Overhaul the event handling to use the new EventHandler class
This commit is contained in:
parent
4f6d04456c
commit
4f6361a7ce
1 changed files with 27 additions and 29 deletions
|
@ -10,8 +10,11 @@ import logging
|
||||||
import os.path
|
import os.path
|
||||||
import random
|
import random
|
||||||
import tcod
|
import tcod
|
||||||
|
from .events import EventHandler, ExitAction, MovePlayerAction, RegenerateRoomsAction
|
||||||
|
from .geometry import Point, Rect, Size, Vector
|
||||||
from .object import Object
|
from .object import Object
|
||||||
from .tile import Tile
|
from .tile import Tile
|
||||||
|
from typing import List
|
||||||
|
|
||||||
CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50
|
CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50
|
||||||
FONT = 'terminal16x16_gs_ro.png'
|
FONT = 'terminal16x16_gs_ro.png'
|
||||||
|
@ -78,8 +81,14 @@ def main(argv):
|
||||||
|
|
||||||
objects = [PLAYER, NPC]
|
objects = [PLAYER, NPC]
|
||||||
|
|
||||||
|
event_handler = EventHandler()
|
||||||
|
|
||||||
with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
|
with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
|
||||||
while True:
|
while True:
|
||||||
|
#
|
||||||
|
# Draw
|
||||||
|
#
|
||||||
|
|
||||||
console.clear()
|
console.clear()
|
||||||
|
|
||||||
for x in range(MAP_WIDTH):
|
for x in range(MAP_WIDTH):
|
||||||
|
@ -95,35 +104,24 @@ def main(argv):
|
||||||
|
|
||||||
context.present(console)
|
context.present(console)
|
||||||
|
|
||||||
|
#
|
||||||
|
# Handle Events
|
||||||
|
#
|
||||||
|
|
||||||
for event in tcod.event.wait():
|
for event in tcod.event.wait():
|
||||||
# Sets tile coordinates for mouse events.
|
action = event_handler.dispatch(event)
|
||||||
context.convert_event(event)
|
|
||||||
|
|
||||||
handled = True
|
if not action:
|
||||||
if isinstance(event, tcod.event.Quit):
|
continue
|
||||||
|
|
||||||
|
if isinstance(action, MovePlayerAction):
|
||||||
|
new_player_position = Point(max(0, min(CONSOLE_WIDTH, PLAYER.x + action.direction[0])),
|
||||||
|
max(0, min(CONSOLE_HEIGHT, PLAYER.y + action.direction[1])))
|
||||||
|
can_move_to_level_position = not level[new_player_position.x][new_player_position.y].blocks_movement
|
||||||
|
overlaps_an_object = any(new_player_position.x == obj.x and new_player_position.y == obj.y for obj in objects)
|
||||||
|
if can_move_to_level_position and not overlaps_an_object:
|
||||||
|
LOG.debug(f'Moving player to {new_player_position}; can_move:{can_move_to_level_position} overlaps:{overlaps_an_object}')
|
||||||
|
PLAYER.move_to(new_player_position)
|
||||||
|
|
||||||
|
if isinstance(action, ExitAction):
|
||||||
raise SystemExit()
|
raise SystemExit()
|
||||||
elif isinstance(event, tcod.event.KeyDown):
|
|
||||||
sym = event.sym
|
|
||||||
new_position_x, new_position_y = PLAYER.x, PLAYER.y
|
|
||||||
if sym == tcod.event.KeySym.h:
|
|
||||||
new_position_x = max([0, PLAYER.x - 1])
|
|
||||||
elif sym == tcod.event.KeySym.j:
|
|
||||||
new_position_y = min([CONSOLE_HEIGHT - 1, PLAYER.y + 1])
|
|
||||||
elif sym == tcod.event.KeySym.k:
|
|
||||||
new_position_y = max([0, PLAYER.y - 1])
|
|
||||||
elif sym == tcod.event.KeySym.l:
|
|
||||||
new_position_x = min([CONSOLE_WIDTH - 1, PLAYER.x + 1])
|
|
||||||
else:
|
|
||||||
handled = False
|
|
||||||
|
|
||||||
if handled:
|
|
||||||
can_move_to_level_position = not level[new_position_x][new_position_y].blocks_movement
|
|
||||||
overlaps_an_object = any(new_position_x == obj.x and new_position_y == obj.y for obj in objects)
|
|
||||||
if can_move_to_level_position and not overlaps_an_object:
|
|
||||||
LOG.debug(f'Moving player to ({new_position_x}, {new_position_y}); can_move:{can_move_to_level_position} overlaps:{overlaps_an_object}')
|
|
||||||
PLAYER.move_to(new_position_x, new_position_y)
|
|
||||||
else:
|
|
||||||
handled = False
|
|
||||||
|
|
||||||
if not handled:
|
|
||||||
LOG.info(f'Unhandled event: {event}')
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue