Print some messages when damage and death happen!
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1 changed files with 10 additions and 0 deletions
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@ -201,6 +201,11 @@ class MeleeAction(MoveAction):
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if damage > 0 and self.target:
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log.ACTIONS.debug('%s attacks %s for %d damage!', self.actor, self.target, damage)
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self.target.fighter.hit_points -= damage
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if self.actor == engine.hero:
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engine.message_log.add_message(f'You attack the {self.target.name} for {damage} damage!', fg=(127, 255, 127))
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elif self.target == engine.hero:
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engine.message_log.add_message(f'The {self.actor.name} attacks you for {damage} damage!', fg=(255, 127, 127))
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else:
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log.ACTIONS.debug('%s attacks %s but does no damage!', self.actor, self.target)
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@ -223,6 +228,11 @@ class DieAction(Action):
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def perform(self, engine: 'Engine') -> ActionResult:
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engine.kill_actor(self.actor)
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if self.actor == engine.hero:
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engine.message_log.add_message('You die...', fg=(255, 127, 127))
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else:
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engine.message_log.add_message(f'The {self.actor.name} dies', fg=(127, 255, 127))
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if self.actor.yields_corpse_on_death:
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log.ACTIONS.debug('%s leaves a corpse behind', self.actor)
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corpse = Item(kind=items.Corpse, name=f'{self.actor.name} Corpse', position=self.actor.position)
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