67448b44d7
[board] Clean up variables names in piece_sets.rs so creating an error is a little more succinct
2025-05-19 08:36:44 -07:00
c7be0e3e2b
[board] Remove the PlacedPiece import from fen.rs
2025-05-19 08:35:56 -07:00
b229049e27
[board, core] Update error types to use thiserror::Error
2025-05-19 08:34:32 -07:00
5553bab659
[board] Teach DiagramFormatter how to highlight and mark squares
...
Add two BitBoard attributes to the struct that mark squares that should be marked
or highlighted.
Empty marked squares are shown with an asterisk (*). Marked squares with a piece
don't have any change of appearance. (Something I'm still thinking about.)
Highlighted squares are shown with the ANSI escape sequence for Reverse Video.
2025-05-16 07:49:09 -07:00
3b5b2f16a3
[board] Add occupancy methods that return BitBoards
2025-05-16 07:47:28 -07:00
424d348b2d
WIP
2025-05-08 17:37:59 -07:00
091cc99cb3
WIP
2025-05-08 17:37:51 -07:00
867deafd13
[board] A ton of API refinements
2025-05-03 16:02:56 -07:00
99dd2d1be2
[board] Remove the Builder
2025-05-03 15:48:06 -07:00
b0c4039920
[board] Remove Board::new()
2025-05-02 15:42:06 -07:00
bb8d5a6aa3
[board] Replace Flags with castle::Rights
2025-05-02 15:41:45 -07:00
cd60a453aa
[board] Replace active player and move properties on Board with MoveCounter instance
2025-05-02 15:18:37 -07:00
58cbe07136
[board] Implement PieceSet::mailbox() method to return a reference to its Mailbox
2025-05-02 15:05:39 -07:00
bf535f876a
[board] Update call to BitBoard::occupied_squares to take an IterationDirection
2025-05-02 15:05:05 -07:00
0b100d5f14
[board] Remove Flags struct, replace it with Castle and supporting structs
...
Encapsulate castling rights within a small module. Castle provides the API to the
rest of the board package. Rights encodes the castling rights for each player.
Parameters defines castling parameters for each player.
2025-05-02 15:03:48 -07:00
9f2bfc0457
[board] Replace the length of the Builder::kings array with Color::NUM instead of constant 2
2025-05-02 14:49:16 -07:00
46b19ff616
[board] Implement Mailbox::from_iter as a reduce (aka fold) over the incoming iterator
2025-05-02 14:48:37 -07:00
72fd938238
[board] Implement Copy for Mailbox struct
2025-05-02 14:48:01 -07:00
c733342fca
[board] Add MoveCounter struct to track current color, half move counter, and full move counter
2025-05-02 14:42:31 -07:00
30188d478e
[board] Convert &BitBoard to BitBoard for several Board methods
...
I don't think passing by reference buys much for BitBoard. So simplify the
logic and borrowing semantics to make these easier to work with.
2024-07-13 12:03:19 -07:00
7ec72035ae
[board] Remove en passant test helper method
2024-07-13 12:01:01 -07:00
d221de700d
[board] Copy edit and add new documentation to Board
2024-07-13 12:00:02 -07:00
c297e4cbfa
[board] Replace implementation of Board::piece_on_square with a simpler one
...
Now that board has a Mailbox, the implementation of this routine can be greatly
simplified. Instead of needing to iterate through all BitBoards to find the
occupied square, just consult the mailbox.
2024-07-13 11:57:57 -07:00
3785502ea0
[board] Declare Board::flags() pub(crate) instead of pub
2024-07-13 11:56:31 -07:00
26ae79e17d
[board] Remove explicit #[inline] from several Board methods
...
Trust the compiler to inline where appropriate, until I know otherwise.
2024-07-13 11:54:58 -07:00
7a46d52e8d
[board] Make the flags and macros modules public
2024-07-13 11:54:00 -07:00
fb6d1ad2f0
[board] Make the display module public
2024-07-13 11:53:43 -07:00
a14cb30781
[board] Implement PieceSet::iter() as an iterator over its Mailbox
2024-07-13 11:53:16 -07:00
fff2e084b5
[board] Remove turbofish from PieceSet pipeline in Builder::build()
2024-07-13 11:52:50 -07:00
da4e2f1d50
[core] Use Color::default() instead of Color::White in Board::default()
2024-07-13 11:52:25 -07:00
90e33d1202
[board] Replace Pieces iterator with Mailbox::iter()
...
Mailbox can use a standard iterator because it's just a slice. So nice!
2024-07-13 11:52:02 -07:00
51de32fa0a
[board] Update reference to PieceBitBoard → PieceSet
...
This isn't all of them...
2024-07-13 11:50:38 -07:00
634f9e02f4
[board] Mailbox-related changes
2024-07-13 08:10:59 -07:00
c290f00b9e
[board] fen declaration
2024-07-13 08:09:02 -07:00
e8c3d2b8db
[board] Add documentation to the types in castle.rs
2024-07-13 08:08:48 -07:00
d9c2cfb90c
[board] Copy fen.rs here from the position crate
2024-07-13 08:08:26 -07:00
3a2ead2668
[board] Replace Builder's BTreeMap with a Mailbox
...
More efficient and easier to work with. :)
2024-07-13 08:08:12 -07:00
19feff9591
Solidify PieceSet and supporting types
2024-07-12 15:52:41 -07:00
b3c472fbce
Fix some imports in the moves package
...
Castle and EnPassant moved to the board package. Reference these types there.
Add the board packages as a dependency to the moves package.
2024-04-26 09:50:42 -04:00
1d82d27f84
Move a whole bunch of stuff to the new chessfriend_board package
2024-04-25 13:28:24 -07:00
797606785e
Empty board package
2024-04-25 09:32:27 -07:00
220da08727
Directly rename board -> position
2024-01-28 09:56:57 -08:00
569693bda9
Merge branch 'main' into rename-board-crate
...
# Conflicts:
# explorer/src/main.rs
2024-01-28 09:55:53 -08:00
6bd3787a24
[board] Write test_position!({starting,empty}) macros
...
These produce starting and empty positions, respectively, and then print the
position.
2024-01-28 09:47:25 -08:00
66d03d3514
[board] Clean up a bunch of imports
2024-01-28 09:46:38 -08:00
1e77bc5ebb
[board] Test to verify the king can't move into or stay in check
...
Write a test on the king move generator to verify the king can't move to a
square where it would still be in check.
2024-01-28 09:45:13 -08:00
76ac719418
[position] Rename the board crate → chessfriend_position in Cargo.toml
...
Rename the crate, but don't move any files.
2024-01-28 09:40:45 -08:00
b002442b42
[board] Implement a custom PartialEq on Position
...
We don't need to compare cached data. The load-bearing parts of a Position are:
player to move, position of all pieces, flags, and en passant status.
Inspiration for this implementation came from the FEN spec. It specifies all
these in the string.
2024-01-28 09:16:22 -08:00
164fe94bc0
[board] Implement danger squares for the current player
...
This concept comes from [1]. Danger squares are the squares a king cannot move to
because it would permit the opposing player to capture the king on their next
turn.
[1]: https://peterellisjones.com/posts/generating-legal-chess-moves-efficiently/
2024-01-28 09:08:22 -08:00
654e4094d9
[board] Restructure the move_generator module
...
Move mod.rs to ../move_generator.rs. This is the new style.
Move the contents of move_generator::move_generator to the top of move_generator.
2024-01-27 14:25:38 -08:00