8b2a3926b3
[core,board] Move board::piece to core
...
Break up types in core into finer grained modules.
Update all the imports.
2024-01-24 17:08:27 -08:00
6f85305912
[board] Clean up a bunch of build errors
...
Fix imports to refer to core and bitboard crates.
Fix some API use errors.
2024-01-24 09:18:12 -08:00
b0b22048a8
[core] Rename (once again) chess_core → chessfriend_core
2024-01-24 08:48:19 -08:00
106800bcb3
[core,board] Update all use imports referring to Square, Rank, and File
2024-01-24 08:32:09 -08:00
c1008ef672
[board] Put a cached Moves object into a OnceCell on Position
...
Cache move generation so we don't have to remake it every time.
2024-01-22 08:12:28 -08:00
dbbf2d4c46
[board] Implement ply and full move counters on Position
...
Pipe these numbers through the Builders
2024-01-21 15:10:04 -08:00
829d9af52c
[board] Fix some bugs in the starting position
...
Turns out I was doing the starting position really wrong. In an upcoming commit,
I will implement FEN output for Positions. While doing that work, I found several
issues that were causing the output of the FEN formatter to return garbage.
Implement a handful of unit tests to track down the errors.
Rename Shape::_ascii_representation() → Shape::to_ascii.
Implement to_ascii() on Piece.
2024-01-21 14:56:03 -08:00
84c9c43a7d
[board] Add a few comments in position::position
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One TODO
And one doc comment.
2024-01-21 13:07:07 -08:00
8835d8b40e
[board] Add position::tests::rook_for_castle
2024-01-21 10:39:24 -08:00
fa1c6b452e
[board] Remove BoardSide enum; use Castle everywhere
...
Move Castle to a castle module inside the move module.
Implement into_index() on Castle to turn it into a usize.
2024-01-21 10:38:50 -08:00
21b5266789
[board] Implement position::builders::MoveBuilder
...
This builder takes a Position and a Move, validates the move, and makes the move
in that position. Its build() method returns a new Position with the move made.
2024-01-21 09:23:39 -08:00
1a907844d6
[board] Update a bunch of methods to take &Piece instead of plain Piece
2024-01-21 09:18:16 -08:00
918b68f300
[board] Use Castle as the interface type for methods related to castling
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Use BoardSide as an internal type for looking up generated bitboards, target squares, etc.
2024-01-21 09:05:42 -08:00
7071f6a742
[board] Cave to pressure and implement fmt::Display for Position
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It prints a nice diagram!
Now I can make the position module private.
2024-01-19 18:12:28 -08:00
24cce95a88
[board] Implement a PositionBuilder; refactor piece bitboards into a PieceBitBoards struct
...
This makes Position immutable, even if declared mut. I think this will also make
it easier to build positions going forward.
Moving to a PieceBitBoards struct also required a lot of places that return owned
BitBoards to return refs. This is basically fine except for adding a few more &
here and there.
This was a huge refactoring project. All the move generators and a bunch of
BitBoard stuff needed to be updated.
2024-01-19 18:09:05 -08:00
c413db0bf1
[board] Clean up Display and Debug implementations on BitBoard, Flags, Position, and PlacedPiece
2024-01-19 18:09:05 -08:00
2269df2ed9
[board] Move piece! and position! macros to a new macros.rs module
2024-01-19 18:09:05 -08:00
f337b8053d
[board] Break getting the square the king is on into a separate helper method
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Implement Position::king_square() and use it in is_king_in_check()
2024-01-17 08:48:23 -08:00
71e93925b9
[board] Clean up a handful of things in position.rs
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- Remove unused std::fmt::Write import
- Refer to the piece! macro with $crate (I didn't know this was legal??)
- Remove the doc comments on Position::flags
- Remove {set,clear}_player_has_right_to_castle_flag
- Remove an extraneous local variable from Position::place_piece()
2024-01-17 08:46:41 -08:00
3ba6722697
[board] Implement a bunch of sight tests
2024-01-17 08:44:27 -08:00
2174bcf009
[board] Update all the move generator submodules to use MoveBuilder instead of Move
...
Along the way update "manual" piece creation to use the macros instead.
2024-01-17 08:43:48 -08:00
ca9ff94d2a
[board] Rename the moves modules → move_generator
...
Update the imports.
Also update some references to crate symbols in move_generator macros to use $crate.
2024-01-17 08:40:09 -08:00
2d4ad70994
[board] Refer to Position with $crate in the position! macro
2024-01-17 08:36:00 -08:00
c8db5a430d
[board] Fix a silly build error in position.rs
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An extra closing brace.
2024-01-17 08:35:42 -08:00
3a15fca10a
[board] Remove the intermediate string in the Debug implementation for Position
2024-01-17 08:24:53 -08:00
96b04379a4
[board] Implement Position::is_king_in_check()
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Returns true if the king of the current player is in check.
2024-01-15 20:10:58 -08:00
81d544f0d5
[board] Rename BitBoard::has_piece_at → is_set
2024-01-15 17:42:27 -08:00
9ef53b76f5
[board] Rename BitBoard::place_piece_at and BitBoard::remove_piece_at
...
→ set_square
→ clear_square
2024-01-15 17:16:14 -08:00
3ecc263701
[board] Implement piece sight algorithms
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Add a new Sight trait, implemented by PlacedPiece. The implementation of this
trait produces a BitBoard representing the squares visible to the placed piece.
2024-01-15 16:03:06 -08:00
5961b1bcd5
[board] Export BitBoard directly off of the crate for internal use
...
Update all the imports to import from the crate directly.
2024-01-14 10:57:22 -08:00
e56d256812
[board] Fix two build errors
2024-01-14 10:26:36 -08:00
953c2f1522
[board] Move position flags to a Flags struct in its own module
2024-01-13 11:15:09 -08:00
7c80c61690
[board] Implement a position! macro for creating Positions
...
For example:
```
let position = position![
White King on E4,
Black Rook on E8,
];
```
2024-01-12 22:30:00 -08:00
caef0af244
[board] Implement Default for Position
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Default returns an empty position.
2024-01-11 08:18:31 -08:00
31e5771d30
[board] Implement all the bit twiddling to track whether castling is allowed for each player and side of the board
2024-01-10 11:01:19 -08:00
359bab9173
[board] Implement rook::ClassicalMoveGenerator
...
Implement a rook move generator using the "classical" approach.
This approach walks each ray to find blockers and then masks out friendly pieces.
This is not efficient compared to other approaches, but it's much easier to implement.
2024-01-06 19:51:06 -08:00
14db74f212
Remove tests module
2024-01-06 16:45:13 -08:00
aac1a85507
In Position::place_piece, take piece and square by value
...
Use values for BitBoards and other things too.
2024-01-06 16:24:46 -08:00
750b16970f
[board] Create const arrays for Shape that return &'static to its enum cases
2023-12-31 11:44:47 -08:00
878d771d86
[board] Replace Moves' separate properties with a Vec of Iterators
...
This makes iteration easier. Move to the next iterator if the current one returns None.
No tests for Moves yet though.
2023-12-31 11:44:47 -08:00
41421dddbb
[board] Clean up interfaces of pieces and square structs
2023-12-29 09:17:33 -08:00
65a7bec5f9
[board] Implement Position::move_generator
2023-12-29 08:59:13 -08:00
1a986e4c27
[board] Implement Position::occupied_squares and Position::empty_squares
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These methods return bitboards marking the occupied and empty squares, made by ORing the two pieces_per_color bitboards.
2023-12-29 08:58:34 -08:00
2296be23cc
[board] Rename BitBoard::from_bit_field → ::new
2023-12-28 21:42:18 -07:00
af53eb932c
[board] Populate the color bitboards when placing pieces
2023-12-28 21:41:55 -07:00
50a6be2f72
[board] Pass piece argument to Position::bitboard_for_piece() by value instead of by reference
2023-12-27 08:31:02 -07:00
4bec1538a1
[board] Add the missing trailing } to fmt::Debug for Position
2023-12-27 08:01:44 -07:00
b9ba2629c4
[board] Fix the King's position in the Position::starting()
...
I wrote a test of the starting position for DiagramFormatter and discovered that Position::starting() was placing the king incorrectly. Fixed it!
2023-12-27 08:01:44 -07:00
19c48b9816
[board] Implement a DiagramFormatter that writes a graphical diagram of a Position
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Remove fmt::Display from Position and move display to a DiagramFormatter type that implements that trait and writes a position to a formatter.
2023-12-26 21:37:22 -07:00
17511e9d63
[board] Implement a rather dumb Position::piece_on_square
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This method does an iteration over all piece colors and shapes to find the piece on a given square.
2023-12-26 21:34:01 -07:00