Add doc string for Configuration attributes
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2 changed files with 20 additions and 9 deletions
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@ -39,18 +39,16 @@ def main(argv):
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else:
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font_config = FontConfiguration.default_configuration()
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except FontConfigurationError as error:
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log.ROOT.error('Unable to create a default font configuration: %s', error)
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log.ROOT.error('Unable to create a font configuration: %s', error)
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return -1
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configuration = Configuration(
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console_size=CONSOLE_SIZE,
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console_font_config=font_config,
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map_size=MAP_SIZE,
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console_font_configuration=font_config,
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sandbox=args.sandbox)
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engine = Engine(configuration)
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tileset = configuration.console_font_config.tileset
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tileset = configuration.console_font_configuration.tileset
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console = tcod.Console(*configuration.console_size.numpy_shape, order='F')
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with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
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engine.run_event_loop(context, console)
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@ -166,10 +166,23 @@ class TilesheetFontConfiguration(FontConfiguration):
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@dataclass
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class Configuration:
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'''Configuration of the game engine'''
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console_size: Size
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console_font_config: FontConfiguration
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'''
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Configuration of the game engine
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map_size: Size
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### Attributes
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console_font_configuration : FontConfiguration
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A configuration object that defines the font to use for rendering the console
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console_size : Size
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The size of the console in tiles
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map_size : Size
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The size of the map in tiles
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sandbox : bool
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If this flag is toggled on, the map is rendered with no shroud
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'''
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console_font_configuration: FontConfiguration
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console_size: Size = CONSOLE_SIZE
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map_size: Size = MAP_SIZE
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sandbox: bool = False
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