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4 changed files with 244 additions and 111 deletions

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@ -0,0 +1,66 @@
import {
IntegerPoint as Point,
IntegerSize as Size,
Rect,
} from "./geometry.js";
export class Console {
#screen: Cell[];
#size: Size;
constructor(size: Size) {
const length = size.width * size.height;
this.#size = size
this.#screen = new Array(length);
for (let i = 0; i < length; i++) {
this.#screen[i] = new Cell(' ')
}
}
drawInRect(rect: Rect) {
const cellSize = new Size(
rect.size.width / this.#size.width,
rect.size.height / this.#size.height
);
for (let y = 0; y < this.#size.height; y++) {
for (let x = 0; x < this.#size.width; x++) {
const pt = new Point(x, y);
const character = this.characterAt(pt);
}
}
}
characterAt(pt: Point) {
return this.#cellAt(pt).character;
}
#cellAt(pt: Point): Cell {
return this.#screen[this.#size.width * pt.y + pt.x];
}
}
export class Color {
red: number;
green: number;
blue: number;
constructor(r: number, g: number, b: number) {
this.red = Math.min(1, Math.max(0, r));
this.green = Math.min(1, Math.max(0, g));
this.blue = Math.min(1, Math.max(0, b));
}
}
export class Cell {
character: String;
foregroundColor: Color;
backgroundColor?: Color;
constructor(character: String, foregroundColor?: Color, backgroundColor?: Color) {
this.character = character ? character : " ";
this.foregroundColor = foregroundColor ? foregroundColor : new Color(1, 1, 1);
this.backgroundColor = backgroundColor;
}
}

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@ -0,0 +1,144 @@
export class Point {
x = 0;
y = 0;
constructor(x: number = 0, y: number = 0) {
if (x !== null && x !== undefined) {
this.x = x;
}
if (y !== null && y !== undefined) {
this.y = y;
}
}
toString() {
return `(${this.x}, ${this.y})`;
}
equalsPoint(other: Point): boolean {
return this.x === other.x && this.y === other.y;
}
}
export class IntegerPoint extends Point {
constructor(x: number = 0, y: number = 0) {
super(x ? Math.floor(x) : 0, y ? Math.floor(y) : 0);
}
*neighbors() {
const x = this.x;
const y = this.y;
yield new IntegerPoint(x - 1, y - 1);
yield new IntegerPoint(x, y - 1);
yield new IntegerPoint(x + 1, y - 1);
yield new IntegerPoint(x - 1, y);
yield new IntegerPoint(x + 1, y);
yield new IntegerPoint(x - 1, y + 1);
yield new IntegerPoint(x, y + 1);
yield new IntegerPoint(x + 1, y + 1);
}
}
export class Size {
width = 0;
height = 0;
constructor(width: number = 0, height: number = 0) {
if (width !== null && width !== undefined) {
this.width = width;
}
if (height !== null && height !== undefined) {
this.height = height;
}
}
toString() {
return `(${this.width}, ${this.height})`
}
}
export class IntegerSize extends Size {
constructor(w: number = 0, h: number = 0) {
super(w ? Math.floor(w) : 0, h ? Math.floor(h) : 0);
}
}
export class Rect {
origin = new Point();
size = new Size();
static fromCoordinates(x: number, y: number, w: number, h: number) {
return new Rect(new Point(x, y), new Size(w, h));
}
constructor(origin: Point, size: Size) {
if (origin instanceof Point) {
this.origin = origin;
} else {
throw new Error("Invalid origin value");
}
if (size instanceof Size) {
this.size = size;
} else {
throw new Error("Invalid size value");
}
}
toString() {
return `{${this.origin.toString()}, ${this.size.toString()}}`
}
get minX() { return this.origin.x; }
get minY() { return this.origin.y; }
get maxX() { return this.origin.x + this.size.width; }
get maxY() { return this.origin.y + this.size.height; }
get width() { return this.size.width; }
get height() { return this.size.height; }
get area() { return this.size.width * this.size.height; }
*xCoordinates() {
for (let x = this.minX; x <= this.maxX; x++) {
yield x;
}
}
*yCoordinates() {
for (let y = this.minY; y <= this.maxY; y++) {
yield y;
}
}
insetRect(inset: number) {
const twiceInset = 2 * inset;
return Rect.fromCoordinates(
this.origin.x + inset,
this.origin.y + inset,
this.size.width - twiceInset,
this.size.height - twiceInset
);
}
intersects(other: Rect) {
if (other.minX > this.maxX)
return false;
if (other.maxX < this.minX)
return false;
if (other.minY > this.maxY)
return false;
if (other.maxY < this.minY)
return false;
return true;
}
}

View file

@ -1,6 +1,12 @@
const NUMBER_OF_ROOMS = 12;
const TUNNEL_PASSES = 3;
import {
IntegerPoint as Point,
IntegerSize as Size,
Rect
} from "scripts/modules/sketches/geometry.ts";
class Cell {
static CORRIDOR = "#";
static DOOR_CLOSED = "+";
@ -11,6 +17,7 @@ class Cell {
constructor(char, charColor) {
this.character = char;
this.characterColor = charColor;
}
empty() { this.character = " "; }
@ -33,104 +40,6 @@ class Cell {
canBecomeDoor() { return this.character === "─" || this.character === "│" }
}
class Point {
x = 0;
y = 0;
constructor(x, y) {
if (x) { this.x = x; }
if (y) { this.y = y; }
}
*neighbors() {
const x = this.x;
const y = this.y;
yield new Point(x - 1, y - 1);
yield new Point(x, y - 1);
yield new Point(x + 1, y - 1);
yield new Point(x - 1, y);
yield new Point(x + 1, y);
yield new Point(x - 1, y + 1);
yield new Point(x, y + 1);
yield new Point(x + 1, y + 1);
}
equalsPoint(other) { return this.x === other.x && this.y === other.y; }
}
class Size {
width = 0;
height = 0;
constructor(width, height) {
this.width = width;
this.height = height;
}
}
class Rect {
origin = new Point();
size = new Size();
static fromCoordinates(x, y, w, h) {
return new Rect(new Point(x, y), new Size(w, h));
}
constructor(origin, size) {
this.origin = origin;
this.size = size;
}
get minX() { return this.origin.x; }
get minY() { return this.origin.y; }
get maxX() { return this.origin.x + this.size.width; }
get maxY() { return this.origin.y + this.size.height; }
get width() { return this.size.width; }
get height() { return this.size.height; }
get area() { return this.size.width * this.size.height; }
*xCoordinates() {
for (let x = this.minX; x <= this.maxX; x++) {
yield x;
}
}
*yCoordinates() {
for (let y = this.minY; y <= this.maxY; y++) {
yield y;
}
}
insetRect(inset) {
const twiceInset = 2 * inset;
return Rect.fromCoordinates(
this.origin.x + inset,
this.origin.y + inset,
this.size.width - twiceInset,
this.size.height - twiceInset
);
}
intersects(otherRect) {
if (otherRect.minX > this.maxX)
return false;
if (otherRect.maxX < this.minX)
return false;
if (otherRect.minY > this.maxY)
return false;
if (otherRect.maxY < this.minY)
return false;
return true;
}
}
class Grid {
#size;
#cells = [];
@ -274,6 +183,7 @@ class NRandomRoomsGenerator {
#generateRooms() {
let rects = new Array();
const bounds = this.#bounds;
const sizeRange = NRandomRoomsGenerator.MAX_ROOM_DIMENSION - NRandomRoomsGenerator.MIN_ROOM_DIMENSION;
while (rects.length < this.#numberOfRooms) {
@ -283,8 +193,8 @@ class NRandomRoomsGenerator {
);
const randomOrigin = new Point(
this.#bounds.minX + randomInt(this.#bounds.maxX - randomSize.width),
this.#bounds.minY + randomInt(this.#bounds.maxY - randomSize.height)
bounds.minX + randomInt(bounds.maxX - randomSize.width),
bounds.minY + randomInt(bounds.maxY - randomSize.height)
);
const proposedRoomRect = new Rect(randomOrigin, randomSize);
@ -294,6 +204,8 @@ class NRandomRoomsGenerator {
continue;
}
console.log("Pushing new room rect", proposedRoomRect.toString());
rects.push(proposedRoomRect);
}
@ -531,7 +443,7 @@ class TunnelGenerator {
let toPoint;
if (fromRoomBounds.maxX < toRoomBounds.minX) {
// fromRoom is farther left than toRoom
fromPoint = new Point(fromRoomBounds.maxX, fromRoomBounds.minY + 1 + randomInt(fromRoomBounds.height - 2));
foundFromPoint = this.#canPlaceDoorAt(fromPoint);
@ -699,7 +611,7 @@ class TunnelGenerator {
}
function randomInt(n) {
max = Math.floor(n);
const max = Math.floor(n);
return Math.floor(Math.random() * max);
}
@ -709,10 +621,14 @@ new p5(p => {
const CELL_WIDTH = 20;
const CELL_HEIGHT = Math.floor(CELL_WIDTH * 1.3);
const cellSize = new Size(CELL_WIDTH, CELL_HEIGHT);
p.setup = () => {
const container = document.querySelector('#dungeon-background');
canvasWidth = parseFloat(getComputedStyle(container).width);
canvasHeight = parseFloat(getComputedStyle(container).height);
const canvasWidth = parseFloat(getComputedStyle(container).width);
const canvasHeight = parseFloat(getComputedStyle(container).height);
console.log(`Canvas size is ${(new Size(canvasWidth, canvasHeight)).toString()}`);
let canvas = p.createCanvas(canvasWidth, canvasHeight);
canvas.canvas.removeAttribute('style');
@ -723,18 +639,25 @@ new p5(p => {
const gridBounds = Rect.fromCoordinates(
0, 0,
Math.max(80, Math.ceil(canvasWidth / CELL_WIDTH) - 1),
Math.max(24, Math.ceil(canvasHeight / CELL_HEIGHT) - 1)
Math.max(80, Math.floor(canvasWidth / CELL_WIDTH) - 1),
Math.max(24, Math.floor(canvasHeight / CELL_HEIGHT) - 1)
);
console.log(`Generating grid with size ${gridBounds.size.width} x ${gridBounds.size.height}`);
if (gridBounds.width === 80) {
cellSize.width = Math.floor(canvasWidth / gridBounds.width);
}
if (gridBounds.height === 24) {
cellSize.height = Math.floor(canvasHeight / gridBounds.height);
}
console.log(`Generating grid with size ${gridBounds.size.toString()}, cell: ${cellSize.toString()}`);
grid = new Grid(gridBounds.size.width, gridBounds.size.height);
grid.generate(p, NRandomRoomsGenerator, TunnelGenerator);
}
p.draw = () => {
p.textSize(CELL_HEIGHT);
p.textSize(cellSize.height);
for (let y = 0; y < grid.height; y++) {
for (let x = 0; x < grid.width; x++) {
@ -744,7 +667,7 @@ new p5(p => {
p.fill(fillColor);
p.textAlign(p.CENTER, p.CENTER);
p.text(cell.character, x * CELL_WIDTH, y * CELL_HEIGHT, CELL_WIDTH, CELL_HEIGHT);
p.text(cell.character, x * cellSize.width, y * cellSize.height, cellSize.width, cellSize.height);
}
}

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@ -25,8 +25,8 @@
<script defer src="{{ .Secure.RelPermalink }}"></script>
{{- end -}}
{{- with partial "secure_asset.html" "scripts/nethack/dungeon.js" -}}
<script defer src="{{ .Secure.RelPermalink }}"></script>
{{- with resources.Get "scripts/nethack/dungeon.js" -}}
<script defer type=module src="{{ (. | js.Build).RelPermalink }}"></script>
{{- end -}}
{{- range $script := .Resources.Match "*.js" -}}