Break up room and corridor generation into generate and apply phases
- Generate creates rooms and corridors, and apply applies them to a tile grid. - Add up and down stairs generation to the Room Generators. - Clean up Room.wall_points and Room.floor_points to make it easier to write a generic apply() method on RoomGenerator
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4 changed files with 122 additions and 72 deletions
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@ -17,7 +17,10 @@ class Map:
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self.generator = generator
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self.tiles = np.full(tuple(size), fill_value=Empty, order='F')
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self.generator.generate(self.tiles)
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generator.generate(self.tiles)
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self.up_stairs = generator.up_stairs
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self.down_stairs = generator.down_stairs
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# Map tiles that are currently visible to the player
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self.visible = np.full(tuple(self.size), fill_value=True, order='F')
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