBoard {
|
||||
!self.occupied_squares()
|
||||
}
|
||||
|
||||
pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
|
||||
for color in Color::iter() {
|
||||
for shape in Shape::iter() {
|
||||
let piece = Piece::new(color, *shape);
|
||||
if self.pieces.bitboard_for_piece(&piece).is_set(sq) {
|
||||
return Some(PlacedPiece::new(piece, sq));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
pub fn pieces(&self, color: Color) -> Pieces {
|
||||
Pieces::new(&self, color)
|
||||
}
|
||||
|
||||
pub fn en_passant_square(&self) -> Option<Square> {
|
||||
self.en_passant_square
|
||||
}
|
||||
|
||||
/// A bitboard representing the squares the pieces of the given color can
|
||||
/// see. This is synonymous with the squares attacked by the player's
|
||||
/// pieces.
|
||||
pub(crate) fn sight_of_player(&self, color: Color) -> BitBoard {
|
||||
*self.sight[color as usize].get_or_init(|| self._sight_of_player(color, &self.pieces))
|
||||
}
|
||||
|
||||
fn _sight_of_player(&self, player: Color, pieces: &PieceBitBoards) -> BitBoard {
|
||||
let en_passant_square = self.en_passant_square;
|
||||
|
||||
Shape::ALL
|
||||
.iter()
|
||||
.filter_map(|&shape| {
|
||||
let piece = Piece::new(player, shape);
|
||||
let bitboard = pieces.bitboard_for_piece(&piece);
|
||||
if !bitboard.is_empty() {
|
||||
Some((piece, bitboard))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
})
|
||||
.flat_map(|(piece, &bitboard)| {
|
||||
bitboard.occupied_squares().map(move |square| {
|
||||
PlacedPiece::new(piece, square).sight(pieces, en_passant_square)
|
||||
})
|
||||
})
|
||||
.fold(BitBoard::empty(), |acc, sight| acc | sight)
|
||||
}
|
||||
|
||||
pub(crate) fn sight_of_piece(&self, piece: &PlacedPiece) -> BitBoard {
|
||||
piece.sight(&self.pieces, self.en_passant_square)
|
||||
}
|
||||
|
||||
/// A bitboard representing the squares where a king of the given color will
|
||||
/// be in danger. The king cannot move to these squares.
|
||||
pub(crate) fn king_danger(&self) -> BitBoard {
|
||||
let pieces_without_king = {
|
||||
let mut cloned_pieces = self.pieces.clone();
|
||||
let placed_king = PlacedPiece::new(
|
||||
Piece::king(self.color_to_move),
|
||||
self.king_square(self.color_to_move),
|
||||
);
|
||||
cloned_pieces.remove_piece(&placed_king);
|
||||
|
||||
cloned_pieces
|
||||
};
|
||||
|
||||
self._sight_of_player(self.color_to_move.other(), &pieces_without_king)
|
||||
}
|
||||
|
||||
pub(crate) fn is_king_in_check(&self) -> bool {
|
||||
let sight_of_opposing_player = self.sight_of_player(self.color_to_move.other());
|
||||
sight_of_opposing_player.is_set(self.king_square(self.color_to_move))
|
||||
}
|
||||
|
||||
pub(crate) fn king_square(&self, player: Color) -> Square {
|
||||
self.pieces
|
||||
.bitboard_for_piece(&Piece::king(player))
|
||||
.occupied_squares()
|
||||
.next()
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
pub(crate) fn move_is_legal(&self, mv: Move) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
// crate::position methods
|
||||
impl Position {
|
||||
pub(super) fn new(
|
||||
player_to_move: Color,
|
||||
flags: Flags,
|
||||
pieces: PieceBitBoards,
|
||||
en_passant_square: Option<Square>,
|
||||
half_move_counter: u16,
|
||||
full_move_number: u16,
|
||||
) -> Self {
|
||||
Self {
|
||||
color_to_move: player_to_move,
|
||||
flags,
|
||||
en_passant_square,
|
||||
pieces,
|
||||
sight: [OnceCell::new(), OnceCell::new()],
|
||||
moves: OnceCell::new(),
|
||||
half_move_counter: 0,
|
||||
full_move_number: 1,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn flags(&self) -> Flags {
|
||||
self.flags
|
||||
}
|
||||
|
||||
pub(super) fn piece_bitboards(&self) -> &PieceBitBoards {
|
||||
&self.pieces
|
||||
}
|
||||
}
|
||||
|
||||
// crate methods
|
||||
impl Position {
|
||||
pub(crate) fn bitboard_for_color(&self, color: Color) -> &BitBoard {
|
||||
self.pieces.bitboard_for_color(color)
|
||||
}
|
||||
|
||||
pub(crate) fn bitboard_for_piece(&self, piece: Piece) -> &BitBoard {
|
||||
self.pieces.bitboard_for_piece(&piece)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
impl Position {
|
||||
pub(crate) fn test_set_en_passant_square(&mut self, square: Square) {
|
||||
self.en_passant_square = Some(square);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Position {
|
||||
fn default() -> Self {
|
||||
Self::empty()
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Position {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.pieces == other.pieces
|
||||
&& self.color_to_move == other.color_to_move
|
||||
&& self.flags == other.flags
|
||||
&& self.en_passant_square == other.en_passant_square
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for Position {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "{}", DiagramFormatter::new(self))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::{position, test_position, Castle, Position, PositionBuilder};
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::{piece, Color, Square};
|
||||
|
||||
#[test]
|
||||
fn piece_on_square() {
|
||||
let pos = test_position![
|
||||
Black Bishop on F7,
|
||||
];
|
||||
|
||||
let piece = pos.piece_on_square(Square::F7);
|
||||
assert_eq!(piece, Some(piece!(Black Bishop on F7)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn piece_in_starting_position() {
|
||||
let pos = test_position!(starting);
|
||||
|
||||
assert_eq!(
|
||||
pos.piece_on_square(Square::H1),
|
||||
Some(piece!(White Rook on H1))
|
||||
);
|
||||
assert_eq!(
|
||||
pos.piece_on_square(Square::A8),
|
||||
Some(piece!(Black Rook on A8))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn king_is_in_check() {
|
||||
let pos = position![
|
||||
White King on E1,
|
||||
Black Rook on E8,
|
||||
];
|
||||
assert!(pos.is_king_in_check());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn king_is_not_in_check() {
|
||||
let pos = position![
|
||||
White King on F1,
|
||||
Black Rook on E8,
|
||||
];
|
||||
assert!(!pos.is_king_in_check());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rook_for_castle() {
|
||||
let pos = position![
|
||||
White King on E1,
|
||||
White Rook on H1,
|
||||
White Rook on A1,
|
||||
];
|
||||
|
||||
assert_eq!(
|
||||
pos.rook_for_castle(Color::White, Castle::KingSide),
|
||||
Some(piece!(White Rook on H1))
|
||||
);
|
||||
assert_eq!(
|
||||
pos.rook_for_castle(Color::White, Castle::QueenSide),
|
||||
Some(piece!(White Rook on A1))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn danger_squares() {
|
||||
let pos = PositionBuilder::new()
|
||||
.place_piece(piece!(White King on E1))
|
||||
.place_piece(piece!(Black King on E7))
|
||||
.place_piece(piece!(White Rook on E4))
|
||||
.to_move(Color::Black)
|
||||
.build();
|
||||
|
||||
let danger_squares = pos.king_danger();
|
||||
let expected =
|
||||
bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8];
|
||||
assert_eq!(
|
||||
danger_squares, expected,
|
||||
"Actual:\n{}\n\nExpected:\n{}",
|
||||
danger_squares, expected
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,319 +0,0 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
use crate::position::piece_sets::PieceBitBoards;
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Direction, PlacedPiece, Shape, Square};
|
||||
|
||||
pub(crate) trait SightExt {
|
||||
fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard;
|
||||
|
||||
fn white_pawn_sight(
|
||||
&self,
|
||||
pieces: &PieceBitBoards,
|
||||
en_passant_square: Option<Square>,
|
||||
) -> BitBoard;
|
||||
|
||||
fn black_pawn_sight(
|
||||
&self,
|
||||
pieces: &PieceBitBoards,
|
||||
en_passant_square: Option<Square>,
|
||||
) -> BitBoard;
|
||||
|
||||
fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
|
||||
fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
|
||||
fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
|
||||
fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
|
||||
fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
|
||||
}
|
||||
|
||||
impl SightExt for PlacedPiece {
|
||||
fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard {
|
||||
match self.shape() {
|
||||
Shape::Pawn => match self.color() {
|
||||
Color::White => self.white_pawn_sight(pieces, en_passant_square),
|
||||
Color::Black => self.black_pawn_sight(pieces, en_passant_square),
|
||||
},
|
||||
Shape::Knight => self.knight_sight(pieces),
|
||||
Shape::Bishop => self.bishop_sight(pieces),
|
||||
Shape::Rook => self.rook_sight(pieces),
|
||||
Shape::Queen => self.queen_sight(pieces),
|
||||
Shape::King => self.king_sight(pieces),
|
||||
}
|
||||
}
|
||||
|
||||
fn white_pawn_sight(
|
||||
&self,
|
||||
pieces: &PieceBitBoards,
|
||||
en_passant_square: Option<Square>,
|
||||
) -> BitBoard {
|
||||
let opponent = self.color().other();
|
||||
let pawn: BitBoard = self.square().into();
|
||||
let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
|
||||
|
||||
let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
|
||||
if let Some(en_passant) = en_passant_square {
|
||||
let en_passant_bitboard: BitBoard = en_passant.into();
|
||||
possible_squares |= en_passant_bitboard;
|
||||
}
|
||||
|
||||
pawn & possible_squares
|
||||
}
|
||||
|
||||
fn black_pawn_sight(
|
||||
&self,
|
||||
pieces: &PieceBitBoards,
|
||||
en_passant_square: Option<Square>,
|
||||
) -> BitBoard {
|
||||
let opponent = self.color().other();
|
||||
|
||||
let pawn: BitBoard = self.square().into();
|
||||
let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
|
||||
|
||||
let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
|
||||
if let Some(en_passant) = en_passant_square {
|
||||
possible_squares |= &en_passant.into();
|
||||
}
|
||||
|
||||
pawn & possible_squares
|
||||
}
|
||||
|
||||
fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
|
||||
BitBoard::knight_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
|
||||
}
|
||||
|
||||
fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
|
||||
let square = self.square();
|
||||
|
||||
let mut sight = BitBoard::empty();
|
||||
|
||||
let blockers = pieces.all_pieces();
|
||||
|
||||
macro_rules! update_moves_with_ray {
|
||||
($direction:ident, $occupied_squares:tt) => {
|
||||
let ray = BitBoard::ray(square, Direction::$direction);
|
||||
if let Some(first_occupied_square) =
|
||||
BitBoard::$occupied_squares(&(ray & blockers)).next()
|
||||
{
|
||||
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
|
||||
let attack_ray = ray & !remainder;
|
||||
sight |= attack_ray;
|
||||
} else {
|
||||
sight |= ray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
|
||||
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
|
||||
update_moves_with_ray!(SouthEast, occupied_squares);
|
||||
update_moves_with_ray!(SouthWest, occupied_squares);
|
||||
|
||||
let friendly_pieces = pieces.all_pieces_of_color(self.color());
|
||||
sight & !friendly_pieces
|
||||
}
|
||||
|
||||
fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
|
||||
let square = self.square();
|
||||
|
||||
let mut sight = BitBoard::empty();
|
||||
|
||||
let blockers = pieces.all_pieces();
|
||||
|
||||
macro_rules! update_moves_with_ray {
|
||||
($direction:ident, $occupied_squares:tt) => {
|
||||
let ray = BitBoard::ray(square, Direction::$direction);
|
||||
if let Some(first_occupied_square) =
|
||||
BitBoard::$occupied_squares(&(ray & blockers)).next()
|
||||
{
|
||||
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
|
||||
let attack_ray = ray & !remainder;
|
||||
sight |= attack_ray;
|
||||
} else {
|
||||
sight |= ray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
update_moves_with_ray!(North, occupied_squares_trailing);
|
||||
update_moves_with_ray!(East, occupied_squares_trailing);
|
||||
update_moves_with_ray!(South, occupied_squares);
|
||||
update_moves_with_ray!(West, occupied_squares);
|
||||
|
||||
let friendly_pieces = pieces.all_pieces_of_color(self.color());
|
||||
sight & !friendly_pieces
|
||||
}
|
||||
|
||||
fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
|
||||
let square = self.square();
|
||||
|
||||
let mut sight = BitBoard::empty();
|
||||
|
||||
let blockers = pieces.all_pieces();
|
||||
|
||||
macro_rules! update_moves_with_ray {
|
||||
($direction:ident, $occupied_squares:tt) => {
|
||||
let ray = BitBoard::ray(square, Direction::$direction);
|
||||
if let Some(first_occupied_square) =
|
||||
BitBoard::$occupied_squares(&(ray & blockers)).next()
|
||||
{
|
||||
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
|
||||
let attack_ray = ray & !remainder;
|
||||
sight |= attack_ray;
|
||||
} else {
|
||||
sight |= ray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
|
||||
update_moves_with_ray!(North, occupied_squares_trailing);
|
||||
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
|
||||
update_moves_with_ray!(East, occupied_squares_trailing);
|
||||
update_moves_with_ray!(SouthEast, occupied_squares);
|
||||
update_moves_with_ray!(South, occupied_squares);
|
||||
update_moves_with_ray!(SouthWest, occupied_squares);
|
||||
update_moves_with_ray!(West, occupied_squares);
|
||||
|
||||
let friendly_pieces = pieces.all_pieces_of_color(self.color());
|
||||
sight & !friendly_pieces
|
||||
}
|
||||
|
||||
fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
|
||||
BitBoard::king_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
macro_rules! sight_test {
|
||||
($test_name:ident, $position:expr, $piece:expr, $bitboard:expr) => {
|
||||
#[test]
|
||||
fn $test_name() {
|
||||
let pos = $position;
|
||||
let piece = $piece;
|
||||
let sight = pos.sight_of_piece(&piece);
|
||||
|
||||
assert_eq!(sight, $bitboard);
|
||||
}
|
||||
};
|
||||
($test_name:ident, $piece:expr, $bitboard:expr) => {
|
||||
sight_test! {$test_name, $crate::Position::empty(), $piece, $bitboard}
|
||||
};
|
||||
}
|
||||
|
||||
mod pawn {
|
||||
use crate::test_position;
|
||||
use chessfriend_bitboard::{bitboard, BitBoard};
|
||||
use chessfriend_core::{piece, Square};
|
||||
|
||||
sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard!(D5, F5));
|
||||
|
||||
sight_test!(
|
||||
e4_pawn_one_blocker,
|
||||
test_position![
|
||||
White Bishop on D5,
|
||||
White Pawn on E4,
|
||||
],
|
||||
piece!(White Pawn on E4),
|
||||
bitboard!(F5)
|
||||
);
|
||||
|
||||
#[test]
|
||||
fn e4_pawn_two_blocker() {
|
||||
let pos = test_position!(
|
||||
White Bishop on D5,
|
||||
White Queen on F5,
|
||||
White Pawn on E4,
|
||||
);
|
||||
|
||||
let piece = piece!(White Pawn on E4);
|
||||
let sight = pos.sight_of_piece(&piece);
|
||||
|
||||
assert_eq!(sight, BitBoard::empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn e4_pawn_capturable() {
|
||||
let pos = test_position!(
|
||||
Black Bishop on D5,
|
||||
White Queen on F5,
|
||||
White Pawn on E4,
|
||||
);
|
||||
|
||||
let piece = piece!(White Pawn on E4);
|
||||
let sight = pos.sight_of_piece(&piece);
|
||||
|
||||
assert_eq!(sight, bitboard!(D5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn e5_en_passant() {
|
||||
let mut pos = test_position!(
|
||||
White Pawn on E5,
|
||||
Black Pawn on D5,
|
||||
);
|
||||
pos.test_set_en_passant_square(Square::D6);
|
||||
let piece = piece!(White Pawn on E5);
|
||||
let sight = pos.sight_of_piece(&piece);
|
||||
|
||||
assert_eq!(sight, bitboard!(D6, F6));
|
||||
}
|
||||
}
|
||||
|
||||
#[macro_use]
|
||||
mod knight {
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
sight_test!(
|
||||
f6_knight,
|
||||
piece!(Black Knight on F6),
|
||||
bitboard!(H7, G8, E8, D7, D5, E4, G4, H5)
|
||||
);
|
||||
}
|
||||
|
||||
mod bishop {
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
sight_test!(
|
||||
c2_bishop,
|
||||
piece!(Black Bishop on C2),
|
||||
bitboard!(D1, B3, A4, B1, D3, E4, F5, G6, H7)
|
||||
);
|
||||
}
|
||||
|
||||
mod rook {
|
||||
use crate::test_position;
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
sight_test!(
|
||||
g3_rook,
|
||||
piece!(White Rook on G3),
|
||||
bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3)
|
||||
);
|
||||
|
||||
sight_test!(
|
||||
e4_rook_with_e1_white_king_e7_black_king,
|
||||
test_position![
|
||||
White Rook on E4,
|
||||
White King on E1,
|
||||
Black King on E7,
|
||||
],
|
||||
piece!(White Rook on E4),
|
||||
bitboard!(A4, B4, C4, D4, F4, G4, H4, E2, E3, E5, E6, E7)
|
||||
);
|
||||
}
|
||||
|
||||
mod king {
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
sight_test!(
|
||||
e1_king,
|
||||
piece!(White King on E1),
|
||||
bitboard![D1, D2, E2, F2, F1]
|
||||
);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue