going-rogue/erynrl/map/room.py

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# Eryn Wells <eryn@erynwels.me>
'''
Implements an abstract Room class, and subclasses that implement it. Rooms are basic components of maps.
'''
from typing import Iterable
2023-02-15 08:36:43 -08:00
import numpy as np
from ..geometry import Point, Rect, Vector
from .tile import Floor, Wall
class Room:
'''An abstract room. It can be any size or shape.'''
def __init__(self, bounds: Rect):
self.bounds: Rect = bounds
@property
def center(self) -> Point:
'''The center of the room, truncated according to integer math rules'''
return self.bounds.midpoint
@property
def wall_points(self) -> Iterable[Point]:
'''An iterator over all the points that make up the walls of this room.'''
raise NotImplementedError()
@property
def floor_points(self) -> Iterable[Point]:
'''An iterator over all the points that make of the floor of this room'''
raise NotImplementedError()
@property
def walkable_tiles(self) -> Iterable[Point]:
'''An iterator over all the points that are walkable in this room.'''
raise NotImplementedError()
class RectangularRoom(Room):
'''A rectangular room defined by a Rect.
Attributes
----------
bounds : Rect
A rectangle that defines the room. This rectangle includes the tiles used for the walls, so the floor is 1 tile
inset from the bounds.
'''
@property
def walkable_tiles(self) -> Iterable[Point]:
floor_rect = self.bounds.inset_rect(top=1, right=1, bottom=1, left=1)
for y in range(floor_rect.min_y, floor_rect.max_y + 1):
for x in range(floor_rect.min_x, floor_rect.max_x + 1):
yield Point(x, y)
@property
def wall_points(self) -> Iterable[Point]:
bounds = self.bounds
min_y = bounds.min_y
max_y = bounds.max_y
min_x = bounds.min_x
max_x = bounds.max_x
for x in range(min_x, max_x + 1):
yield Point(x, min_y)
yield Point(x, max_y)
for y in range(min_y + 1, max_y):
yield Point(min_x, y)
yield Point(max_x, y)
@property
def floor_points(self) -> Iterable[Point]:
inset_bounds = self.bounds.inset_rect(1, 1, 1, 1)
min_y = inset_bounds.min_y
max_y = inset_bounds.max_y
min_x = inset_bounds.min_x
max_x = inset_bounds.max_x
for x in range(min_x, max_x + 1):
for y in range(min_y, max_y + 1):
yield Point(x, y)
def __repr__(self) -> str:
return f'{self.__class__.__name__}({self.bounds})'
class FreeformRoom(Room):
def __init__(self, bounds: Rect, tiles: np.ndarray):
super().__init__(bounds)
self.tiles = tiles
@property
def floor_points(self) -> Iterable[Point]:
room_origin_vector = Vector.from_point(self.bounds.origin)
for y, x in np.ndindex(self.tiles.shape):
if self.tiles[y, x] == Floor:
yield Point(x, y) + room_origin_vector
@property
def wall_points(self) -> Iterable[Point]:
room_origin_vector = Vector.from_point(self.bounds.origin)
for y, x in np.ndindex(self.tiles.shape):
if self.tiles[y, x] == Wall:
yield Point(x, y) + room_origin_vector
@property
def walkable_tiles(self) -> Iterable[Point]:
room_origin_vector = Vector.from_point(self.bounds.origin)
for y, x in np.ndindex(self.tiles.shape):
if self.tiles[y, x]['walkable']:
yield Point(x, y) + room_origin_vector
def __str__(self):
return '\n'.join(''.join(chr(i['light']['ch']) for i in row) for row in self.tiles)